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dagg929

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Everything posted by dagg929

  1. Good seeing you in here, Jaciel! I'm sure we will run into you.
  2. Server reboot to refresh vehciles/loot! Come and get in on the fun!
  3. Still going stronger than strong!
  4. dagg929

    New RCON Tool

    Update?
  5. We did not get hacked yesterday at all, and it was a massive success with us leaving finally at the end of the night with a full party-bus of people headed to Cherno and all over the coast. Thanks to all who joined us!
  6. More the merrier. Make sure you approach with wep at ease, a patrol may spot you.
  7. Keep it, but when someone removes it it should actually be gone and not respawn every reboot.
  8. Oh, ho ho. www.totalpunishmentgaming.com
  9. 20:53:26 "UPDATE: [b 1-2-I:1 (Negan) REMOTE,["10Rnd_127x99_m107","10Rnd_127x99_m107","10Rnd_127x99_m107","10Rnd_127x99_m107","10Rnd_127x99_m107","10Rnd_127x99_m107","10Rnd_127x99_m107","10Rnd_127x99_m107","10Rnd_127x99_m107","10Rnd_127x99_m107","10Rnd_127x99_m107",["10Rnd_127x99_m107",9]],true]" 20:53:26 Error in expression <er getVariable["lastPos",_charPos]; if (count _lastPos > 2 and count _charPos > > 20:53:26 Error position: <count _lastPos > 2 and count _charPos > > 20:53:26 Error count: Type Number, expected Array,Config entry Ported in, invis, started murdering people with an m107. Scripts file shows nothing, rtp shows everything. He was completely invisible, killed several of us, had zero zombie kills. Attached is info: 20:12:55 Player Negan connecting. 20:12:57 Player Negan connected (id=34598662). 20:12:57 BattlEye Server: Player #24 Negan (71.173.89.112:2304) connected 20:12:59 BattlEye Server: Player #24 Negan - GUID: 59a32d62bfae0afe3ac44cef8b4f1c51 (unverified) 20:12:59 BattlEye Server: Verified GUID (59a32d62bfae0afe3ac44cef8b4f1c51) of player #24 Negan And earlier: 20:23:14 "UPDATE: [b 1-3-B:1 (Negan) REMOTE,["20Rnd_B_AA12_74Slug","20Rnd_B_AA12_74Slug","20Rnd_B_AA12_74Slug",["20Rnd_B_AA12_74Slug",19],"20Rnd_B_AA12_HE","20Rnd_B_AA12_HE","20Rnd_B_AA12_HE",["20Rnd_B_AA12_HE",19]],true]" 20:23:14 Error in expression <er getVariable["lastPos",_charPos]; if (count _lastPos > 2 and count _charPos > > 20:23:14 Error position: <count _lastPos > 2 and count _charPos > > 20:23:14 Error count: Type Number, expected Array,Config entry 20:23:14 File z\addons\dayz_server\compile\server_playerSync.sqf, line 73
  10. We are now updated to the newest beta and dayz patch!
  11. We'll try not to bullseye you. Glad to see some other clans hanging around, feel free to link up with us in ts3 if you need anything or want to do any trades.
  12. Total Punishment Gaming www.totalpunishmentgaming.com ]TPG[ or Total Punishment Gaming is a collective of individuals who thrive only with tactics, teamplay, and work. We work toward acquiring vehicles, keeping each other alive, as well as expanding our reach. We've a teamspeak and a fairly full server, currently running: DayZ - US 106 (NJ3) (v1.7.1.5/94209) [REGULAR][3dp:on ch:on] [GMT -8] dayzmod.com - TotalPunishmentGaming.com At this time we are recruiting regulars and members, details as to our process can be found here: http://totalpunishme...ome/2-important While we are not bandits, there are certain locations where we do not ask as to if someone is friendly. These include the airfields, as well as most locations on the coast if you are armed. Being in teamspeak easily avoids this case and any who play in our server are welcome to use it for communication and declarations of 'friendly.'
  13. Oh, found more. OP updated.
  14. dagg929

