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Stealth Pyro

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Everything posted by Stealth Pyro

  1. Stealth Pyro

    DayZ Standalone Discussion

    It's great that the community developers don't want to just abandon all of those supporters that bought Arma 2 just to play DayZ, but it also sort of sucks that we have to "choose" between the standalone version and the mod and split the community. I'm sure the population on both will be pleasant but I can't help but think that the mod won't live up to what the standalone version will offer. The standalone version seems that it will be very fairly and well priced (BIS and Rocket know that a LOT of people bought Arma 2 just to play DayZ), so I'd hope that DayZ players do decide to fork out cash again to get the benefits of the standalone version.
  2. Stealth Pyro

    Bin.config help?

    Bump, I'm getting this too. My DayZ works fine though.
  3. Stealth Pyro

    Is rocket satisfied with us?

    Rocket, do you have any sort of donation system in place yet? I'd suggest something like "donate $20 and we'll mail you an autographed DayZ poster" or something like that, maybe give us some exclusive access to early patch testing. Very reasonable donation with a good incentive to encourage people to donate. I'm sure plenty of people will donate more than $20 to support the cause, and even if only a handful of people donate every month, that is still a few hundred dollars to at least REDUCE your costs. I'd start sooner rather than later, when the cost and labor requirements begin to increase. Just look at how quickly the mod has taken off and become popular; you're certain to get donations right away and you have nothing to lose by trying to ask for some. Eventually, when you know whether the mod is headed towards a standalone release for sale, you can say "Pre-order for $40 and get access to the final closed beta before release along with X autographed item or special game item."
  4. Stealth Pyro

    A Public Apology

    Lol, I agree with the "he should die for quitting like a little bitch," but shame on you. You should have known when he was offering you so much free stuff that he was friendly. There still ARE friendly players around :)
  5. I may be late to this topic, but I disagree on it "screwing over" BI. Didn't Amazon already buy the game from BI at a set price? Last I remember, retailers buy their games from the publishers at a price, and mark them up accordingly. Whether Amazon is profiting at $15 or not, BI had to have sold these copies to Amazon already. The sale price from retailer to customer shouldn't affect BI, Steam being an exception since Valve collects an actual commission per sale. Even then, think of it this way: many weren't going to fork out $30 for Arma 2 CO. BI is much better off collecting $15 from these folks than nothing. :D
  6. ^ ? I wasn't QQing, but thanks. I've only died 3 times or so in this game, but I'd simply respawn as much as I need when I do die :). I was simply making a suggestion that giving everyone the option of spawning in a general region that they want would lessen the strain on the server from them suiciding multiple times to spawn where they wanted. Without such spawn option, they're simply going to suicide and respawn as much as they feel fit regardless. The idea makes perfect logical sense.
  7. Stealth Pyro

    Defibrillation

    +1 on the above, great creativity you have there. It would be very nice to have some sort of class-like system. It would encourage more people to be friendly rather than bandits, since they are more likely to survive if they have a medic at their side, or an engineer to fix up their ride and set up a base. Nothing stops them from killing them after they got what they need, however. ;) I think 5 minutes is a bit long and more on the surreal side. The defibrillator is used in an emergency situation and must be used in response to a dead player very quickly, much like the Battlefield games work. This would mean your teammates have to work quickly to secure the area around you and get you back up. I agree that you should have to perform a blood transfusion, I'd say that should be done after the defibrillator. The defib would get the person's heart going, which would leave them in a low-blood passed out state with the player looking at an hourglass. You would have a minute to perform the transfusion which would then get them some blood and get them up. I also agree that the defib should take up a "special item" slot rather than one of your regular slots, though I feel it should take up two, implying one slot for each paddle.
  8. Stealth Pyro

