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Everything posted by Darkwater (DayZ)
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* [uPDATED] - UH1 Crash sites no longer all spawn on server start but thoughtout the game. I find this one quite pleasing. Instead of being player controlled, where they could just restart the servers and hoard up on AS50, M107 and so on, they now have to go out at any given time to check for crash sites which spawns beyond their controll (hopefully). About us seing it on the map, however, I'm kinda torn. On one side, I like it since this means the admins or the biggest group with the helis on that particular server won't have "dibs" on it based on their air superiority alone and instead will have to fight with single man or small group players for every single spawn. But on the other side.. who marks it on my map? Is my map magic? This game is supposed to be realistic to some degree, so how does my character automatically know where all the helicrashes are? I don't particulary enjoy metagaming. I even lost some feel for the game when I found the DayZdb map with all the loot indicators and enterable houses, but I had to since at the time I just had no idea what buildings to enter and where to even go. It takes the fun out of exploring and that aspect is really, really important to many, not just me.
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The 260 is so old I would be surprised if they even sold it still. SLI doesn't double the power, and even if by a freak event it would then it would still be far inferior to your 560. There's more to it than just speed and memory amount. You should instead get some newer cards, not neccessarily the newest, but a 1 year old card and connect it in SLI instead. Or just buy a brand spanking new one. Far better off.
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Why is view distance set by the server?
Darkwater (DayZ) replied to AfterShave's topic in DayZ Mod General Discussion
If that would be the reasoning behind it, it would be a terrible one. If I had a crappy PC that could only handle 1km drawdistance or less I wouldn't want anyone else to suffer for it just for the sake of "fairness". It's not unfair for some to have better drawdistance. I find the entire thing of 1km drawdistance horrible and hate it's guts so much. DayZ has many issues in the mod, but the drawdistance is one that gets to me the absolute most, yes even more than hackers. I hope they give the option to at the very least triple it, I'm not fond of having a white, cloudy wall ahead of me when scouting ahead. it's so... 2005. -
In general, I have a great distaste for any computer that is brand made, like Acer and so on. They are often not optimized and suffer on one part, giving bottlenecks for data. Your CPU is kinda aging aswell, maybe try overclocking it just a tiny bit. It shouldn't be too much of a problem as the I5 are good at just that as long as you don't overdo it. We also don't know the quality of your RAM, or the BUS speed of them, nor do we even know if it's DDR2 or DDR3, which could easily make a difference. And furthermore, the graphics card is also lacking an enormous bit. I assume it's an intigrated card and those are the representative of satan himself in computer hardware. But all in all, it's -not- a bad setup (save for the assumed intigrated graphics card, and even if not, the GT 520 is amongst the lowest of the 500 cards), it's just that ARMA2 and DayZ just is very taxing on hardware and poorly optimized for new(er) hardware even when you wouldn't think that would matter. Use Fraps, get your average FPS, overclock a bit and recheck. For me, overclocking easily increased my frame from unplayable and into quite acceptable.
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Sounds like a very interesting and nice twist to the game setting. I would love to tag along as security if that is still needed.
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Willing to give this game another chance
Darkwater (DayZ) replied to Brockavich's topic in DayZ Mod General Discussion
Yes, since June/July, the game has been improved. I cannot say as much about the resources the game requires as it seems to be very heavy still, but it might have been improved slightly. The inventory system hasn't really been improved since then, so it's basically the same but it really is easy once you get a hang of it. Most bugs that existed back in June are still existing to some degree today, but it's really not as bad in general. The SA will be much, much, much better on every level. The inventory system will be redone. AI improved. Zombies will be fixed. Houses will be opened (by that I mean all of them will be open for entrance). And yes, you will have to pay for it, however it won't be a full priced game, and by that I mean in the 30+ range. -
Is it worth buying ARMA, or wait for standalone?
Darkwater (DayZ) replied to protectadin's topic in DayZ Mod General Discussion
Oh we all want to know the release date, believe me. We don't get any hard dates, but he said at one point he HAD to deliver this year, but later that he would be pushing it beyond 2012 if it wasn't up to par. And really, it's not such a bad idea to push it if needed. They are changing quite a bit in the way it works internally, so if they mess that up the game would be unplayable for many, if not all. I bet we'll know by one week or so if the game will or will not be released this year and hopefully we'll get a deadline date aswell. -
Is it worth buying ARMA, or wait for standalone?
