Jump to content

saz

Members
  • Content Count

    59
  • Joined

  • Last visited

Community Reputation

3 Neutral

About saz

  • Rank
    Helicopter Hunter

Contact Methods

  • Website URL
    http://www.tenwall.se

Profile Fields

  • Bio
    20 Years old and living in Stockholm.
  1. saz

    Zeds...zombies...infected ooh my.

    "Some people call them demons. I call them bitches." But seriously I usually just call them zombies, zeds or in times of panic MOTHERFU**ERS!
  2. saz

    What was your luckiest find?

    Was running towards the store in Cherno with only a crowbar and suddenly two very heavily armed guys comeout and starts shooting at me. However they aggro every zed in the city and have to run away. 5 min later i go into the shop and find two dead guys with AS50, M9SD, GPS, NVGs, maps etc. I then started to hunt the guys who I pressumed killed them and shot at me. However I couldn't find them. :(
  3. saz

    Weapons & Chernarus

    The VSS doesn't use the normal 9x19/9x18mm it uses a much larger 9x39mm round which has an effective lethal range up to 400m and an armor penetration of up to 10mm of steel. The round is also made to tumble when it hits a target making it extreamly deadly to lightly armoured targets. It's a small scale marksman rifle with next to no sound and no mussle flash. So it is quite powerfull in a scenario such as this.
  4. saz

    Weapons & Chernarus

    I belive that the reason for the huge amount of NATO weaponry is because this probably takes place after Operation Harvest Red Which would also explain the amount of burnt out Humvees. However I agree that more weapons would be great. I'd love it if they would ad more civilian type weapons and AK variants (VSS would be sweet but probably a bit OP).
  5. saz

    Add a bullet-proof vests

    Things like this will probably be implimented into the mod when (if) it gets ported to Arma 3 since it will have a system for this built into the base game.
  6. saz

    Add a bullet-proof vests

    Even a normal AK round would put you out of action. Even if it doesnt pierce the vest, the force alone would create large internal bleeding.
  7. There is one problem though... they aren't dead. :/
  8. saz

    High Res player models?

    You also get slightly higher quality sound on the guns and vehicels.
  9. I am not a 100% sure but I think that some servers are looping dates so that they will always have full moon nights.
  10. The moon follows the lunar cycle so it should be back in around a week. (Also the moon doesn't emit light, it reflects it from the sun :P) I think that the darkness works great. It can be quite annoying when starting a new character and it's cloudy so that the north star can't be seen and you only have a few flares (this has however been recently changed so it has become a lot easier since you get a flashlight at spawn). Normally however I can't understand how people see the night as unplayable since you should have the tools to make through it. A single bundle of chemlights should be enough to last you through the night and no, they can't be seen from a mile away. Use the red ones and it will be hard to see from more then 20 meters.
  11. saz

    What do u think?

    They are not the traditional dead zombies. They are more alike to the infected in 28 days later/L4D
  12. What value would NVGs have if you can see well at night without them? The night is good as it is. It became even better when they removed the gamma exploit because not everyone walks around with night vision anymore. If you can't see use a flare, chemlights or your trusty torch. They exists for a reason.
  13. The zombies arent dead. They are just infected.
  14. saz

    Horrible glitch, stupid spawnpoint, lost hours of gear

    Also the swimming thing isn't a glitch. It's an Arma feature which makes you drop most of your gear if you become to tired to swim (so that you won't drown).
  15. The moon follows the lunar cycle. In 3 days you will have 24 hours of almost daylight.
×