Forums Announcement
Read-Only Mode for Announcements & Changelogs
Dear Survivors, we'd like to inform you that this forum will transition to read-only mode. From now on, it will serve exclusively as a platform for official announcements and changelogs.
For all community discussions, debates, and engagement, we encourage you to join us on our social media platforms: Discord, Twitter/X, Facebook.
Thank you for being a valued part of our community. We look forward to connecting with you on our other channels!
Stay safe out there,
Your DayZ Team
[email protected]
Members-
Content Count
38 -
Joined
-
Last visited
Everything posted by [email protected]
-
No, you are just now realizing how wrong you are and you are trying to play it off. Fuck off.
-
[MODERATOR ABUSE !!!] WHO GAVE MOD "LEGACY" ADMIN BUTTON ?
[email protected] replied to banned_unsobill's topic in DayZ Mod General Discussion
The way you are handling this situation is pathetic. You don't belong here. -
Zombie AI is completely and utterly broken
[email protected] replied to PinkTaco24's topic in DayZ Mod General Discussion
Rocket never said that we, as players, were alpha testers (unless he did, which he might have but I've never heard anything of it). HE simply released this to the public and is taking notes on feedback. Which is exactly what alpha testers essentially do, but we aren't officially alpha testers. -
Zombie AI is completely and utterly broken
[email protected] replied to PinkTaco24's topic in DayZ Mod General Discussion
Like V3C1C said, if you keep dying, it is your own fault. The Zeds are easy to avoid, and I can often go a few hours without alerting a single Zed. -
Zombie AI is completely and utterly broken
[email protected] replied to PinkTaco24's topic in DayZ Mod General Discussion
-
Zombie AI is completely and utterly broken
[email protected] replied to PinkTaco24's topic in DayZ Mod General Discussion
Mod is in alpha. Deal with it for a while longer. -
THIS GAME IS IMPOSSIBLE FOR NOOBS
[email protected] replied to JERRY220's topic in DayZ Mod General Discussion
This is your fault OP. Get some new tactics. You cant just crouch through a town and expect to come out unscathed. Hatchets are incredibly easy to find, if you cant find one then you need to step up your game. Zombies aren't overpowered, you just suck. Stay away from walls anyway. The game is in alpha. There are bound to be bugs. If I can survive, you can survive. Get off of the forums. We have way too many of these "THE GAME IS TOO HARD WHY CANT I OHK ZOMBIES AND WHY DONT I HAVE A GUN THIS IS BULLSHIT!" threads. -
There are Nuns around Churches.
-
How to be 0 Sound & 0 Sight. While Running.
[email protected] replied to Occy's topic in DayZ Mod General Discussion
I agree 100%. Posting this to get it fixed. Thank you. If that's the case' date=' you should have posted this in the bug report section. [/quote'] Holy shit do you stupid fucks read anything? He said that... fucking christ the stupidity of this community is fucking out of control.. For one, no. I skipped the last paragraph as it didn't seem to important. Handling the "stupid fucks" with your amount of immaturity isn't helping. So fuck off. -
How to be 0 Sound & 0 Sight. While Running.
[email protected] replied to Occy's topic in DayZ Mod General Discussion
I agree 100%. Posting this to get it fixed. Thank you. If that's the case, you should have posted this in the bug report section. -
If you get seen by a Zombie, you are dead.
[email protected] replied to CalleV23's topic in DayZ Mod General Discussion
There was a massive vote, and everyone wanted to spawn without weapons. It adds to realism, blah blah blah, dealwithit.jpg -
Pending Hotfix: Build 1.7.1.1
[email protected] replied to rocket's topic in Mod Announcements & Info
Yes! This is how a great dev team should work! Keep up the great work you guys! -
this has nothing to do with "L2P" its more the game programming that is lacking... There was a huge thread discussing this. The "no weaps on spawn" was agreed upon, so you do just need to change your tactics. So yes: L2P
-
should they roll back the update?
[email protected] replied to koolaidlips's topic in DayZ Mod General Discussion
No The Zed spawn rate is a problem again, but it should stay the same. Too many things were fixed to roll back. -
Mandatory beta patch
[email protected] replied to John (DayZ)'s topic in DayZ Mod General Discussion
-
Mandatory beta patch
[email protected] replied to John (DayZ)'s topic in DayZ Mod General Discussion
The beta patch increases performance in ArmA2 itself, and fixes the broken direct chat. Many other things were fixed. You should have the beta patch already, anyway. There's no reason to go without it, unless - of course - it doesn't work for you. -
To the 3 guys in the church I killed...
[email protected] replied to Omega (DayZ)'s topic in DayZ Mod General Discussion
@Chimera. Props to you, I think this thread startes out as a legitimate one, but after Omega saw all of the fucks not given, he lied to himself and now he's trying to convince himself that what he did was brilliant. Oh boy, you can kill 3 confused people with a Makorov, whoop-de-fuckin-doo! Learn that no one cares about this, go look at the HUGE story threads... right now. Those posts consist of people, usually working together, and clearing out towns from bandits, adventuring long enough to find Huey's, and just general risky looting. That's what people care about. I recommend you relocate to the Bandit Campfire, -
Props to the clan that has managed to outmaneuver us
[email protected] replied to Deathstruck's topic in DayZ Mod General Discussion
Brilliant. This is what makes me want more than one friend to survive with. -
Imagine If DayZ had Gun Butt
[email protected] replied to fackstah's topic in DayZ Mod General Discussion
this has already been suggested many times i'd rather not clog them up with repeated threads this is just to show that it is possible mods can move it where ever they see fit however lol True, it has been suggested a lot, but isn't this proving that just because it has been posted before, it doesn't mean that EVERYONE has seen it. We can have new opinions, and suggestions since the forum grows with every second. -
Imagine If DayZ had Gun Butt
[email protected] replied to fackstah's topic in DayZ Mod General Discussion
+1 Rocket needs to see and consider this, but isn't there a suggestion forum? -
You would have to provide proof that you didn't hack, but you can't. So we all have to assume that you did, in fact, hack. Sorry, bub.
-
Can we stop the CoD/BF3 name calling?
[email protected] replied to shadowvfx's topic in DayZ Mod General Discussion
Holy shit, everybody in this thread is just proving OP's point. You can be a vet without being a prick, you can watch as the new players try to learn to play, or you can ignore them. Those who spend a lot of time in the forum seem to be the only ones complaining about the complainers. You can leave the forum, and go back to Arma if you truly care so much about the game. The people that are truly vets aren't on the forum, they are playing the game. So to the people telling everyone to "get over it," you need to realize that people are going to complain no matter what happens, and even if the world is all fine and dandy for you, it wont be for everyone. You cant expect to stop people from complaining, someone WILL disagree. I expect to get a lot of flak for this, and I know I will. Just stop shooting down everyone. -
We've got it too easy
[email protected] replied to Donkey (DayZ)'s topic in DayZ Mod General Discussion
Haha! That sounds almost just like Shaun of the Dead! On topic though: the mod could definitely use some work in the zombie spawning system. I don't really enjoy the emptiness of the forests. You'd figure that if shots are fired in, say, Balota, zombies in Komarovo would hear them, and flock over there. The same goes for Pustoshka and Myshkino, the zombies would be travelling around towns, following gunshots. We would find them in the wilderness as they are "moving to the gunshots they hear," being a clever trick to enhance realism. -
Start with a flashlight, not flares
[email protected] replied to TheBowski's topic in DayZ Mod Suggestions