msn4nerds@hotmail.com
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Everything posted by msn4nerds@hotmail.com
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How to obtain the proof needed IE log proof.
msn4nerds@hotmail.com posted a topic in Mod Servers & Private Hives
So today me and my mate were walking in Cherno when a player entered our server. Within 5 minutes he died (we saw the kill message). And later we see him walking into cherno from the east near the big yellow crane and the office construction building. Dressed in a ghillie carrying a CZ550 and a M9SD. My mate opened fire and shot,killed him. So far so good and we continue east to Cap Galova meanwhile we see 2 killmessages of the player as we go. By the time we come to prigarodky we see some aggro'ed Z's and duck for cover. Again we see the player (we where the only 3 players in the server) and kill him. To our amazing he was carrying the same exact outfit he had on when we killed him. So still unaware we figured he had a tent nearby and were dicide'ing wheter or not to look for his tent. When i noticed 2 crates on the beach with CZ550 ammo left in it and a civilian suit. now here comes my problem I am not skilled enough to find the proof I need. I mean I have read this thread : http://dayzmod.com/f...es-updated-927/ And giving the general information needed is not a problem 13:46:06 Player #6 Diggens (IP REMOVED) connected 13:46:06 Player #6 Diggens - GUID: 92cfea62330c8a4507aa9bb2288fbad0 (unverified) 13:46:06 Verified GUID (92cfea62330c8a4507aa9bb2288fbad0) of player #6 Diggens The server is DE 3502 ip: 5.9.90.171:12427 but..What I'd like to learn is how to look over the logs and find the proof if actually finind the creation of those crate by the person responsible like i see in other post. if i go to server management and the ftp acces and go to LOGS\MYSERVER\ I see 3 folders named BElog , CHAT , Error and in BElog are files like Be_2012-09-23.log 8.06 KB http://zap-webinterf...ces_edit_16.png http://zap-webinterf...cons/delete.png http://zap-webinterf...nt_plain_16.png Be_2012-09-24.log 24.54 KB http://zap-webinterf...ces_edit_16.png http://zap-webinterf...cons/delete.png http://zap-webinterf...nt_plain_16.png Be_2012-09-25.log 24.93 KB http://zap-webinterf...ces_edit_16.png http://zap-webinterf...cons/delete.png http://zap-webinterf...nt_plain_16.png Be_2012-09-26.log 20.25 KB http://zap-webinterf...ces_edit_16.png http://zap-webinterf...cons/delete.png http://zap-webinterf...nt_plain_16.png Be_2012-09-27.log 27.89 KB http://zap-webinterf...ces_edit_16.png http://zap-webinterf...cons/delete.png http://zap-webinterf...nt_plain_16.png Be_2012-09-28.log 33.79 KB http://zap-webinterf...ces_edit_16.png http://zap-webinterf...cons/delete.png http://zap-webinterf...nt_plain_16.png Be_2012-09-29.log 1.46 KB http://zap-webinterf...ces_edit_16.png http://zap-webinterf...cons/delete.png http://zap-webinterf...nt_plain_16.png Be_2012-09-30.log But once opened I show only connection time and information with IP and GUIDs what am i missing here? -
How to obtain the proof needed IE log proof.
msn4nerds@hotmail.com replied to msn4nerds@hotmail.com's topic in Mod Servers & Private Hives
All my hoster had to say in many words is : DayZ is in an alpha stage server is running optimal and thats why we're here. If for some reason something is not to your liking please fuck off to the DayZmod.com forum since we dont understand a fuck about fine tuning a server........have a nice day. And dont sweat it dude im over getting proof i need I just manage fuckfaces on my own and bann them as i see fit Fuck proof...... -
How to obtain the proof needed IE log proof.
msn4nerds@hotmail.com replied to msn4nerds@hotmail.com's topic in Mod Servers & Private Hives
Since I have not got a descent official reply Im just going to asume I DONT have to provide the proof and I can bann people as I see fit.... Tnx for the "help" dayZmod.com. I mean I tried to learn how to provide proof but if the only response comes from someone who is a player/admin/user himself stead of the makers of the game setting the rules One can only came to the conclusion that proof is not so verry much needed and one can act on their own server as they damn well see fit Tnx for this enlightenment. Since no response is given I'll wont take the trouble anymore of reporting them but just bann them and get on with it. No point in reporting if no response is given.. Anyways dont let me keep you'll from your busy work like sleeping drinking coffee and fucking up...... -
How to obtain the proof needed IE log proof.
