Well I can't speak for anyone else then me and my friends, but we like the challange as it is even though we all agree on that the griefers/pvpers will be the death of this game eventually. With that I am talking about those of you who become really happy when you kill some poor sod over a field and don't even bother looting him as you saw he was just packing a gun or simple rifle or worse, nothing. Being a true bandit at a survival game like this is about surviving too, beating away the last bit of morale you have just to loot something useful for you to live another hour or day. Choosing a different approach to scavenge. Not killing people for fun adding them to the dozen just because you've camped the airfield for a week and looted a sniper, nightgoggles and ghillie. That is the signs of a serialkiller, not someone doing what he or she thinks is neccessary to survive. New players are discouraged to continue or even start in the current gameclimate, I know lots of people whos already stopped playing this game as they think its going to be another Haven and Hearth, where the pks took over the game completly and you either had to join them or simple be unable to really enjoy it. Now we won't be able to change the mentality of some people playing online games, but we can change the game-mechanics so that they won't have it as easy. Being a bandit shouldn't be as easy or easier then being a survivor, add nightmares, add mood-fluxuations, breakdowns, shock etc to the mix then, make being a killer realistic too to a point where too many lives on your conscience results in auto-suicide like where most killers in reality end up. (I'm joking a bit about the previous, but being a killer is easier then being a surivor at the moment and that has to change for the game to keep growing) Without any balance between being a survivor or bandit, there is no future for this game in my opinion.