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harryzhe

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Everything posted by harryzhe

  1. harryzhe

    AKM Sneak peak close to being implemented

    psst http://puu.sh/7xyki
  2. harryzhe

    [SA]weapon poll

    EDIT: YOU CAN VOTE MORE THAN ONCE!!! The topic comes up all the time when playing SA. What direction do you think the standalone should go in? Personally id love to see a lot more low-end loot. Espescially shotguns and .22s, espescially low capacity handguns Basically anything that will bring players closer together before they start shooting. The closer you get, the more likely you are to be seen. And suddenly, shooting on sight might not be as appealing any more. Stealth and negotiation, or pure evasion, become viable options when point and click from 500 metres is ruled out. I also like the idea of weapons which dont use magazines. Not only are they easier to get up and running in a world where mags are collected, but they add tension. If you see someone with a mosin you cant know by looking at the mag if he's capable of shooting at you, like you can with the m4. I think more low end gear will also provide more choices to the player. Right now, seeing a weapon on the ground you will almost always pick it up. Seeing ammo, the same, almost always pick it up. Add more types, and suddenly we need to make a decision about which we want to use and which we leave behind. Other players might make this choice differently. Other players might be carrying ammo you need which they dont, the framework for trading is there. Not like now where every second person has an m4, so killing them will get you more m4 ammo reliably. Instead you cant know if they have what you want quite so easilly without talking to them. Apart from that, in real life these low-end weapons are just more common in general. it helps to make the experience more relatable.
  3. harryzhe

    [SA]weapon poll

    and that would be exactly the point. I don't actually want half the guns on this list to be in. It's meant to be a data collecting exercise, not a "who agrees with my choices" thing. As for your mention of the TDI vector, you are probably playing the wrong game if you want stuff like that. It fits more in arma 3.
  4. harryzhe

    [SA]weapon poll

    the chernarus defense force are fictitious, so what they use is up for speculation
  5. harryzhe

    world war z and zombie survival guide

    take a look at the books in game and you will notice they all have one thing in common: they are public domain zombie survival guide and world war z are not
  6. harryzhe

    [SA]weapon poll

    added remington 7615 and zipgun (shotgun) to list
  7. harryzhe

    [SA]weapon poll

    I was thinking maybe a sako finnwolf or similar would be appropriate semi automatic .22 (margolin, colt woodsman, ruger mk2) (10 votes [7.63%])
  8. harryzhe

    [SA]weapon poll

    i was reluctant to add that to the list because its very unlikely we would ever see it ingame. the VSS ammo is completely unique to the VSS, plus its unique magazines. It could not share with any other weapon and as you may remember from the mod, they dont like adding too many ammo types to the loot tables. besides that, for the reasons above it is an un-ideal survival gun.
  9. harryzhe

    [SA]weapon poll

    i am actually the author of the 357 model and no, i doubt that you will be able to fire it in single-action.
  10. harryzhe

    DayZ Development Twitter

    My my reckoning it's 15 or less. If there are more than that, i've not been exposed to them at all
  11. OHhh yeah would that be the pietta or the armi san marco reproduction? and why's it in chernarus? get real. If there was gonna be any old school revolver in cherno it'd be a nagant or a S&W russian model (the "other" best handgun ever made, except actual contemporaries said this, not a video game character) But all of these would use their own unique types of ammo and thus not make much sense in a ZA scenario... So i doubt anything like that will be added.
  12. This is true in america but not necessarilly in eastern europe. The problem with highly customised weapons in the game is that you would find multiple instances of them. Most sporterisations were not done in factories and were the loving work of enthusiasts. Encountering the same personally customised rifle more than once would be an immersion killer. these http://puu.sh/3j25V.jpg were a thing, but not common.
  13. harryzhe

    SA: 'No advanced weapons'

    This guy is on the money, apart from one thing. "top sniper" is a myth. IF the game is realistic, there will be a reason to use one rifle over another any time. Scarcity of ammo, weight, noise, ease of maintenance... If there existed a top sniper rifle IRL, how long do you imagine it would take before no other sniper rifles existed any more? They could keep 50cals in, but you'd have trouble finding enough ammo for them... and if they ever malfunctioned you'd be pretty fucked... and for the weight of one single round of bmg you could carry about 4x .308s... Which, with any well placed shot, would still be a "one shot kill" anyway. But yes, i totally agree that the gun choices should be based mostly on "feel" - For the same reason we have adidas shoes and blue jeans and hoodies and beanies and motorcycle helmets on most people, and tactical gear on only those who manage to find it... We should have civilian weapons and basic service arms of police and military be the most common. At the end of the day, which specific guns are picked wont influence actual gameplay much. It's about an aesthetic and creating a believable world. Otherwhise, why not include a matchlock arquebus or a dardick pistol? why not a gyrojet? a hotchkiss universal? they all exist right, so why not? Oh, and this is an important point too. Like this guy says, EVEN IF something is made very rare for "balance" - people will "bias" towards holding onto them and treasuring them and hoarding them in little camps.... so their scarcity will always be influenced artificially by players.
  14. harryzhe