msn4nerds@hotmail.com replied to msn4nerds@hotmail.com's topic in Mod Servers & Private Hives
Nice to see that people that know what they're doing are willing to help.......so much appreciated... -
How to report a hacker "in-game"?
msn4nerds@hotmail.com replied to mjp808's topic in New Player Discussion
Since global chat officially turned off basicly your fucked... no way to mention it to Admins quickly rather then looking up ts ip alt tabbing switch channels etc etc. What a great idea it was to turn off global/side chats ,stead of just muting the global side mics all together...... -,- The sooner its turned back on the sooner I start seeing you as clever people again......my oppinion now......lets just say its black,grimm -
US 2828 banned 3 players for hacked items
msn4nerds@hotmail.com replied to Waingro (DayZ)'s topic in Mod Servers & Private Hives
Better start banning EVERYONE then since as50 TWS is getting more and more common everyday its up to a point where its like as if they were spawned magicly from boxes -,- -
How to claim your server @ Gametracker.com
msn4nerds@hotmail.com posted a topic in Mod Servers & Private Hives
Hello to all, I want to claim our DayZ server at Gametracker.com but to do so require's me to temp. rename the server to a title gametracker gives me (To confirm I can acces the server as admin and can truly claim the server) This is a one time process and after claiming the server the name can be restored to the previous state... Sound simple enough and I have done this several times with older games we had servers for. The kickers is this what i found in the config file // Attention: Please do not edit "DayZ - [LOCAL ID] (v1.7.2.5/BETA 96061)[3P:on CH:off]dayzmod.com" // But your Servername next to last "-" hostname = "DayZ - DE 3502 (v1.7.2.6/97019) [Veteran|3P:on|CH:off|[GMT +1]dayzmod.com - by s.w.e.d TS3:95.156.230.32:5472"; //Only change the "Hosted by xyz" text. So now im confused if i cant change the name how can i claim it... I have seen claimed dayz servers but in all honestly 99% of them are private hives.... Can you get blacklisted for even changeing the server name for 15 minutes and then change it back or is this one of those zero tolerance point of views? Can anyone shed a light on this subject? tnx -
How to claim your server @ Gametracker.com
msn4nerds@hotmail.com replied to msn4nerds@hotmail.com's topic in Mod Servers & Private Hives
Tnx i figured as much but needed the confirmation, Im going to claim it later tonight when we're empty Thanks again -
How to enable deathmessages and global chat?
msn4nerds@hotmail.com posted a topic in Mod Servers & Private Hives
Hello, Since a few days we have our own server at ZAP HOSTING for 40 players streaming to the hive, My problem is getting the server to show deathmessages and getting global chat to work. I contact the hosting provider but these "SKILLED" folks needed 4 days to come up with 2 sentances 1 the server is running stable therefore not our problem (we already have your money so stfu) 2 if you need further assistance in the matter f*ck off to the dayzmod.com page and complain there over their alfa state game (as understandeble these were not the exact phrases but it sums up the general point being made on their part quite well!!!) so here i am....... Now this is what our config file looks like . it nowhere near resembles from the configs I,ve seen posted all over this board (prolly from other (BETTER!!!!) hosters) ************************************************************************************************************************************************************************ // Achtung: Bitte "DayZ - [LOCAL ID] (v1.7.2.5/BETA 96061)[3P:on CH:off]dayzmod.com" unter keinen Umstaenden aendern!!! // Servernamen bitte nach dem letzten "-" eintragen. // Attention: Please do not edit "DayZ - [LOCAL ID] (v1.7.2.5/BETA 96061)[3P:on CH:off]dayzmod.com" // But your Servername next to last "-" hostname = "DayZ - DE 3502 (v1.7.2.6/97019) [Veteran|3P:on|CH:off|[GMT +1]dayzmod.com - by s.w.e.d TS3:95.156.230.32:5472"; //Only change the "Hosted by xyz" text. // Passwort um Serveradmin zu werden. Eingeloggt einfach "#login <pass>" eingeben // Password to become server admin. When you're in Arma MP and connected to the server, type "#login pass" passwordAdmin = " REMOVED ;-) "; // Password to become server admin. When you're in Arma MP and connected to the server, type '#login xyz' // Nicht veraendern! Do not change! reportingIP = "arma2oapc.master.gamespy.com"; // Nicht veraendern! Do not change! logFile = "server_console.log"; // WELCOME MESSAGE ("message of the day") // It can be several lines, separated by comma // Empty messages "" will not be displayed at all but are only for increasing the interval // Willkommensnachricht // Ein Komma trennt jeweilige Zeile // "" Werden nicht gezeigt, werden nur benutzt um eine leere Zeile zuuellen motd[] = { "","","","","","","","", "","","","","","","","", ">Willkommen auf unserem Server", "", "Taeglicher Neustart um 04:00 Uhr (UTC +1)", "und um 17:00 Uhr (UTC +1)", "", ">Welcome to our Server", "", "Daily restart at 04:00 AM (UTC +1)", "and at 05:00 PM (UTC +1)", "","","", "Please feel free to use our Teamspeak 3", "95.156.230.32:5472", "95.156.230.32:5472", "##################", }; // Zeit zwischen jeder Nachricht (in Sekunden) bei neu eingeloggten Spielern // Time interval (in seconds) between each message motdInterval = 2; // JOINING RULES maxPlayers = 40; // Maximum amount of players. Civilians and watchers, beholder, bystanders and so on also count as player. kickDuplicate = 1; // Each ArmA version has its own ID. If kickDuplicate is set to 1, a player will be kicked when he joins a server where another player with the same ID is playing. verifySignatures = 2; // Verifies .pbos against .bisign files. Valid values 0 (disabled), 1 (prefer v2 sigs but accept v1 too) and 2 (only v2 sigs are allowed). equalModRequired = 0; // Outdated. If set to 1, player has to use exactly the same -mod= startup parameter as the server. requiredBuild = 96061; // Require clients joining to have at least build 12345 of game, preventing obsolete clients to connect // VOTING voteMissionPlayers = 1; // Tells the server how many people must connect so that it displays the mission selection screen. voteThreshold = 2; // 33% or more players need to vote for something, for example an admin or a new map, to become effective FriendlyTag = 0; EnemyTag = 0; // INGAME SETTINGS disableVoN = 0; // If set to 1, Voice over Net will not be available vonCodecQuality = 10; // Quality from 1 to 10 persistent = 1; // If 1, missions still run on even after the last player disconnected. timeStampFormat = "short"; // Set the timestamp format used on each report line in server-side RPT file. Possible values are "none" (default),"short","full". BattlEye = 1; // Server to use BattlEye system // SCRIPTING ISSUES onUserConnected = ""; // onUserDisconnected = ""; // doubleIdDetected = ""; // // SIGNATURE VERIFICATION onUnsignedData = "kick (_this select 0)"; // unsigned data detected onHackedData = "kick (_this select 0)"; //"ban (_this select 0)"; // tampering of the signature detected onDifferentData = ""; // data with a valid signature, but different version than the one present on server detected // MISSIONS CYCLE (see below) class Missions { class DayZ { template = dayz_12427.Chernarus; difficulty = "veteran"; // change this for other difficulty settings, regular, expert is valid }; }; ******************************************************************************************************************* I expected with this (below) settings set as they are , it would work but it doesn't // INGAME SETTINGS disableVoN = 0; // If set to 1, Voice over Net will not be available vonCodecQuality = 10; // Quality from 1 to 10 does anybody have a clue as to WHO WHAT WHERE? since im going crazy about trying to figure it out and going mental about the lack of support from www.Zap-Hosting.com boy are these folks there a bunch of unsupporting clueless b*stards. Tnx for reading all the way through dispite my rantings.... -
How to enable deathmessages and global chat?
