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tiresomehoopla
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Everything posted by tiresomehoopla
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Zombie Movements for dayz standalone , IMPORTANT!!
tiresomehoopla replied to Donwey's topic in DayZ Mod Suggestions
I meant the infected from the mod that he is using. DayZ zombies are far from super-human, two pistol shots will kill them, one primary shot will do the same, it's too easy to lose them indoors and through the woods and even in a bush, and you can simply shoot them in the legs to get away. -
Zombie Movements for dayz standalone , IMPORTANT!!
tiresomehoopla replied to Donwey's topic in DayZ Mod Suggestions
Dayz zombies are easy...Yet hard at the same time. It's pretty hard to pull off a headshot while they're running. But if you've ever seen the infected version of zombies, which comes with the mod he's using, DayZ zombies should be like that. I like the idea of less numbers, but far more dangerous (You can't simply jog causally if you cant a challenge...) It would also encourage teamplay, as it's hard to hold off a hoard on your own (Especially if you're just starting) However, the zombies shouldn't be as hard as the infected of this mod, they should be a toned down version (And with glitches removed...) -
It would be good but gunpoint situations rarely happen :( It's just all "PEW PEW OMG AS-50 UBAR SKILZ LAWL"
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Do you remember your first time playing DayZ?
tiresomehoopla replied to tiresomehoopla's topic in DayZ Mod General Discussion
To bandage, go to your inventory (G) and right click on your bandages :) Same fore eating food, taking morphine, taking painkillers, ect ect... When I read the last part I laughed so hard. -
Do you remember your first time playing DayZ?
tiresomehoopla replied to tiresomehoopla's topic in DayZ Mod General Discussion
First time is always the best :) My first time was actually the most careful I had ever been. (Before I learned that I could lose zombies in a building, or in the woods and gained the "Nothing to lose as new spawn" mentality.) But now i'm playing a more survivalist type of style, and i've benefited from it, to say the least. And sneaking through cherno through all the zombies and players really makes you feel awesome :D -
I think they should just change it from you are dead to your story ends here. All the rest is like giving out the grid ref of your body so you can come back and loot it. Imagine if you kill someone at a spawn...
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My ideas on making the zombies much more of a challenge.
tiresomehoopla replied to tiresomehoopla's topic in DayZ Mod Suggestions
Yeah I was unclear at the red parts as to whether i was talking about dayz or the undead mod. Sorry about that. -
My ideas on making the zombies much more of a challenge.
tiresomehoopla replied to tiresomehoopla's topic in DayZ Mod Suggestions
Maybe-And if you killed the zombie NPC, you'd get the gear. -
Would I have to just abandon the thought of vehicles altogether for my dog? Will he take hours just finding out where my car went, or will he bark "2, whERE are yOU?" I think come standalone/dogs, we should have the option to command them to get into the cars. And for helicopters, you would have to find a cage (Which could have a rare spawn in residential areas, slightly higher in barns, and then even slightly higher in supermarkets, but should still be remarkably rare.) and chains/straps so strap it down in the cargo. The cage should take up 10 inventory slots, or more, in both inventory and vehicles. This would also make the helicopter invaluable for gathering loot.You could command the dog to get in the cage, or if you want to leave it at camp, unload the cage and command it to stay. That way, you don't have to give up vehicles in order to have a dog.
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How would dogs work in vehicles?
tiresomehoopla replied to tiresomehoopla's topic in DayZ Mod Suggestions
Any feedback? -
My ideas on making the zombies much more of a challenge.
tiresomehoopla replied to tiresomehoopla's topic in DayZ Mod Suggestions
Well we could make it veteran only? Or regular only? Or maybe make it to where you spawn with a weapon again :D -
found hacked weapons, should i take them?
tiresomehoopla replied to AfterShave's topic in DayZ Mod General Discussion
No. -
It should take at least a minute, if not a minute and a half to cut down trees. Although this would prevent spamming of tree cutting, it would also make it more of a challenge to build the house, and make the player value the house more. Also, fire should propogate, but not past a 50 meter (maybe even a 20 meter) radius and it should be fairly hard to light a fire with just a match (Maybe a 1/4 chance it will light?)