Darkwater (DayZ) replied to protectadin's topic in DayZ Mod General Discussion
I see that ARMA2 is 15 Euro, or probably 17-20 dollars on Steam, so it's not excessively pricey. But even if the SA isn't released this year, there's not a whole lot left of it and it really should be right around the corner for release. I would wait, but I also understand your desire to try it. However, you have a chance of retaining that "fresh game" feel if you wait, and I really wouldn't give that away to try an alpha. -
As far as my experience goes, it's not as simple as that. People don't trust someone sitting on the outskirts of a town with a sniper in their hand, especially not if it were a AS50. You're likely to get killed by the people you want to "protect", or by fresh spawns that see their chance to get a fracking handcanon straight of the bat with little to no risk. Being in a hero skin changes nothing, sadly. But in reality, I don't blame people who don't trust a sniper outside Cherno or Elektro though, I sure as hell wouldn't. And besides, it's one shot and you're given away. The reason why bandits are able to kill so many, so easily is because of server hopping after shooting and killing their target.
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What clothing will YOU wear???
Darkwater (DayZ) replied to m.w. vindicator's topic in DayZ Mod General Discussion
Monocle, moustache and a tophap, accessorised with a walking cane that makeshifts as a pokingstick. The clothing is whatever I can find. It's the apocalypse, but I'll be damned if I won't stay classy until death!. Other than that, all the leather I can get my hands on. Not because of a fetish.. though it would be hillarious to wander around with BDSM wear with a zipper at the crotch and assless chaps, but rather because if done well, leather looks awesome! Like Mad Max. -
Dayz koS would be rife irl if there was an apocalypse
Darkwater (DayZ) replied to jaytmuk (DayZ)'s topic in DayZ Mod General Discussion
In the event of a zombie apocalypse, YEARS down the line if we survive that long, there'll be a big chance of zombies having either been eradicated by the harsh winters or the searing hot summers, or at the very least having been incapacitated to the degree of not being able to fight as "efficiently" as before. They are still in human bodies, they are still going to die from lack of oxygen, from lack of water, from lack of food, weakened from muscle atrophy, from blood loss, from pretty much everything that we die from, they just seem more slow to do so. They are hard to kill, but not immortal in any sense. Assuming we survive through that, we as social creatures would likely have been able to make some kind of civilization with rules and laws to abide by. We wouldn't get to the point of free for all, and especially not to the point of taking potshots from hundreds of meters away. Sure, some might do that, but that's because they have let them selves degrade to the same level as zombies, only far more dangerous and should be put down like the rabid animal they are. In my opinion, they are no longer human then, they are a complete disgrace to the human race. -
Why the skin system is fine...for now
Darkwater (DayZ) replied to FLMedic Doc's topic in DayZ Mod General Discussion
In my opinion, the system idea is good, but it should be tweaked some more. I would like to see clothing changing depending on what level of humanity you get. The first level of Bandit can be less imposing and threatening, but does carry some indication of them having killed Survivors or Heroes. Atleast then you can relate to them because they might be normal survivors that haven't done anything but save their own asses in a firefight that they didn't start and use your own judgement based on how they act, play and what weapons they have and threat level to you at that very moment. As for Hero skin, it should be harder to get. It's supposed to be an indication of you being trustworthy, that you don't shoot bambies on sight or visit Elektro/Cherno to fight and kill Survivors for kicks and thrills. But that could also be controlled by varying degrees of Humanity, however to get a positive humanity is far harder than getting a negative one. In addition to this, I would love to see the ability to gather "trophies" from your victims. That is somewhat a Roleplaying aspect to that, but also it's something Bandit players can use to wave their epeen around for all to see. They themselves become a wandering scoreboard, but become increasingly at the risk of getting killed by Heroes that hunt Bandit trophies. In the same way, Heroes gather the trophies from Bandits, burning it to earn more Humanity as I don't really see a Hero wandering around with personal effects belonging to other unfortunate Heroes or Survivors. As the Humanity increases, so does their Hero skin. Being a Medic should bring another skin entirely, in my opinion.. not that I know what that would be. I realize that some people just kill to kill and couldn't care less about how they look, but this is just a general idea that I would like to see atleast in place of the one we have right now. It's either that or something completely different from clothing to show intentions. -
Zombies running in zig zag In Stand Alone!!!