    Wish List

    I posted this in another suggestion thread but came across this wishlist thread which is likely to get more attention from the moderators/developers, so I'm posting my opinion here as well. I like the idea of defibrillators. There is such thing as solar powered defibrillators, so that can be used as the power source. If implemented into DayZ I would propose that they should have a 1-shot emergency charge or something, and you must be in direct sunlight for X amount of time for them to recharge. You would also have to get to the downed player within a minute or two of them seeing the "You're Dead" message. If the player already respawned, you obviously can't revive them. Great idea overall.
  9. Stealth Pyro

    Defibrillation

    I like the idea of defibrillators. There is such thing as solar powered defibrillators, so that can be used as the power source. If implemented into DayZ I would propose that they should have a 1-shot emergency charge or something, and you must be in direct sunlight for X amount of time for them to recharge. You would also have to get to the downed player within a minute or two of them "dying." Great idea overall.
  10. Sorry but I have to disagree with the "don't suicide to respawn at a different location." I'm not going to spend 40 minutes to get to my friend's location (or longer considering bandits WILL kill you) when I can respawn twice and spawn 2 minutes away. What difference does it make if I get killed 4 times by a bandit and respawn anyways, versus just respawning once or twice to get closer to my friends? There should be some sort of ability to spawn where we want. Not an exact location of course, but maybe a general region such as SW, SE, NE, etc... This would make playing with friends a much more tolerable experience. You know people are going to just suicide repeatedly to spawn where they want, so why not just take the preventative measure and reduce the stress on the server by coming up with a way to choose spawn location? I'm aware it may be a limitation in the mod's current stages of course. :)
  11. Stealth Pyro

    First kill... hated it :( Thanks the devs!

    My latest story to share: I play together with 2 friends (now have a new 3rd, making 4 total). Sometimes one of us can't play, so the others explore and try to double back to a halfway point so we can keep up with each other. We've managed that pretty well. So, one of my friends and I trotted to the north for the first time, Zelenogorsk/Drozhino area, eventually making it to Vybor. My friend and I split up to the school (I think it's a school) and convenience store to scavenge and shout out what we find to each other. While in the convenience store, I saw a bandit running through the streets. He looked at me, probably thought I didn't see him, and slowly crept to cover behind a car in front of the store. I announced his presence to my friend, and told him to keep quiet and get in position on the school's roof. I told him not to fire yet, and to just keep an eye on him while I figure out how to get out of the store quietly through one of the side doors. I went ahead and did that, looped around the back of the adjacent building, and had a great flank on the bandit from his rear-right, though with a car blocking my path. I didn't want to simply run around the car nor shoot him from that distance, so I gave my friend the go ahead to fire a pistol round or two in his direction (he was well behind a destroyed hummer, so he couldn't simply kill him himself). The bandit immediately dropped into a prone, which is where I saw my perfect window to move in on him. I had my friend just fire a single round at him every 3 seconds to keep him busy and overpower the sound of my footsteps. The bandit still managed to hear me between the shots apparently, and he went into a crouch and turned to face me. He then started backing up, but lo and behold, he was getting hit by my friend and dropped to the ground (passed out with hourglass). I stepped over his body, paused for a few seconds, and destroyed his face with 2 shots from my Enfield, execution style. He said in the chat that all he saw was my face at the end of the barrel for a few seconds, he was expecting a gunshot, and then my delayed shot made him jump out of his seat. Dude had so much good stuff, we even have a tent set up now thanks to him. Even though it was a bandit, I felt bad for the poor fella. We gangbanged him from both sides and he had absolutely no chance to fight back nor even escape.
  12. Stealth Pyro

    Need Steam?

    $15 on Amazon for Combined Operations right now
  13. Stealth Pyro

    Remove some stuff that is ruining game play.

