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Your DayZ Team
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Everything posted by seaweeduk
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I didn't realize there were new ones, we've been on the 1.8 ones with an extra setvariable exception for vehicle damage and haven't seen any kicks. Thanks I'll take a look
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ZeroSurvival.net | No Starting Loadouts or Donor Crap | Basebuilding | Vanilla DayzMod Chernarus | Rare Vehicles | Rare Loot | Free Hat
seaweeduk replied to seaweeduk's topic in Mod Servers & Private Hives
Bump -
Tell the admin to update his BE filters, that ones been fixed a while now. Fishing poles can spawn in Land_Nav_Boathouse and Land_BoatSmall_2b the plants spawn on server startup at random positions.
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ZeroSurvival.net | No Starting Loadouts or Donor Crap | Basebuilding | Vanilla DayzMod Chernarus | Rare Vehicles | Rare Loot | Free Hat
seaweeduk replied to seaweeduk's topic in Mod Servers & Private Hives
Bump -
ZeroSurvival.net | No Starting Loadouts or Donor Crap | Basebuilding | Vanilla DayzMod Chernarus | Rare Vehicles | Rare Loot | Free Hat
seaweeduk replied to seaweeduk's topic in Mod Servers & Private Hives
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ZeroSurvival.net | No Starting Loadouts or Donor Crap | Basebuilding | Vanilla DayzMod Chernarus | Rare Vehicles | Rare Loot | Free Hat
seaweeduk replied to seaweeduk's topic in Mod Servers & Private Hives
Bump -
ZeroSurvival.net | No Starting Loadouts or Donor Crap | Basebuilding | Vanilla DayzMod Chernarus | Rare Vehicles | Rare Loot | Free Hat
seaweeduk replied to seaweeduk's topic in Mod Servers & Private Hives
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ZeroSurvival.net | No Starting Loadouts or Donor Crap | Basebuilding | Vanilla DayzMod Chernarus | Rare Vehicles | Rare Loot | Free Hat
seaweeduk replied to seaweeduk's topic in Mod Servers & Private Hives
Basebuilding is now back up and running under 1.8 -
ZeroSurvival.net | No Starting Loadouts or Donor Crap | Basebuilding | Vanilla DayzMod Chernarus | Rare Vehicles | Rare Loot | Free Hat
seaweeduk replied to seaweeduk's topic in Mod Servers & Private Hives
Nice see you in game soon let me know if you have any questions -
ZeroSurvival.net | No Starting Loadouts or Donor Crap | Basebuilding | Vanilla DayzMod Chernarus | Rare Vehicles | Rare Loot | Free Hat
seaweeduk replied to seaweeduk's topic in Mod Servers & Private Hives
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The member R4Z0R49 cannot receive any new messages It's seaweeduk anyway mate
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ZeroSurvival.net | No Starting Loadouts or Donor Crap | Basebuilding | Vanilla DayzMod Chernarus | Rare Vehicles | Rare Loot | Free Hat
seaweeduk replied to seaweeduk's topic in Mod Servers & Private Hives
Bump -
Cheers mate I'll setup a skype account later and drop you a pm, thanks for clarifying the changelog :)
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You're asking the wrong place custom loadouts have never been a part of dayz it is Reality or whichever private hive you are running who are responsible for that
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ZeroSurvival.net | No Starting Loadouts or Donor Crap | Basebuilding | Vanilla DayzMod Chernarus | Rare Vehicles | Rare Loot | Free Hat
seaweeduk replied to seaweeduk's topic in Mod Servers & Private Hives
Bump -
SVD doesn't work in game right now that's why there is an error I don't think it can spawn naturally and players with one from 1.7.7.1 will not be able to use it. The non camo version is indeed finally added (also won't work until there's a patch), but not the awesome NSPU variant which has an ironsight and nightvision :(
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ZeroSurvival.net | No Starting Loadouts or Donor Crap | Basebuilding | Vanilla DayzMod Chernarus | Rare Vehicles | Rare Loot | Free Hat
seaweeduk replied to seaweeduk's topic in Mod Servers & Private Hives
DayZ 1.8 Bugs Fixed on our Server - Spawn Selection Working - This is bugged for many private hives - Night Time Works - There is no flash to daytime you can play at night fine in our server, under a full moon with street lights - Loot Spawn Bias Fixed - There is a rather large problem in 1.8 which causes loot to spawn on every available loot point, leading to FPS drops and ridiculous amounts of loot. We have applied a change to fix these issues and keep loot rarer. We also have our custom loot tables back and working under 1.8 which means, less OP guns like M14's on the coast. You will need to journey North to Stary or the NWAF/NEAF to find the top tier loot! Or get lucky at one of our animated crash sites. -
:( Let me know If there's an IRC channel or something I can hang out in I'd be happy to help out however I can. To me the date/time, SVD, and LootBias were all tiny fixes and if I can fix them I'm sure you guys had them sorted even faster. If there's anything I can do to speed up the process of getting these smaller problems patched faster I'd love to help. I think it's very important to fix small bugs like these and release a patch before making larger changes like adding new disease mechanics. Especially when the hospital loot tables etc haven't been tested with a working lootbias yet.
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Origins etc stealing things? Any rough ETA on the hotfix? It's sort of frustrating it takes so long to get a fix for the simple things like swapping 14 for _hour in servercleanup and making the SVD class work. I can understand other things need some testing before patching but basic things like this should happen within an hour or two of the original patch release surely? Is the approval process with Bohemia the hold up? Many people are getting a totally incorrect opinion of this patch due to the lootspawn bias issues. I've manually patched my servers building_spawnloot and am enjoying the patch much more now.
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Did the server in question have some kind of server side anti hack running (usually you see a script scan complete box on login) could be that this server hasn't been configured properly for 1.8 and its removing the gun as a hacked weapon. If its a banned class you wouldn't see the guns model on the ground. The gun is definitely in the 1.8 loot table haven't tested one out myself in game though. edit: nm read it was a LAN server so I'm guessing no antihack, will have to try this gun out myself tonight
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Rather frustratingly the github is not public
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It's a bug in the 1.8 loot system that will hopefully be fixed very soon right now pretty much every loot point is spawning loot, coupled with all the new loot points they have added its pretty hard to judge anything until they release an update.
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PipeBomb spawns in barracks same as always {"PipeBomb","magazine",0.01}, edit: nm miss read that :) They still work fine for me though used one just now
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All kills or at least all the ones I've seen seem to be counting as bandit kills regardless of the victims humanity
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.8,1 patch notes are looking good I'm glad the loot system isn't working as intended. I think loot was one thing 1.7.7.1 did right. I really like your new military loot table r4z0r its very close to the one I had been running myself last patch. I would recommend moving the M14 out of that table though and the 24 slot backpacks. Getting people to travel North has always been a challenge for me and limiting the military loot table (and giving Stary its own seperate table which was between military and military special) proved to be very fruitful on my server last patch. We kept the bias at 67 and even had requests to lower it. Adding more guns like the bizon, mp5, mp5sd and bizon sd to the table helped us too people tend to not want to camp in Elektro all night when the only weapon they have is an SMG which is only really useful against zombies.