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Everything posted by WargameKlok
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Need Medical Assistance in the Mod? Find a medic here!
WargameKlok replied to Dr Wasteland MD's topic in DayZ Mod General Discussion
That was fun my friend! This is what DayZ is all about, those small, personalized side missions to help a brotha out in the midst of the zombie apocalypse :) (BTW, Fractal, one of those players was there and took a shot at me before I had a chance to log out. I managed to lose him and all is well. ) -
Need Medical Assistance in the Mod? Find a medic here!
WargameKlok replied to Dr Wasteland MD's topic in DayZ Mod General Discussion
PMd you -
Standalone,Epoch, and Overwatch.
WargameKlok replied to pythonmsh's topic in DayZ Mod General Discussion
erm I got killed by Zombies last night on an Overwatch server. Apparently they can and will kill you if you're stupid enough to shoot a Lee inside of a house. Derp -
Old Wolf looking for a Wolfpack
WargameKlok replied to d3rb0b@gmx.de's topic in Clan / Group Recruitment
Beans for use of the term "yoloswag"! Not sure what it means but I likes it :) -
Good story. Same thing happened to me once. Waitin for a buddy in that church in the middle of the map. No hospital around there tho. It went poorly for us.
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DayZ Developer Blog 3rd August 2013
WargameKlok replied to rocket's topic in Mod Announcements & Info
I do. Nothings come of it yet. derp -
Well thank you very much! I shall do that :)
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I can. A buggy Alpha game is less fun than the Origins Mod.
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It truly is a ground breaking feature being built into the core of the game engine. Theoretically it should make ESP/Aimbot/teleporting only effective within the 1.5km (or whatever the distance is) bubble. When coupled with solid Server Admin tools it should allow Admins to spot teleporters easily and be able to kick/ban a script kiddie in real time, before major damage is done. i.e. teleporting in 1.5km increments could be picked up on by server admin tools. There are many possibilities.
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We are just as, if not more, excited about the "security" aspect that a network/client bubble can provide. Oh and a BIG THANK YOU that you guys are working on that functionality! :)
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That's what me most of the players that I've spoken with think as well. We appreciate that you're building such ground breaking features into the engine, thus building a solid foundation that can be improved upon instead of letting impatient fans/Publishers push a release date.
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Most of us want the "network bubble" fully functional, or as close as it can get, before release.
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July Round-up: "I want the alpha" < "I want the alpha to be good"
WargameKlok replied to SmashT's topic in Mod Announcements & Info
THIS/\ The Client Bubble is the single most important feature of the SA and well worth waiting for. Nothing breaks the immersion or steals the "End Game" feel of DayZ more than ESP/Aimbot using script kiddies teleporting around the map and ruining everybodies game with nuclear weapons. I'd wait another year for this feature if I had to. -
Successfully changed my password and was able to log on again with new password. no problem. btw, the forums aren't "officially" back up until hetstaine and Rage log on.
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US Mature LF Group / Squad
WargameKlok replied to Whiskey_Tango (DayZ)'s topic in Clan / Group Recruitment
which TS you guys using? PM info ! -
Interview with Matthew Lightfoot
WargameKlok replied to griffinz's topic in Mod Announcements & Info
Is there a chance that the mods can create a Stand Alone Suggestions sub forum? -
Have you downloaded and installed the DayZ mod?
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What server are you on? Coords?
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Good luck. Let me know if you wanna team up
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Hi Mike, you should try FonZ, it's about the best Zombie MMORPG on the market at the moment. Plus, it's hack free!!!
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So, is that reddit post the announcement Rocket said he was making at the end of this week?
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If you think about it you'll realize that Dubia is very close to where the 3 Wise Men came from. That Tweet was Rockets way of telling us that the S.A. will be released on Christmas.
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PCGN US 1872 Presents - DayZ: End of the World 2012
WargameKlok replied to pcgnBobo's topic in DayZ Mod General Discussion
That IP is not complete. I'll PM it to you -
Seems legit to me
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PCGN US 1872 Presents - DayZ: End of the World 2012
WargameKlok replied to sfscriv's topic in Clan / Group Recruitment
Very nice, been building a team for this!