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Skylent

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About Skylent

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    On the Coast
  1. Skylent

    Signs, Markings, "Help Alive Inside!"

    This is what gave Left 4 Dead its atmosphere. This is what every zombie movie uses to express emotional distress in characters off screen. Allows you to see a larger scale then what is possible to reveal normally. This is a tool used in Minecraft Survival Servers for multiple reasons such as bulletin boards, to directions. In an interview Rocket said he used Minecraft as inspiration. As well stated that he wanted to give players more ability to communicate as a group and in a way that would not promote killing or the opposite. This would give bandits a tool to track and kill, and survivors a tool to locate and communicate with each other. citation: Would it be so difficult? In school they teach us that us designers shouldn't tell the programmers how to do there job, so I will explain this with no code explanations. Possibly use an in game object and reskin it. Something like a billboard or poster. Have multiple versions of this skin in order to communicate such as "survivors go to church" or "Beware!" the re-skinning would occur when a player activates the object and chooses the text to use. Like you need a can of paint and need to be at the location then activate the script. I like the idea of notes as well. Possibly could have a billboard area that you can post the paper object. Then a player activates the paper and reads what the player had written on it "much like minecraft" More complicated would be completely custom text but that would be harder. Adding a "tagging" system could allow players to graffiti areas with a sprite selected. "Survivors here" "dead inside" "go to...." etc. This could be used on certain select surfaces such as flat walls and billboards. Though, would use a considerable amount of paint. "so you can't just paint the whole town red" Doing this would give the world a proper feeling of population. The game is supposed to be desolate, but the experience is about human interaction. Giving areas a record-able history, giving players the ability to leave a trace, will allow others to see the effects. Making the world feel bigger than it really is just as movies have done before. You can say it may make the game world look mad, but it truly is regardless.
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