    DayZ 1.7.4.4 Update

    you say that like everyone owes you for making a video with ridiculous excited fart and exertion noises, the text was the only informative thing for me. i'd say its more like taking a dump in someone's bed, then telling them they owe you for adding content to their bed
  15. harryzhe

    DayZ 1.7.4.4 Update

    the video didnt even show anything, why not just stick to the text? embarassing
  16. yah, its pretty easy to avoid leg-harmful objects if youre used to playing arma. But it would be cool to be able to safely climb up on rocks and things. When that's doable i think it would be cooler to have legs heal over time or something. Maybe if you run the time taken to heal could be increased, or you have a chance of falling over while running. In general its just stupid that a leg can be either broken or not broken. Itd be great if, as it healed, you could walk but with the risk of falling, then eventually walk fine with a risk of falling if you run, then walk completely fine. It should repair over time but maybe if you run it will take longer to heal, encouraging players with broken bones to "take it easy" for a while. and i agree, splint would make more sense. I dont really get the idea of morphine healing broken bones. Earlier on i thought maybe it's meant to be a dislocation and the morphine was to help get through relocating the bone.
  17. harryzhe

    Secondary Melee Weapons

    I don't get this concept at all. Why is "balance" a consideration here? "overpowered" against what? against zombies? zombies just respawn indefinitely, for a weapon to be OP against them it would need to kil many many zombies all at once or something. killing with 5-7 hits zombies could EASILLY result in you getting mauled, and these days even one hit from a zombie can knock you unconscious if youre not lucky. Why not even the playing field and make it either one hit kill, or POSSIBLE one hit kill/break legs/knockout, like zombie melee? that amount of hits is just crazy fantasy RPG crap. To be honest i'd love to see blunt clubbing weapons like bats and things specifically for knocking people out. You could send them unconscious and drag them around to places or steal things from their backpack. And as for starting gear... Imo starting gear being random would be awesome. Imagine getting some literally random assortment of stuff, representing "whatever your character could scrounge together at the time?" any kind of object, not necessarilly a weapon, for melee. A leg from a chair, a plank of wood, a garden hoe... Most melee should just kill very quickly, or it just becomes rolling dice against your enemy rather than skill or tactics. Balance in better ways which players can be aware of and exploit to their advantage. For example you could make a garden hoe have a longer reach but attack more slowly, or make a baseball bat not kill as reliably but more likely to cause status-effect type damage like broken legs or KO. Knives could "always" cause bleeding, kill in 2 or 3 hits, attack fast, but have almost no range.
  18. Find awesome gun, only have one magazine. save your progress give magazine to friend logout and log back in take magazine from friend save progress give 2 magazines to friend logout and log back in take 2 magazines from friend save progress give 4 magazines to friend Repeat ad infinitum Manual saving will just never, ever be a good idea. Ever. timed logout is the only way to do it. If we think it's not fair to make people wait, then have their bodies stay behind standing for 30 seconds. There's no reason to knock them out
  19. harryzhe

    Remove hide body option

    If there's a hacked weapon on a dead body i'll hide it every single time. Aside from that, if there's high tier guns in a town i intend to operate near, i will put them on a dead zombie and hide the zombie's body. I would kill a zombie just for this purpose. It's simple strategy - if you leave the gun there it could be turned against you.
  20. harryzhe

    Rimfire Weapons

    imo if this was added it would also be great to have meat ruined in animals if you use a cartridge which is overkill for them. The centrefire guns could cause chickens or rabbits to have no usable meat on them. and yeah, .22 is really quite quiet according to most combat manuals
  21. harryzhe

    Idea for planes Cessna 185 on floats

    i've always thought a cessna would feel way more civillian than a helo, and i like that
  22. harryzhe

