DeadJohn
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http://en.wikipedia.org/wiki/Dunning-Kruger_effect
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Tents are still erratic as hell, that's really the only rule you should know. After a server boot, sometimes they are there, sometimes they are not. Sometimes gear vanishes, sometimes not...
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Respawn at the beach and gear loss
DeadJohn replied to gstyle1988@gmail.com's topic in DayZ Mod Troubleshooting
Chalk up another victim of this =/ -
It's Impossible to See at Night! - Other threads will be locked/deleted!
DeadJohn replied to daish's topic in DayZ Mod General Discussion
It is too dark, I've been on south african farmland at night without full moon and I could still see some detail. That said, people have varying differences in night vision, I'm guessing Mr.CoolToneMappingProgrammer should not drive at night, if that's what he thinks is realistic. Previously (93825 i suspect) it was entirely realistic with HDR at Very High and gamma at 1.2 for me personally. -
Spawn no Food has been pretty common for a few weeks now, gotten me killed from full health once, but the bandage rarity is a new one!
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Yep, weapons don't want to stay in the (alice) backpack, had this happen 2 days in a row. What backpacks are other users having trouble with? 1.7.0./93701
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You would most likely have a badge/sticker on the notebook (KillerE2200/Bigfoot Gaming LAN) case if you had one in the machine. Sorry I can't help any further.
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Do you have a Bigfoot LAN network card in there? If so that's most likely your problem, the solution to that is to uninstall it, disable it and remove all drivers.
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It may not have to be so blunt as text messages, this could be conveyed with sound. It would perhaps be a little obvious to have an increasing buzz of flies surrounding the lower humanity, but something there maybe.
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Had the same issue, deleted it and installed Build_93586 which works.
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The SD ammo is inaccurate compared to the standard ammo in Arma2. Test it out properly in the Armoury, just tried the M4A3 and M16A2, haven't unlocked the M4A1 there, but rolling with one in DayZ. High shots, short or long range. It's physically weird that SD rounds consistently fly above the aim though seeing as (apparently) they travel at a 1/3 the speed of a normal round. I know nothing about weapons or ballistics maybe there's a fundamental reason behind it, but there is a number of SD threads going back to 2007 on the BIS forums, which are worth a read.
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There are way, way too many bugs and balance issues in this, at this stage, to start thinking of ways to punish disconnectors. It's a good idea, but a bit too early. Just logged out myself in a barn at a tinpot village, which was respawning zeds at a silly rate and burnt through all my rounds in a couple of minutes, 60+ zeds. That is a balance issue, spawn the zeds elsewhere after a village/town is cleared and don't spawn zeds there again for a good 10+ minutes.
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Do you have a Bigfoot LAN network card? If so, that would be your problem.
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Odd deaths, logging in incapacitated. (With appropriate details)
DeadJohn replied to Luieburger's topic in DayZ Mod Troubleshooting
Same thing has happened to me too, only no cause for death or injury, just logged back in on the floor. First time I had an hourglass trickling down very slowly, I waited 5-10 minutes and it reset. Second time no hour glass, I waited a good 10 minutes to no avail. The server is irrelevant, I tried others and the position is the same. *Current installed version: 1.5.8.4 *System Specs: Win 7 x64, i7, 670m, 12gb. *Timeline of events before/after error: See above. -
Bandit/Survivor Morphing to be removed
DeadJohn replied to rocket's topic in Mod Announcements & Info
Oof, what a shame, it was nice being nice for that short time. A definite wrong turn.