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Let the discussing begin! I totally share your opinion about the zombies and their hearing/count. But it would be even better if they would be slower than now - I don´t know your image of a zombie, but i would rather say they hobble around instead of running madly. OK, with the current amount of zombies they should really run like this, or they would be a even lesser danger, but if you increase their amount, they could surround you and chase you, until you have no resort. It would also make it more difficult for campers, because they would have to run away after shooting, because there are more zeds than bullets. You simply would have to think thrice before firing in a town, because if you shoot, you will have a big pack of zombies walking straight to your position until something louder excites their attention, or they arrive and catch you / chase your ass while you have to run away and get away from them. I already read some suggestions, which would greatly fit this scenario, like deflecting them with meat or make them killable only by headshots, while shooting on other parts of their body would only slow/stun them. This would reduce the shoot on sight - PvP a litte, but don´t make the player dependent to strangers, because even if a group is "stronger" than a single player, its also more difficult for a group to move under those circumstances. Those changes would also allow to increase the amount of vehicles, because they make noise, and noise will attract the zombies. Also little changes, like "saving" a car, would be nice, so a player, who tries to drive a saved car, will activate the alarm device, which will make noise, and, of course, noise will attract the zombies. Basebuilding, barricading and sneaking,hoarding and protecting ressources will be needed to survive as a group. It would make the player care about noise, attention and avocation all the time.
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I like the idea of events, would be nice to have to adapt to your environment again and again, while your needs and problems are changing constantly.
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Punishing PvP playstyle is like punishing the players for playing. It is a part of the game, and it always will be a part of the game. There are other ways to make PvP more difficult/dangerous. (I already made a suggestion in another thread)
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A realistic suggestion for zombies-gunshots.
BlineQ replied to richard_b's topic in DayZ Mod Suggestions
Nice idea. I can only agree. Maybe it would be even better with an increment of the count of zombies. (So PvP would be more dangerous) -
The ONLY Realistic Way to Prevent Deathmatching: Make DayZ a Living Hell
BlineQ replied to Time Glitch's topic in DayZ Mod Suggestions
First of all: Sorry if I am reposting, but i don´t want to read 22 pages of comments, so i refer to the main topic. In my opinion, the basic idea of your suggestions is pretty good, but it would be too much of "oh f*ck, i´m starving, and, oops, i´m also overheating, and wow, i´m still bleeding!" and it would make the players too dependent to strangers, and some of us don´t want to cooperate with anybody they do not know, because we all already learnt something in DayZ: Don´t.Trust.Anyone. Groups of players, which aren´t rare, would still be able to shoot every stranger they see, and I would say that most of us started to play the DayZ mod at least with one friend. It would also cause a lack of fun if you have to care about your damn health all the time, and i don´t think everyone would like to play with this difficulty. All of your ideas at once could make a hardcore version of the mod, but not a standalone version. Otherwise, some of your ideas fit this phase of the mod, like the increasement of the amout of zombies. I think, it would be enough, to increase the amount of zombies, reducing their speed, and increasing their hearing (remember: the hearing of loud sounds, it won´t make any sense if ten groaning zombies hear a crawling survior from two miles away), which would increase the danger of (for example) camping on a roof with a sniper, because they will hear you, and you won´t have enough bullets. This would also increase the use of meele weapons, wire fence, and other ways to defend a camp or something similar. PvP in cities would also get reduced, because you would have to hide or leave the city quick after killing a player (and the zombies would surround you pretty quick). You could also increase the amount of vehicles without worrying, because they will help you to move between citys, but won´t help you to move inside them. A higher amount of zombies would also allow new ways of mass-defeating of zombies, maybe by using fuel to make a big fire, and a hooter to make them going in. Maybe, zombies should be made more dumb, to allow single players to escape from them more easily by getting out of their sight and starting to crawl away. This change would need more accessible buildings, maybe moveable furniture, and ways to get away from zombies without a fight - unfortunatly for the makers.