Let's start of by saying I'm really new to this game, and I haven't been playing for more than a week. But despite that, and all the glitches and flaws in the game, I'm in love! However, there's one thing that bothers the sh*t out of me: And by judging from some of the other posts, I'm guessing at least a few of you will agree, and that's the "shoot on sight"-issue. I'm perfectly aware that by now, at least 50% of the readers are thinking I should go f**k myself and stop playing the game if it doesn't suit me. But this game is just way to good to let it be turned into a really big scale deathmatch. I'm all for the freedom, and if a player wants to kill another player on sight, he or she should have that choice. But if I understand the vision of this game correctly, it's about total realism. And that's why I'm proposing to try and simulate "morality". This may sound really complex, but it doesn't have to be. You can simulate a person bleeding by making them loose HP every second. You can simulate a broken leg by by making them not being able to walk, so why not simulate anxiety after killing a player? This could be done by making the screen blurry, having a player hear weird/annoying sounds. Maybe having the body temperature going up and down to simulate some kind of cold sweat? Make the player shake just like when you are hurt? I'm thinking this would be a "realistic" way to try and deal with the murder problems. Right now, a lot of players don't think twice about shooting an unarmed player in the back. But why should they? It's just a virtual character that can just respawn 10 seconds later. Sure they will loose their gear, and that sucks. But not nearly enough to make players reconsider before they ruin someone else's game. This may be a shi**y idea, but I had to get it of my chest. Flame away!