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Everything posted by seaweeduk
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ItemFishingPole doesn't appear to be in the loot tables at all? edit: nm found it class Land_Nav_Boathouse: Residential { I'm not kean on this new loot spawn system though, not nearly enough trash loot I preferred the old system with loot spawn bias at 67
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Actually I think they did an excellent job with this release compared to past ones instead of bitching un constructively without offering any criticism why not tell them what exactly they have done so wrong?
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Yeah think its a mousewheel option, I didn't get a chance to try it someone I was playing with did but it was when battle eye filters were still kicking for it :(
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You preferred randomly doing a frontflip any time you needed to clear even the smallest obstacle to simply jumping over it?
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Dark green leaves in the grass when I saw some I've only seen them once but they stood out from a distance
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Server spawns the leaves on startup so random locations I guess I've seen the plants before out in fields
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read the code, the mission file is included from your dayz_code pbo to save file size and speed up loading
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thevisad advised that the slow db sync issues I've been seeing are the mod rather than reality. We've noticed it a lot after server restarts but I also see it in BlissAdmin, which shows active players < 60 seconds many players are not shown when they would have been on .7.7.1.
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People reporting they can repair vehicles to fully green by scrolling and selecting "repair vehicle" regardless of if they have any parts in their inventory to repair it.
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One more thing razor, 24 slot backpacks are much too common I recommend moving them to militaryspecial exclusively, food in general also to be spawning absolutely everywhere currently.
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Main server is on 1.7.7.1 second server on 1.8 read the website we've had a 1.8 server up since it was released
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Loot respawns veerrrry quickly, not sure if this is due to some of the optimizations (which are abolsutely awesome btw) but if there's a timer involved it definitely needs a higher limit. Loot cycling is a bad enough strategy as it is and this patch makes it even easier as the distance checks for loot spawning seem to be gone? The patch is great bar the small problems like the SVD etc which I'm sure you'll have hotfixed soon. Some people complaining about zombie damage being too high last night. Personally I like it, they don't make you bleed/infect you instantly and the agro feels infinitely better than 7.7.1.
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Not asking you to do it personally but why not the person who puts the filters together in the first place? Surely they can run a test server just like BMRF did before a patch is released? Anyway the patch itself is brilliant so far so congratulations on your hard work it is much appreciated.
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I don't think thats a very smart way to do things, I'm sure its easier for development but someone should definitely test them fully before any release last 2 patches there's been kicks for basic things that we noticed within 10 minutes of having server up
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The battleeye filters you release with are a joke
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ZeroSurvival.net | No Starting Loadouts or Donor Crap | Basebuilding | Vanilla DayzMod Chernarus | Rare Vehicles | Rare Loot | Free Hat
seaweeduk replied to seaweeduk's topic in Mod Servers & Private Hives
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Not a problem I'd rather have a late release than one with bugs that require a hotfix :) Just let us know if its not going to be tonight.
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My F5 key is taking a beating today raz0r
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ZeroSurvival.net | No Starting Loadouts or Donor Crap | Basebuilding | Vanilla DayzMod Chernarus | Rare Vehicles | Rare Loot | Free Hat
seaweeduk replied to seaweeduk's topic in Mod Servers & Private Hives
We added an updated server stats page this week, check it out http://www.zerosurvival.net/stats/ -
ZeroSurvival.net | No Starting Loadouts or Donor Crap | Basebuilding | Vanilla DayzMod Chernarus | Rare Vehicles | Rare Loot | Free Hat
seaweeduk replied to seaweeduk's topic in Mod Servers & Private Hives
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ZeroSurvival.net | No Starting Loadouts or Donor Crap | Basebuilding | Vanilla DayzMod Chernarus | Rare Vehicles | Rare Loot | Free Hat
seaweeduk replied to seaweeduk's topic in Mod Servers & Private Hives
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ZeroSurvival.net | No Starting Loadouts or Donor Crap | Basebuilding | Vanilla DayzMod Chernarus | Rare Vehicles | Rare Loot | Free Hat
seaweeduk replied to seaweeduk's topic in Mod Servers & Private Hives
Bump -
ZeroSurvival.net | No Starting Loadouts or Donor Crap | Basebuilding | Vanilla DayzMod Chernarus | Rare Vehicles | Rare Loot | Free Hat
seaweeduk replied to seaweeduk's topic in Mod Servers & Private Hives
Bump -
ZeroSurvival.net | No Starting Loadouts or Donor Crap | Basebuilding | Vanilla DayzMod Chernarus | Rare Vehicles | Rare Loot | Free Hat
seaweeduk replied to seaweeduk's topic in Mod Servers & Private Hives
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