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How would dogs work in vehicles?
tiresomehoopla replied to tiresomehoopla's topic in DayZ Mod Suggestions
The dog is a bandit and has rocket's beanz too :) -
What is the chance that you will pass out when a zombie hits you ONCE? I was in stary, i could have handled it, but no, the first zombie that hits me puts in a probably minute and a half long unconscious period, and on top of that, IM BLEEDING! so i bleed out, all the way from 10000. I had a uaz, coyote backpack, everything! So, what is the actual in game chance that you will pass out? Or bleed?
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Your way of saying "friendly"
tiresomehoopla replied to harley001's topic in DayZ Mod General Discussion
People are in shock that they are being talked to by a girl on dayz :P -
Your way of saying "friendly"
tiresomehoopla replied to harley001's topic in DayZ Mod General Discussion
I will lower my weapon, salute, and lean side to side. -
It's in the barracks Pretty useless if you don't have a vehicle or something to store your gear in
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How to get rid of a noob in your clan...
tiresomehoopla posted a topic in DayZ Mod General Discussion
I have a noob in my clan who has no patience or thinking or anything else good... He absolutely NEVER checks cities...Not even very small towns! It's because he's so impatient, running rampant through the city before cornering himself in a building and getting mauled. I told him patience could get him out of there with loot and tons of good stuff but he simply replied "Thinking and planning is for losers, running and winning is for men" Also, I'd like my clan to grow larger (outside of the people I personally know) But he thinks that every single person online is a pedo or a predator waiting to come to my house and kill me! So, how would one get rid of a member like this? -
How to get rid of a noob in your clan...
tiresomehoopla posted a topic in DayZ Mod General Discussion
I have a noob in my clan who has no patience or thinking or anything else good... He absolutely NEVER checks cities...Not even very small towns! It's because he's so impatient, running rampant through the city before cornering himself in a building and getting mauled. I told him patience could get him out of there with loot and tons of good stuff but he simply replied "Thinking and planning is for losers, running and winning is for men" Also, I'd like my clan to grow larger (outside of the people I personally know) But he thinks that every single person online is a pedo or a predator waiting to come to my house and kill me! So, how would one get rid of a member like this? -
How to get rid of a noob in your clan...
tiresomehoopla replied to tiresomehoopla's topic in DayZ Mod General Discussion
I did that he wouldn't budge (Which is how I know that he thinks playing smart is for losers...) And he's really the only person I have trouble cooperating in. I could deal with it if he simply didn't know a lot but as you can see thats not the case... -
How to get rid of a noob in your clan...
tiresomehoopla replied to tiresomehoopla's topic in DayZ Mod General Discussion
I tried and he simply wouldn't respond and demanded to stick to his idiotic ways :| -
How to get rid of a noob in your clan...
tiresomehoopla replied to tiresomehoopla's topic in DayZ Mod General Discussion
Yeah but I know him personally so... Also I want to do a youtube series but I have a feeling it would look bad to have a guy like that...I know that if we get into sticky situations he'll probably just go leeroy jenkins on us and charge "like a man" -
I know if i'm asking this i'm probably not going to be a succesful bandit but...
tiresomehoopla posted a topic in DayZ Mod General Discussion
With the following gear and the right mindset, could I be a good bandit without getting myself killed? AKM four mags M1911 no ammo Some chemlights 2 grenades 1 bandage (Will be getting more) A smoke grenade 2 heat packs map compass ALICE pack (m1014 inside with tons of ammo) watch Binoculars *Note that i'm starving but I plan to do something about that... Also i'm having some problems with the infected having eagle vision again... I feel really stupid asking this, but if I didn't do anything stupid, could I survive as a bandit? -
Disabled Bus/Heli Crash Site/Well-geared Corpses at NW Airfield on US 1017
tiresomehoopla replied to Mesmaster's topic in DayZ Mod General Discussion
Sounds fun, but how would people know that it wasn't simply a trap? I guess you wouldn't waste your time with that, but still :P