Darkwater (DayZ) replied to aoshi's topic in DayZ Mod General Discussion
Them running in zig zag would imply intelligence to some degree. Either it's self preservation, because they know you have the upper hand by being able to shoot them in the head or generally anywhere on the body, or it's some kind of hunting where they try to circle around you to either get you paniced or into a tight corner. But as we all know, Zombies are zombies just because they lack all that. They aren't supposed to show any regards to their own well being or any kind of intelligence. Technically, a zombie isn't anything that hungers for your flesh anyway, it's a mindless and/or soulless being that does the bidding of someone controlling them. As for the shambling and arms out kinda thing.. the arms out is supposed to be a meanicing thing, to imply that it's after -you- and will do everything it can to do so. While slow and shambling isn't particulary dangerous, their persistance and refusal to give up is what will get you in the end since you have a limited stamina and won't be able to run forever as you do in DayZ. So that old school Zed isn't really good for DayZ since we log off and dissapear from the world when we've had enough. For me, to make the Zeds more dangerous, you would have to limit weapons, stamina and most importantly ammo. I would like to see more kinds of zombies too, but everyone seem to be completely opposed to that. Hulking monstrosities that wander around, that make cities dangerous and even better makes themselves known by howls and snarls and whatnot. Nothing short of several .50 cals right in the temple can kill it and will again make us feel like we're not on top of the food chain again. (Insert; Go play Left 4 dead, here) But really, it's all about me wanting to see us being forced to think again and select our fights with far more care and with regards of risk associated. Basically, I want slow AND fast Zeds, going in a straight line for you after seing you. They should be stupid as hell and easily lost but run faster than you and forcing you to either kill them or hit them to make them stuble and give you space enough to get those much needed meters ahead. But along with those, I would want to see something more. Something to make me cold sweat and force me inside the nearest building or hunker down with buddies in the wild until the threat has passed.. something that we simply are not equipped to kill before "endgame". -
The Symbiotic relationship between "Carebears" and "Bandits"
Darkwater (DayZ) replied to dekartz's topic in DayZ Mod General Discussion
I have a love-hate relationship with Bandits myself. I hate them, but not all of them of course, for sniping outside Cherno/Elektro with AS50/M107's. It makes no sense and for most part it would be undoable if not for duping and abundancy of ammo/ammo replenishing bug. But I love them because I do feel they are crucial to the game setting and the fear that the Zeds clearly fail to cause in us players. I'm a "carebear" protector, so to speak. I hunt and kill Bandits "exclusively". I have failed and killed a few Ghillie and Camo wearing people that weren't Bandits, but I just don't trust anyone wearing them as it hides their true intentions from me. And yes, that means I have sniped them out solely based on my general impression, not because they have posed as a threat or even seen towards me, but every time I feel awful and especially back when the Debugger was there and I could see it as a Murder. Based on how I do just that it's hypocritical of me to whine about KOS in any city really. I try to keep my killings well thought out and rarely engage groups where there's Survivor skins amongst them, especially if there's a Hero, even if there's Bandits there too. In such cases I try to stalk them as far as I can before I either judge them non-bandits, they slip away from my range or I start taking the shots. But sadly it's been days now since I last encountered players outside Cherno and Elektro.. even on 60 man servers that were full up. It's boiled down to deathmatch games close to the shore.. or I could just have been unlucky. -
On my keyboard it's defaulted with Caps lock, and ", " and "." to switch between channels. On an English setup keyboard that's the two buttons to the right of "M". Direct Channel is the vicinity chat and used to speak locally within a certain range.
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Is server hopping bad?
Darkwater (DayZ) replied to Gabe Newell's topic in DayZ Mod General Discussion
It is very hypocritical of you to say that. What makes you think that you are better than those that dupe when you exploit a flawed game mechanic yourself by server hopping? Anyone can run to NW Airfield and gather up sexy loot by server hopping between low populated servers, you just can't select your loot as much and it takes more time to do. You are really just as bad as the ones that dupe in my opinion and you gain an unfair advantage over people that want to play the game as it should be. -
As far as I'm aware, you shouldn't be able to. The keys have been binded to just open the menu. And if you do it through Task manager and shut the game down you get marked, by the server logout message, as a combat logger. But, my friend, DayZ is all about those bullshit moments. If you get lucky enough to die by a zombie, odds are you get your loot back anyway since it won't eat everything you have on you. Just suck it up and walk back! Even if said town is a hell of a run back, if your loot was worth it then.. well.. it'd be worth it, basically. However.. medical supplies are NEVER worth losing face by combat logging for. I mean, a Alice pack is aquired in 5 minutes and medical supplies are abundant at the hospitals.
