oshi7
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Everything posted by oshi7
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CE3 can handle maps much larger than 225km squared.
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Warning: I provide no new arguments for 'switching' to CryEngine 3, just some hypothetical "what-ifs". For those saying you couldn't create a tense DayZ-like atmosphere. Only slightly more work would need to be done to make it better. Imagine no nano-suit and zombies standing around, possibly other players. Also, someone made a zombie mod for CryEngine. Zombies seem weird, but cool. I like how they trip over other dead zombies.
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Why do people keep on mentioned the net code? Net code is hardly fantastic in DayZ currently (Desyncs are a huge issue with PvP right now) and the CE3 engine can go from MMORPG to Quake-style games so the net code is very good and with the proper use of portals (not valve portals, different kind) you can have a huge (bigger than 225km2) seamless world and even transition from server to server without the client (ie. us players) ever knowing about it. Also people keep talking about "the look" of DayZ and Arma, which can be added. Even the free-look and ballistics can be added to CE3 if someone wishes it to be. Also Rocket would have to "start over" no matter what if he went stand-alone, especially if he wants to maintain control of his game. If he begins using assets and other things from Arma (that isn't just the engine) then he'll probably 'owe' something to BIS, which is what he has been avoiding at all costs as it is. I think people assume that because its the Cryengine, that the gameplay absolutely has to be similar to Crysis or other arcade shooters that use that engine, which really is not the case. I just think that Crysis can immerse me with its graphics a little better than Arma can. In DayZ, whilst it can look beautiful, I don't often feel like I'm in a jungle or a city, I feel like I'm in a lite version of a forest or city. Sure, my opinion is influenced by the "prettyness" of CE3, but I think that graphics are very, very important for immersion (of course game play should trump everything, I play Dwarf Fortress, for example) and, from what I've seen of CE3, it could create environments and movements that are far more grabbing than DayZ/Arma 2 currently is as you could create very intricate interior environments as well as forests and mountainsides. I never expected this post to change Rockets mind, I was just putting it out there. I can't help but dislike Real Virtuality, although I'm fully willing to accept that I could be completely wrong and DayZ owes it success to being on the RV engine, because of some mixture of certain aspects of the engine and feel of Arma.
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I'm aware, but it shows how far you can take CryEngine 3 and possibly even include if the money is right. We all know there are publishers trying to throw money at DayZ right now.
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I've actually played with CryEngine and made some maps, fucked around with flowgraphs etc. I'm not "wetting my pants over tech demos" but am simply amazed that I, with bare minimum experience, was able to create something relatively good looking and made AI that could navigate around and try to take me down etc. With proper use of portals, maps and cities can be huge and incredibly detailed and the engine is far more intuitive and natural than how Real Virtuality feels.
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He's already spoken about possibly going to other engines, this isn't a new idea either, just a thought. You might not want it, fine, but rather than bash the idea mindlessly, how about you add to the conversation? Might be a bit too much for someone who types in all caps, though.
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It's not about the games being win or fail, but the capabilities of the engine. Aion could handle large numbers of people on a large world, that's the only part we should care about, not about if the game is good or bad.
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Really? My PC can run CE3 better than it can run DayZ
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It's possible to create maps in CryEngine so large that they are roughly 8x larger than the surface area of the Earth and because of the way the game is optimized, it'll still play fine (although I imagine creating a world that size would be a son-of-a-bitch).
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I couldn't disagree more. People are developing completely different genres of games on CryEngine from MMORPG games, to RTS and even games that I can't think of genre names for. Someone showed a demo of their project called K-Glider, which uses nothing but flowgraphs (which is the surface coding used for AI movements etc.) CryEngine also supports importing of Blender, so even the community can get involved and help add assets to the game. Honestly, saying that an SDK used to develop large-scale projects isn't "as moddable" is just a complete fabrication. Also, given the right funding and team, Rocket is limitless in what he can do. It's incredibly easy to create large, natural environments in CryEngine using a simple paint tool and random generator, then hard bake the assets into the map at the end. The only thing that would take up time would be building the cities, but with the CryEngine optimization you could make fully enter-able buildings and lots of them.
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Arma 3 is going to be based on a updated version of the same engine Arma 2 uses; Real Virtuality.
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I thought the same thing, but the "feel" doesn't come from the engine I believe. I messed around with CryEngine 3 and created a shitty forest with a mountain right next to it and I could really see myself playing DayZ in it, if it were done right, and it would be so much more impressive. Weapons lay on the ground and you have to go and pick them up and it goes straight into your hand. How amazing would it be if the gear in your hands had a separate user interaction than the gear on your backpack? You'd have to manage the gear in your backpack, like normal, but could just pick up or throw weapons in your hands and even have another rifle (or something) slung over your shoulder. You can pick up and throw things without having to do any backpack managing, such as whiskey bottles for distracting zeds (same thing as when you first got on the beach in Crysis and picked up a turtle and threw it).Also, in CryEngine, built into the default file is the ability to grab other character models. Could you imagine DayZ with the ability to sneak up on someone, grab them, cover their mouth so their direct comms wouldn't work and let your friend loot them? Very possible. Also throwing objects is much more intuitive and similar to real life; ie. you just hurl shit. Hell, even in CryEngine you could pick up a whiskey bottle, smash it, and bam! Instant melee weapon without ever having to go into a menu. Just watch this and try to imagine DayZ in it.