msn4nerds@hotmail.com replied to msn4nerds@hotmail.com's topic in Mod Servers & Private Hives
Can you enlighten me further on where to find that. if I go to the easyconfig all i can acces is the server.cfg? Or am i looking wrong place? *edit* found it tx a milliondude* -
How do I play regular OA without dayz? (FIXED)
msn4nerds@hotmail.com replied to dakidmi's topic in DayZ Mod Troubleshooting
This was working for me like a charm....now after a week or so I have had internet troubles with my ISP and now it loads....gives me Main menu......and ARMA 2 OA has stopped working. I did not try dallas his method since Im not down with downgrading the betas... 'specially since it has worked for so long under the newest.... -
Can you guys see if you can get hold of a guid....? I think he has moved to one of my favorite Non hive servers. I had my doubts on him for a long time but reading this im sure he's not legit
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Too many sniper rifles
msn4nerds@hotmail.com replied to John Spectre's topic in DayZ Mod Suggestions
What a pussytalking thread this is all I hear is bohoo im to stupid to look beyond 300 meters ahead of me an plan acconrdingly meh......Ties ies tooh haaard pliese nearffffffffffffffffff God this is becomming pathectic. If you need to be somehwere were snipers are pitch a tent strip down to bare minimum and charge. If i were a dumbskull Id prolly parade into cherno dancing around showing everybody my new coyote backpack too whils polishing my crashed helicopter "Precious" weapons with just too little clips for it to fight someone off who eyeballs it..... Then sir(s) Id prolly cry like little bitches too....... untill then....grow a pair, drink more mountain dew ,and suck it up forest keep them leggs running... -
Guess some developers are too stupid to see the differance.......Anyhows humanity as it now sucks monkey balls. No point in being jiohny be bood people asume your bandit anyways and why shouldnt they, If a game mechanic tell you it is so most player sadly dont question that info and just open fire..... Good development guys good development....... :emptycan:
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Graphical Issues
msn4nerds@hotmail.com replied to MyGunGoesBooom's topic in DayZ Mod Troubleshooting
Always happens for me when going to Stary Sobor. When looking at the tents I ussually end up walking backwards to them which is doable but really annoying. Like mentioned earlier not ever experienced with the previous versions. -
How much would you pay?
msn4nerds@hotmail.com replied to imagelesskjc's topic in DayZ Mod General Discussion
Sometimes after heavy poundering you cannot come but to any other conclusion that. What you did was not verry nice nor needed. When above was written I was pissed off over real life issues and feasted my frustration the wrong way. So hereby "sorry for the short snappy remark" That said. IF! A DayzRetail will eventually be a reality AND! it's based on this Arma 2 engine or something of simular quality. €20-€30 euro=$24.62-$36.93 If the Arma 3 engine is used or something better then mentioned above......I guess more is due but without sounded like a total scrooge I guess €27,50-€45=$33,85-$55.39500 Provided that the product is polished under alpha and finetuning it over a significant (closed) beta period............... EpOorklep -
How much would you pay?
msn4nerds@hotmail.com replied to imagelesskjc's topic in DayZ Mod General Discussion
Already bought it in the form of ARMA II -,- why pay twice.....? -
Looking for a Dutch/English speaking group
msn4nerds@hotmail.com replied to SteelChip's topic in DayZ Mod General Discussion
Als je een beetje je mannetje kan staan mag je altijd met ons meelopen. Mijn maat en ik waren ,totdat de server waarop we speelden genuked werd door een hacker, Redlijk goed bezig met overleven in het bos met tentjes en survival gear. Ik was al dagen niet meer in een grote stad of ergens maar in de buurt van de kustlijn. Steamname SpazticFantastic k'hoor t wel -
Any dutch teams?
msn4nerds@hotmail.com replied to Xbgmegatron's topic in DayZ Mod General Discussion
Ik ben altijd op zoek naar nieuwe spelers om mee op stroop tocht te gaan, Er van uit gaande dat je jezelf een beetje stil kan houden terwijl we omringt zijn door zombies en of Super markt raids doen in sniper's maze. Teamspeak is ook geen probleem , Steam name : SpazticFantastic. K'hoor 't wel , L@ter