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Is server hopping bad?
Darkwater (DayZ) replied to Gabe Newell's topic in DayZ Mod General Discussion
Server hopping is very bad. I wish I could grab you by the collar and rub your nose in it so you'd learn. But all I can do from here is say this (Assuming you do it); You disgust me, you server hopping mongrel! -
(LUCKY FIND) I spawned in...
Darkwater (DayZ) replied to Gabe Newell's topic in DayZ Mod General Discussion
How is that a great find? I see no beanz in that loot. -
Gamercamp - Nov 2012 - Interviews and Article
Darkwater (DayZ) replied to SmashT's topic in Mod Announcements & Info
People might start killing for sport, but I doubt that unless you got a steady supply of ammo and a complete disregard of your own personal safety, you would NOT go into zombie infested towns to kill surviving humans that have nothing to give you. In the real life, surviving and living is a goal in itself. You have no great acomplishment waiting for you at the end of the line, do you? A dragon to slay and wenches to serve you for the rest of your life? But still, you don't go out there and kill other humans for sport. Even if the setting of our world and DayZ are not nearly the same there is little indication that beyond growing paranoid as supplies begin to lessen and desperacy increases, you wouldn't start killing for sport. One human can't carry enough to make it worth an INSANELY valuable bullet for 99% of the remaining population, at most parts you would rob them. I do agree that some might become territorial and kill all who enter their territory, or atleast force them to leave, but players of DayZ don't lay claim for a town and really act as if it's their own. If you were to do that, you'd be a roleplayer and not a bandit. That'd, in my opinion, add something to the true essense of the game, but to wander between towns or snipe the big cities are nothing like that. And NO, starting to say that Cherno is yours and shoot everyone for kicks is nothing like that. People killing for sport is more of a different kind of apocalypse, where humans are still on top of the food chain. And that apocalypse would be anarchistic, no government to speak of, no law enforcements beyond small towns and little to no contact or alliances between them. That apocalypse would be akin to Fallout. And those bandits would be Raiders or Slavers. But the absolute and most crucial reason why DayZ is like it is, is the fact that you respawn. You die, you shrug, you respawn and restock and start killing for sport again. There is no limits to how often you can do this. Also, the Zeds aren't dangerous nor diverse enough to make them any kind of dangerous. The fact that you can outrun them easily makes you not care about them at all and they become no fun whatsoever. For this game to go back to an "real" Zombie Apocalypse and away from it's current Deathmatch status, the Zeds need to be far more dangerous and hazards related to them need to be far bigger. -
Gamercamp - Nov 2012 - Interviews and Article
Darkwater (DayZ) replied to SmashT's topic in Mod Announcements & Info
While 99% kos isn't exactly my experience either, the fact of the matter is that so many times, if you dare approach a lone player with honorable intentions, odds are quite big on a firefight. The paranoia is good, I love it really and it has definately gotten to me to the point where I avoid players because I don't trust them. The thing is that many times when I then turned around to run away, I have gotten potshots from 200 metres away from the same player I so clearly and obviously avoid, meaning that that player happily breaks weapon silence and unspoken "truce" for a chance of a kill. Arguably, if I had approached them to speak, they might have opened up to me and we might have become the bestest of friends and raided NW airfield together and more likely than not ended our days in a ditch because of a M107 or AS50 wielding sniper caught us running back south... but more often than not have I experienced total silence in response or a shot in the head because I was stupid enough to try to be friendly and approached them. I have also experienced being chased down from Balota Airfields and up to Stary Sobor as a fresh spawn. While I do have to say it was hella fun, it just goes to show how some do it for the sport and their own kicks as I doubt they even considered how I felt during that chase. The only reward I would've given them were a pack of painkillers and a bandage and I am positive they knew that.. oh and also I would've given them the life of a hard to kill Survivor. We're not supposed to hold hands and jump across the meadows while plucking flowers and putting them in eachothers hair, but I don't think that the intentions of the game were for us to stop caring about the infection that plagues the entire world just for the sake of getting our jollies offa killing eachother at random either. No matter how it's twisted and turned, the mod has gone from Zombie apocalyptic survival to Bandit survival.. sprinkled with the need to eat and drink and those adorable zeds that play tag with you every once in a while. -
Gamercamp - Nov 2012 - Interviews and Article
Darkwater (DayZ) replied to SmashT's topic in Mod Announcements & Info
"Best zombie game ever"? While I agree that the idea is definately one of the best, the execution is not so much. Zombies are shrugged off and only bandits and arseholes pose any kind of threat to your progression. Human interaction is only "Friendly?" "Yes" and continue on your merry way, or "Friendly?" with no response and shooting occurs.. but mostly it's no human interaction at all beyond letting the gun do the talking since the risk is far to great considering the deathmatch mentality that plagues the game. Admittedly, something more MIGHT happen, but it's usually done out of the game rather than through interaction ingame. The risk involved in meeting, greeting and befriending someone in Elektro, Cherno, Kamorovo and so on is enormous. I don't think that a real world apocalypse of this kind would result in people running around with hatchets or completely alone in towns to exclusively hunt other humans.. so it's really -nothing- like, and I quote you, "In many ways, players in DayZ seem to be acting exactly how they probably would in a real zombie apocalypse." That is unless most humans, statistically speaking through this game, are murderous monsters that focus more on killing humans for sport rather than surviving the zombies. -
Female DayZ players, lets talk and ask questions.