    Meanwhile, since chernarus is not in russia, but rather closer in simile to georgia, it is closer to around 41-71 during the day time, depending on season. http://en.wikipedia.org/wiki/Geography_of_Georgia_%28country%29#Climate Wat? The image in the very link you posted shows it is just below Russia...
  14. It would be cool if after you die, you are shown the entire map of Chernarus with lines drawn that show the path you traveled throughout your life. Example below, I had to link because the image was too large to attach. The different colors show the paths you traveled in days 1/2/3 etc. of your survival. It would be great if the outline also had a small number over each area where you killed zombies/human players that shows you how many you killed. This idea would help players learn where heavily populated areas are and help them plan out their next adventure, where they can venture out to new locations they haven't seen yet. http://cdn.overclock.net/6/62/600x581px-LL-622d7074_lifeinchernarus.png I'd actually like to give some credit to "pengs," who sparked the idea by posting the above image on a forum to share his latest long adventure.
  15. Stealth Pyro

    DayZ needs objective other than survival

    +1 for some sort of objective play. For example, go find a blood bag for X NPC player within X amount of time to save them. Maybe have random NPC survivors that are being cornered by zombies. Save them, and they'll give you food or something.
  16. Stealth Pyro

    Idea for new bandit system

    So, I know the bandit skin is about to be removed, and I totally approve of that idea. The concern is: how will we be able to identify bandits now? Well, I just thought of a good effect against bandits that isn't as severe as having a permanent bandit skin that can spotted from a mile away. What if, as a result of having the blood of other players on your hands/body, the zombies are more attracted to bandits? The bandits' visibility and noise would no longer be their only concern to hide from zombies. They now have the stench of their victims' blood on them, which zombies can smell from pretty far away. A "high level" bandit that is very well equipped would now have a rather fair weakness. If survivors move into a town and see a horde of zombies moving in on a player, they can now somewhat infer that they may be a bandit. On the other hand, if the bandits can find some water, they can wash themselves off and no longer have this penalty on them unless they kill another player. Yay, or nay?
  17. Just to put my vote in I'd like to say that I am happy with the zombie count where it is now with 1.5.7. If/when the zombie animations are polished up, I'd say the count should go up, but for now, I wouldn't touch it!
  18. Stealth Pyro

    Timing of Patch 1.5.8

    Posting to subscribe as I can't find the subscribe button. Waiting anxiously for the updated files :D
  19. Stealth Pyro

    Idea for new bandit system

    Aha! What if visiting the church can raise your humanity rating? Beg for forgiveness of your sins and be cleared of them :) You would have to bow down for a minute or two and then maybe perform some sort of quest task like slay 20 zombies or help a few humans (your bandit status would be temporarily cleaned for X time so that people don't just shoot on sight)
  20. Stealth Pyro

    Bandit/Survivor Morphing to be removed

    Hmmm... what if, they add an interaction menu that is available any time there is another human player within ~1km or so? Upon seeing another player, you would look in their general direction, and hit "Declare your peaceful intent" or something, and that would indicate to both the player and the server that you mean no harm. If the player kills you after you declare your peace, they lose lots of humanity points (more than if you hadn't declared peace). If you kill them, you lose a lot of humanity points. Otherwise, you group as a squad. I think the largest contributing factor that leads people to becoming bandits is that you can't trust anyone. They can say they're friendly in-chat, and then simply shoot you as you approach them. If you both declare peace before approaching each other, you would both have something to lose if you decided to murder each other (a big hit in humanity rating). I now think the goal should be to reward for having a good humanity rating, rather than punishing for having a bad humanity rating. How to reward the good, humane players is the question.
  21. Stealth Pyro

    Life appreciation

    Half hour to one hour to respawn? Everyone would quit the game.
  22. Stealth Pyro

    Map of your adventure after death

    I don't think they are client-side. My friends all see any animals that we come across, which means the server put those animals there for all players to see and kill.
  23. Stealth Pyro

    Blood type/Group

    Very cool idea to add yet another realistic element to this game. New players already have to look up maps of Chernarus to learn their way around and learn a little bit of russian to read the signs, so why not also have them learn about blood types? Many people don't even have a clue what their blood type is in real life. The game can entice them to learn :) See link below for some interesting blood type info. http://www.bloodbankofalaska.org/about_blood/types.html I'd say 1/10 players should spawn with Type O blood, to make it a little bit rare.
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