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Your DayZ Team
Cluckles
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Everything posted by Cluckles
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There are plenty of good weapons readily available in this game. The crossbow is not one of them.
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how do you end game? what is end game for you?
Cluckles replied to =ANz= Zentile's topic in DayZ Mod General Discussion
This games content arises from randomisation and player interaction. Sorry to break it to you, but the term 'end-game' doesn't apply. -
I thought I wanted to be a part of this, but then I remembered that I'm not a 6 year old girl. I hope you all get slaughtered.
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DayZ standalone will use Real Virtuality 4 engine!
Cluckles replied to oZiix's topic in DayZ Mod General Discussion
Huh, McMillen has made loads of money with very successful sales as far as indie gaming goes. Fair play to him, his games are good. -
DayZ standalone will use Real Virtuality 4 engine!
Cluckles replied to oZiix's topic in DayZ Mod General Discussion
And why do they hire more team members? So their company can make more money. Not to mention hiring a tiny indie team who produced the wankstain that was Dear Esther to make and probably ruin the next Amnesia game. -
DayZ standalone will use Real Virtuality 4 engine!
Cluckles replied to oZiix's topic in DayZ Mod General Discussion
Why do you think a new game needs its own engine to overcome the limitations of its mod predecessor? Engines aren't designed for individual games, for instance the Unreal engines have powered hundreds of PC releases. This will make no difference to the massively increased ability to control development as a result of shifting from a mod to a standalone title. -
Don't knock the guy, he rolled around on a hill for 10 minutes to get those kills.
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Where I Think Dean Might Have Gotten Some Of His Ideas For The Game..
Cluckles replied to xXxSlyWolfxXx's topic in DayZ Mod General Discussion
Hey guys, in Shaun of the Dead they go to a pub called the Winchester, and there are Winchesters in this game. I'm pretty sure there was a can of coke somewhere in that film as well. Also, Dawn of the Dead has 'Dawn' in the title, and in day z dawn is a playable time. Coincidences? I think not! That self-proclaimed rude bloke is a wankstain. -
Even if you end up dying to a hacker, who cares? It's happened to me quite a few times. What are you losing hope in? This mod? Why do you invest hope in a video game? If this is the case, and such trivial matters are depressing you, then I would advise taking a long break from the game and pursuing other interests.
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[MMOGames.com] The Ultimate Beginner's Guide
Cluckles replied to [email protected]'s topic in New Player Discussion
Depends on the snipers elevation relative to yourself I suppose? I'd agree that most of the time you're better off running for cover, but if for some strange reason the sniper is shooting at you from a lower point (hey it could happen) going prone could save your life I guess? -
A few questions about the mod before i get going
Cluckles replied to DNA216's topic in New Player Discussion
You can't trust random groups - just try and survive with your friends, or solo if need be. It's possible to find groups in forums, but I don't think long-lasting teams emerge randomly in the game. You can expect a steep learning curve, and an immersive experience. -
I daresay that I detect the unmistakably miasmic scent of the common or garden troll.
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I'm 87, you're all ontogenetically inferior.
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This is the biggest and most broken of records that I have ever encountered.
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I'm going to camp the coast and kill people with no items or weapons
Cluckles replied to Mcyborg's topic in DayZ Mod General Discussion
But how will you kill them if you don't have any weapons or items? Ohohoho your sentence was ambiguous. -
Bête Noire in Berezino Tonight I decided to scavenge in Berezino by myself, as my friend was away for the evening. Having lost my NVG's on an earlier character I had to go without them - the server was dark and raining, but not completely pitch black - things were visible enough to make progress. I didn't find much of real value, just the usual residential loot. As I traveled deeper into the city, I saw a zombie dart across the road, but who it had seen was not visible to me, and it stopped near the supermarket. Cautiously approaching, I entered through one of the back doors, and proceeded to shut all of them in turn. Upon making a quick, but thorough, sweep of the building, I went to the front of the store to loot what little gear was there. This couldn't have taken more than 20 seconds, given the scarcity of the remaining rations. Upon my return to the rear of the building, I was quite astonished to see all the doors were now open. With no zombies in the immediate vicinity, I assumed that a player was reponsible - perhaps the one who the zombie was chasing earlier. Somewhat confused by his unusual behaviour, I made a sharp turn to exit through the front entrance, only to see a zombie standing 1 foot beside me. The creature was motionless and silent, and in my haste I fired several rounds to dispatch it, but instead of collapsing to the floor, it inexplicably disappeared in front of me. Perplexed, I looked around to see where it went, but instead I saw that the doors had now been closed again. I crouched in the corner to catch my breath, and alleviate some tension, 'Quite the disappearing act' I thought to myself, 'I must have stumbled upon Houdini's corporeal remains'. There I stayed, still and silent, for several minutes, unsure of my next move. Finally I mustered the courage to make a break for the front entrance, and hopefully escape the town. But when I reached the door it simply wouldn't open, despite my best efforts. I rushed to the back in a state of panic, trying each door in succession - but each proved to be as immovable as the last. I looked around in horror to see the wretched creature beside me again, as silent and lifeless as before, and with no hesitation, instinct acted upon my trigger finger, but the hollow sound of an empty magazine echoed across the supermarkets grey walls. As I stood there, completely helpless, the zombies palid lips began to move, and through a cacophony of warped, demonic laughter, it uttered "noigel era ew rof". My screen faded to black, and I can still not bear the thought of playing this game again.
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Try playing on some different servers - I've only been killed by a hacker once, it's not a big deal really. Also, if you see a disproportionate amount of people dying on the server, that could mean there's a hacker and your best bet is to go to a different sever.
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Well I don't think the argument was irrelevent because it alls stems from the OP I'd argue the opposite, that we evolved due to selective pressures pushing us towards cooperation. How else could mechanisms such as language arise? The notion of 'reverting to ones primal nature' certainly sounds like flipping a switch, the way you put it. This doesn't make sense in a psychological framework.
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Well, your grammar might be sound, but unfortunately your psychological explanations were surpassed in the 1700's
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You can't simplify psychological phenomena to 'an ability to ignore drives'. Suicide is a result of severe clinical depression which has a multitude of complicated factors ranging from social to biological. If it were as simple as you put it, mental illnesses would be incredibly easy to treat.
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You're playing too much Dayz if...
Cluckles replied to Vanz0r's topic in DayZ Mod General Discussion
When camping you try to hide tents inside foliage. When you stare at town buildings with binoculars, and subsequently become a well-known peeping tom. -
Well no, you explicitly said that humans are the only species who sacrifice themselves for others - that's what I was referring to. Also, to simplify the human psychological phenotype to an 'ability to ignore primal urges' would bring many a cognitive / biological / social psychologist to the brink of suicide, I'm sure
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I understand the notion that there would be far more crime in a situation where there is no police force, but however humans are a very cooperative species (we evolved mechanisms such as language for the purpose of cooperative survival). To suggest that people who cooperate with conspecifics would be likelier to die is surely incorrect.
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What about numerous eusocial insect species, such as serritermes serrifer (a genus of termites), whose individuals explode themselves via autothysis to kill hive intruders? They're not humans.
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The greatest drive for any species is to perpetuate its genes. And if 'survival' is the greatest drive for humans, then why do people commit suicide? If we're talking hypothetically about what people would do in such a situation, I'd imagine there'd be a great deal more shagging going on amongst immune peoples. Also, I like killing people in this game.