Darkwater (DayZ) replied to KatieKillz's topic in DayZ Mod General Discussion
How do you feel about females playing DayZ or other games in general? It's been years since I even raised an eyebrow at a feminine voice in a game. I have found myself suspecting it's just a 13 year old boy, but that's about as far as I ponder upon it. Females who claim they are a female can claim all they want, I will believe them because I don't see a reason not to, I'm not sending you pictures of my loveparts regardless. Do you go out of you way to help/kill suspected female players? I go out of my way to help anyone in DayZ, really. Or any game in general. If I can help, I help. As for killing, no. But I have found myself hunting down a spesific girl gamer in DayZ that I suspected was a "Siren", luring guys to help her only to have her friends kill them. She was on the global coms and she sure sounded like a woman, but the way she acted all clueless and innocent just piqued my interest to check her out. Didn't trust her one bit, and that was because of her gender. Do you think girls can hold their own in games? Why not? It's hand eye coordination for most part anyway. It's not a game of stamina and strenght. Intelligence seems to be evenly spread out. Does it scare you when a girl gets behind the wheel in a Ural? lol jokes. Never played with a girl on DayZ beyond that of just gathering up items with my ladyfriend, she didn't play for long enough for me to trust her behind the wheel. -
I, like many others, have killed indiscriminately at one point. But at one point I realized the error of my ways and started the long and perilous journey from almost 50k negative humanity to get to the plus side. That was about three months ago and I have ever since then exclusively shot bandits or hostile survivors that opened fire first. This (anti) game is absolutely focused around PvP, which I find kinda sad, but that is what you get when the most dangerous NPC's are that of close to harmless Zeds that are actually adorable when they try to kill you. But I have seen the way out and have been working towards that for weeks, and that is clearing out the bandits one by one. Not that they won't come back, but it will push them back and force them to resupply and maybe even reconsider at times if they get smashed enough. (It's nothing personal, Bandits, just buisiness. I do love you from the bottom of my heart and find you crucial to my interest in DayZ, even when you kill me.) Nowadays I avoid Cherno and Elektro though, as one lone player just cannot take on the hordes of paranoid Survivors, Bandits and the cute sprinkle of Zeds, but I would love to find a group to wander around with. I mostly work as a sniper since I'm alone, but I'm not opposed to being up close and personal, it just hasn't ended well since you never know how many the enemy actually are. And the territories I work with are mostly from East to West while staying south of Stary Sobor, but I have been further north from time to time. The group I seek now needn't have anything at all. No need for cars, helicopters, bases and what not. No need to be massive either, just a few operatives is enough. It could be a server hopping squad in the sense that they don't lock them down to one exclusive server. It can be Both US or Europe based servers. I don't expect any vent servers at all. All I really expect is the ability to speak english and a triggerfinger that can be controlled and not just aching to shoot anything that moves.
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Name: Darkwater Location: Norway Role: Hero or Guard Tell us about youself: I'm 25 years old. I am either a leader type or hands on wetwork type, preferably both. I am good at communicating, giving and recieving orders and a teamplayer to a fault. Currently I "work" as a Bandit Hunter, focusing mostly on areas south of Stary Sobor to avoid the tight collection of Bandits. (Hey, I know a suicide when I see it) Form of communication: Skype, TS, VT, Mumble and so on Why would you be suited for this role?: As a guard I am a steady shot and got a keen eye for sniping. As a Hero it's all about personal skills brought into game world. (optional) Age?: As previously stated, 25.