    Trading For Satchels

    http://www.dayzwiki.com/wiki/Satchel_Charge It is. How many ghillies? My group has a few.
  15. Gladly unbanning you, someone was somehow executing scripts on certain clients in the server and you were one of them. You could always visit the website in the server name to be unbanned, you know. Give me your guid in a pm when you've a moment. It's not because of any relogging or anything, the script that showed was the bolt one that is typically associated with teleporting-- but after your removal, it continued.
  16. Required: * Server this happened on. US106 * Time that it happened including your timezone. 10:07 EST, or 7:07 PST (Server) (and the other was earlier in day, we caught.) * What happened during the incident. Invisible hacker teleported to us and began eliminating my group, including our UAZ vehicle. (Somehow lived.) Blew some up with a satchel, then began eliminating with weapon. Zombies were attacking the air where he was located and you could see his muzzle flash, as a red car drove by the exact area from our friendly clan it was teleported and exploded where that hacker was. The moment this individual ahnus was banned all the hacking stopped. We searched for these instances in our scripts file and more were included, though with a different player. Around this time it was reported someone else was hacking, so we figured we should look. Attached logs: (There is a fair amount more, but it is all the same. Second individual is at the end.) _hitArray = _unit getVariable["firedH 22.07.2012 18:49:02: Ahnus (24.186.36.56:2304) c63148e96b10cf0b9579b5d3f9c2e461 - #35 eelF", _endPos, [], 0, "CAN_COLLIDE"]; _bolt setPosATL _endPos; _bolt setDir (getDir _unit); _bolt s 22.07.2012 18:49:02: Ahnus (24.186.36.56:2304) c63148e96b10cf0b9579b5d3f9c2e461 - #145 _endPos; _bolt setDir (getDir _unit); _bolt setVectorUp _vUp; _id = player spawn spawn 22.07.2012 18:48:52: Ahnus (24.186.36.56:2304) c63148e96b10cf0b9579b5d3f9c2e461 - #35 eelF", _endPos, [], 0, "CAN_COLLIDE"]; _bolt setPosATL _endPos; _bolt setDir (getDir _unit); _bolt s 22.07.2012 18:48:52: Ahnus (24.186.36.56:2304) c63148e96b10cf0b9579b5d3f9c2e461 - #145 _endPos; _bolt setDir (getDir _unit); _bolt setVectorUp _vUp; _hitArray = _unit getVariable["firedH 22.07.2012 18:49:00: Ahnus (24.186.36.56:2304) c63148e96b10cf0b9579b5d3f9c2e461 - #35 eelF", _endPos, [], 0, "CAN_COLLIDE"]; _bolt setPosATL _endPos; _bolt setDir (getDir _unit); _bolt s 22.07.2012 18:49:00: Ahnus (24.186.36.56:2304) c63148e96b10cf0b9579b5d3f9c2e461 - #145 _endPos; _bolt setDir (getDir _unit); _bolt setVectorUp _vUp; _hitArray = _unit getVariable["firedH 22.07.2012 18:48:01: Ahnus (24.186.36.56:2304) c63148e96b10cf0b9579b5d3f9c2e461 - #35 eelF", _endPos, [], 0, "CAN_COLLIDE"]; _bolt setPosATL _endPos; _bolt setDir (getDir _unit); _bolt s 22.07.2012 18:48:01: Ahnus (24.186.36.56:2304) c63148e96b10cf0b9579b5d3f9c2e461 - #145 _endPos; _bolt setDir (getDir _unit); _bolt setVectorUp _vUp; _hitArray = _unit getVariable["firedH 22.07.2012 18:48:05: Ahnus (24.186.36.56:2304) c63148e96b10cf0b9579b5d3f9c2e461 - #35 eelF", _endPos, [], 0, "CAN_COLLIDE"]; _bolt setPosATL _endPos; _bolt setDir (getDir _unit); _bolt s 22.07.2012 18:48:05: Ahnus (24.186.36.56:2304) c63148e96b10cf0b9579b5d3f9c2e461 - #145 _endPos; _bolt setDir (getDir _unit); _bolt setVectorUp _vUp; _hitArray = _unit getVariable["firedH 22.07.2012 18:48:10: Ahnus (24.186.36.56:2304) c63148e96b10cf0b9579b5d3f9c2e461 - #35 eelF", _endPos, [], 0, "CAN_COLLIDE"]; _bolt setPosATL _endPos; _bolt setDir (getDir _unit); _bolt s 22.07.2012 18:48:10: Ahnus (24.186.36.56:2304) c63148e96b10cf0b9579b5d3f9c2e461 - #145 _endPos; _bolt setDir (getDir _unit); _bolt setVectorUp _vUp; _hitArray = _unit getVariable["firedH 22.07.2012 18:48:14: Ahnus (24.186.36.56:2304) c63148e96b10cf0b9579b5d3f9c2e461 - #35 eelF", _endPos, [], 0, "CAN_COLLIDE"]; _bolt setPosATL _endPos; _bolt setDir (getDir _unit); _bolt