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Actually, CryEngine 3 can make maps significantly larger than Chernarus and load them in fine. I think more peoples PC's could run Crysis 2 comfortably than could run Arma 2 comfortably. Rocket has nothing holding him back from moving. I was at Rezzed where he spoke and he even said he has considered moving to different engine.
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This is just based on what you've seen from other games. You could match the 'look' of DayZ quite easily.Also for those saying CryEngine 3 couldn't handle map sizes as large as Chernarus, you are mistaken. Loading the entire map in one go is a thing of the past and the engine is waaaaaay more optimized than most of you are assuming, I believe. Example:
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After 1.7.1.5 came out and fixed sound and visual aggro levels (after the disaster of 1.7.1.4) I loved the game again. You could stealth around zombies and would only get aggro if you made a mistake, now, without a patch, it seems like the aggro is back to where it was. I'm aggroing zombies out of eyesight by crouch jogging?! Doesn't make sense. I literally came across a guy doing nothing but crawling around Elektro and still getting more aggro than he could deal with. This is not fun nor immersive. My squad and I have all noticed it and are having increasingly difficult time with new characters, despite knowing the game in and out.
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I don't really want to game the system, I'd rather play normally and get immersed and enjoy that rather than exploiting the AI.
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DayZ players attending Rezzed, Brighton
oshi7 replied to strayshadow's topic in DayZ Mod General Discussion
I'm planning on going, quite looking forward to it :) -
They'll slowly make their way over to the sound. Whiskey bottles work better.
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Arma 2 is quite largely dependant on hard drive performance also, which most gamers aren't quite used to dealing with. Best bet is to buy a SSD or do what is said in this thread (which personally gave me a huge boost in FPS): http://dayzmod.com/forum/showthread.php?tid=16332
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The zombies need to be more dangerous.
oshi7 replied to switch296's topic in DayZ Mod General Discussion
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The zombies need to be more dangerous.
oshi7 replied to switch296's topic in DayZ Mod General Discussion
For me, the zombies are there to get in the way of the PvP. I like that. If you aggro when you don't want to, then you'll give away your position. If you are forced to fire your gun to kill a zombie, then suddenly every group within ear-shot is on the alert suddenly. Now, you can't do anything BUT reveal your location. I honestly think zombies were fine before, I didn't think they were hard but it was never about them being too easy, it was about dealing with them when needed in a way that best suited the PvP. Unfortunately now PvP is almost entirely gone because whilst your trying to get into a town and aggro every zombie there, forcing yourself to fire your weapon, you're pretty much done in terms of stealth. We've killed so many players because they were being chased by zombies, most of the time we only killed them for shits and giggles. If zombies were even harder, it would just be annoying and I, personally, would stop playing along with quite a large number of people, mostly because I don't want the killing of zombies to be the main focus, I want to be able to dodge them and deal with them without having to run 28 weeks style after every gun shot. -
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The zombies need to be more dangerous.
oshi7 replied to switch296's topic in DayZ Mod General Discussion
I don't play DayZ to kill zombies, I play DayZ to find awesome guns and kill other players and steal their awesome stuff. I don't get the challenge from the zombies, I get it from the other players. For me there is nothing more intense and nerve wrecking than PvP in DayZ. I was alive for multiple days with about 400 zombie kills that were mostly from covering my friends who sniped players at a distance. We used to wait at NW airfield and ambush people looting the place. We used to follow people after the left and find their stashes and take them out and raid their tents. We play very different games. Unfortunately, you want to shoot AI and I want AI to be the wildcard factor for my PvP. -
That's all well and good, but DayZ is on a hype train right now and despite it being an alpha and everything you mentioned, players will still bail very fast. The majority of people don' care its an alpha, but can appreciate it and forgive it for the bugs it had. Unfortunately, when major bugs start happening and their experience in the game is ruins because of it... they will bail. I don't think the hype train will stop, DayZ is a good game, but can you imagine all the people hearing about it and seeing it on youtube playing now? They'll never touch it again, they'll not watch the videos because they were turned off and the growth will slow down. Unfortunately for Rocket this mod became way too popular way too fast (a problem I bet most mod developers wish they had).
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The zombies need to be more dangerous.
oshi7 replied to switch296's topic in DayZ Mod General Discussion
Sorry, but if you want zombies even stronger than now then you'll be the only one left playing soon enough. No one is enjoying it (as evident from the forums this evening), attracting zombies by crouch walking when out of sight and even from distances even regular people couldn't hear breaks the immersion for me. Hopefully Rocket ignores players like yourself who are clearly out of touch with the rest of the community.