s 22.07.2012 18:48:14: Ahnus (24.186.36.56:2304) c63148e96b10cf0b9579b5d3f9c2e461 - #145 _endPos; _bolt setDir (getDir _unit); _bolt setVectorUp _vUp; _hitArray = _unit getVariable["firedH 22.07.2012 18:48:20: Ahnus (24.186.36.56:2304) c63148e96b10cf0b9579b5d3f9c2e461 - #35 eelF", _endPos, [], 0, "CAN_COLLIDE"]; _bolt setPosATL _endPos; _bolt setDir (getDir _unit); _bolt s 22.07.2012 18:48:20: Ahnus (24.186.36.56:2304) c63148e96b10cf0b9579b5d3f9c2e461 - #145 _endPos; _bolt setDir (getDir _unit); _bolt setVectorUp _vUp; _hitArray = _unit getVariable["firedH 22.07.2012 18:48:26: Ahnus (24.186.36.56:2304) c63148e96b10cf0b9579b5d3f9c2e461 - #35 eelF _id = player spawn spawn 22.07.2012 18:36:14: Another One (84.62.163.208:63733) f7347df6443d912d0f748a40d5d36bd9 - #35 eelF", _endPos, [], 0, "CAN_COLLIDE"]; _bolt setPosATL _endPos; _bolt setDir (getDir _unit); _bolt s 22.07.2012 18:36:14: Another One (84.62.163.208:63733) f7347df6443d912d0f748a40d5d36bd9 - #145 _endPos; _bolt setDir (getDir _unit); _bolt setVectorUp _vUp; ]TPG[* JDX: _hitArray = _unit getVariable["firedH 22.07.2012 18:31:21: Another One (84.62.163.208:63733) f7347df6443d912d0f748a40d5d36bd9 - #35 eelF", _endPos, [], 0, "CAN_COLLIDE"]; _bolt setPosATL _endPos; _bolt setDir (getDir _unit); _bolt s 22.07.2012 18:31:21: Another One (84.62.163.208:63733) f7347df6443d912d0f748a40d5d36bd9 - #145 _endPos; _bolt setDir (getDir _unit); _bolt setVectorUp _vUp; ]TPG[* JDX: _id = player spawn spawn 22.07.2012 18:30:57: Another One (84.62.163.208:63733) f7347df6443d912d0f748a40d5d36bd9 - #35 eelF", _endPos, [], 0, "CAN_COLLIDE"]; _bolt setPosATL _endPos; _bolt setDir (getDir _unit); _bolt s 22.07.2012 18:30:57: Another One (84.62.163.208:63733) f7347df6443d912d0f748a40d5d36bd9 - #145 _endPos; _bolt setDir (getDir _unit); _bolt setVectorUp _vUp; _hitArray = _unit getVariable["firedH 22.07.2012 18:31:03: Another One (84.62.163.208:63733) f7347df6443d912d0f748a40d5d36bd9 - #35 eelF", _endPos, [], 0, "CAN_COLLIDE"]; _bolt setPosATL _endPos; _bolt setDir (getDir _unit); _bolt s 22.07.2012 18:31:03: Another One (84.62.163.208:63733) f7347df6443d912d0f748a40d5d36bd9 - #145 _endPos; _bolt setDir (getDir _unit); _bolt setVectorUp _vUp; _hitArray = _unit getVariable["firedH 22.07.2012 18:31:07: Another One (84.62.163.208:63733) f7347df6443d912d0f748a40d5d36bd9 - #35 eelF", _endPos, [], 0, "CAN_COLLIDE"]; _bolt setPosATL _endPos; _bolt setDir (getDir _unit); _bolt s 22.07.2012 18:31:07: Another One (84.62.163.208:63733) f7347df6443d912d0f748a40d5d36bd9 - #145 _endPos; _bolt setDir (getDir _unit); _bolt setVectorUp _vUp;
  17. With this new build, after saving vehicles and tents and having a scheduled restart happen an hour later-- everything is gone and has reverted, both for tents and vehicles.
  18. Placed tents that were broken still look to be broken.
  19. Awesome concept. You guys are allowed to have side chat on though? Hell, tell me how!
  20. I don't always see the V3s, but when I do, I get run over. I'm ]TPG[*Dagger and I endorse this. www.totalpunishmentgaming.com
  21. Nudge in the hopes this can be edited in the new scripts text to immediatly ban for this, rather than just detect.
  22. dagg929

    Insane Amount of Hackers

    As a server host who runs a constantly full 50 man, the game on our server is made unplayable. We are hit every hour by texture exploits, invis people, nukes, people spawning ammo cases with satchel charges, etc. It just isn't worth it as a server admin, being unable to do anything besides catch them after the fact and only sometimes. Until some of this is resolved, I really wish we could make our servers private or at least something. Some exploits can be fixed by a check command, but then my box has 50mb of i/o and it makes everything unplayable.
  23. dagg929

    in the past two hours.. 4 hackers.

    Its bad, battleye needs to step up and fix the bypasses.
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