    Remove high-end weapons

    i think pretty much all weapons should one hit kill/KO if you hit the body mass or the head. Arms or legs fine, you could survive that some. You have no idea how frustrating it can be if you develop enough skill to shoot someone when theyre running full speed from 600m and they respond by instantly logging out or running into cover with no reduced capability whatsoever, bandage up and log. It would make your experience safer to have less long range rifles sure, but i dont think the game needs to reward people who arent careful or observant in the game. However, most the 50cal rifles are bullshitted into the game by hackers or cheaters. The cool part is that they're pretty horrible at using them (protip: most hackers hack cause they can't do any good at the game otherwhise) and every time i've encountered one it was pretty easy to come out on top with the CZ. Just be careful and pay attention to your surroundings.
  23. You can bet this is gunna help you because it's written by someone who snipes people. You need to learn to evade detection. If you find yourself getting shot by people you cant see again and again, it's because you're not being careful. Don't expect the game to get any easier for you. Removing sniper rifles or making them more rare won't help. Dayz combat pits observations skills against eachother much more than it pits guns against eachother. Take away a sniper's rifle, and he'll move 400 metres closer and continue his work with whatever he can find. I'd love to put an end to the posts pleading to remove sniper rifles from the game (as unrealistic as my goal is), as if theyre some kind of omnipotent super laser which is extremely easy to use and have no place in the game. The tension of the game is heightened by them, because they force you to actually be careful and think through your approach. Besides this, theyre a common reality of not only military but civilian life. Do the m24s in dayz bother you? Guess what - it's a remington 700, which are easilly affordable and legal in pretty much every trading country on the planet. Don't bother playing the "unrealistic" angle because it's just empirically untrue. Some general tips you should follow to avoid being shot from great distances: The places with the best loot will always be watched by people who are bored of avoiding and killing zombies to get in and out with the gear - They'd rather you do it for them. Get binoculars (theyre common) if you dont have a scoped weapon to fight back with. Use the binoculars any time you hit a high-traffic area. Look all around to any place that gives a good overview of the town/airfield. Observe from outside and change position a few times to ensure you cover as much of the visible terrain as you can. It's very important to do this before you enter the town. Look at high ground. Look at unremarkable areas. Carefully scan every treeline for people hiding. Watch the streets of the town itself for some time. Look for zombies, listen for gunshots. Do this from outside the town as well. If there's zombies in a town you're well outside of, you can bet someone's in there. Snipers aren't the only thing you have to fear when looting. If you don't want confrontation with people, just watch a town you suspect has people in it. If you're worried about snipers watching, see if others are getting killed first. I cant even count the amount of times people continuously pour into one area of a major town despite a pile of dead bodies and reams of kill messages accompanied by 7.62 gunshots. When you feel safe to move into the town, use your best judgement to decide on the most likely angle a sniper might take watch. Put as much between you and that place as you can, to conceal your entry to the area. Cross open ground as quickly as you possibly can, and try not to aggro any zombies - they'll point right to you. When crossing open ground, "zig zag." This technique is taught in various military publications and it makes it very difficult for a sniper to hit you. Don't just sprint in one direction, because a skilled shooter can easilly lead your movement and compensate for it. The key is to make your movement unpredictable. Dart left and right irregularly, slow down and speed up at random. When you're on the move, always keep in mind the angles a potential sniper might observe from. If you need to expose yourself, try to take a route where you're backdropped by something with a noisy disruptive visual appearance. Moving in front of a line of bushes will disrupt your silhouette and make you less noticable than if you ran in front of a blank grey wall or a road.... Just don't go on the road if you can avoid it. To extend the previous point, remember that if you move into an elevated position, anyone below you will see you silhouetted against the sky. I cant stress this enough - The high ground is not safe in this world. Any miltiary manual will tell you the same thing. The reason people on rooves and towers and at the very top of hills get easilly picked off is because their silhouette creates so much contrast that they might as well be holding a light up on a dark night. This applies to moving along terrain in all circumstances as well. Hills give you a better view, but try to only ever half-ascend them to minimise your chances of being silhouetted. If you can, pick hills which are well wooded. Trees will help kill your silhouette as well. When you're in buildings, prone-crawl around the inside walls as close to the windows as you can. This is the trickiest spot for a sniper to hit you. If you're working with a crew, it can be beneficial to leave your backpack behind in the treeline, empty some inventory space, and travel into town while your crew overwatches and guards your shit. You won't be able to carry as much loot, but if you get shot you won't lose as much, and large backpacks have many times revealed to me the position of people who would otherwhise be hidden behind a low wall or similar. If youre lucky youll find another pack in town and be able to carry it out full of goods. If you have the firepower and the option, approach the town "through" the most likely sniper locations. For example, climb up the "other" side of a hill and come down on the side the snipers might be on. If you're careful and observant, you will get the drop on some shooters waiting to spot people in town. If you can close the distance to 300 or so metres, you should easilly be able to overcome them with assault rifles. But you'll need to have good general close-up combat skills to pull this off. Remember the concept of silhouetting - you'll most likely need to move slowly in prone so that quick glances shooters often make behind them wont reveal you, up the hill from them, silhouetted against the sky. If the place looks hectic - that is, if there's gunshots and dying and dead bodies and such in town... I'd advise steering clear of it until it cools down. You need to be able to spot this though. I guarantee you the most common mistake people make is just not noticing that people are getting shot in droves at the town they're looking to enter - their head is too focused on loot and not survival. I'm sure other members could add more detail and points to this, but it should be pretty comprehensive for a start.
  24. harryzhe

    suggestion to people whining about snipers

    Well i did say every "trading" country because the only reason i can think of that a country would not have civilian held remingtons or rifles of the exact same function and capability would be if they did not import them. Since it would take less time, i challenge you to list all the countries in which a remington 700 would be illegal. and i'm not american.
  25. harryzhe

    Lee Enfield/Mosin Nagant

    No actually, you're not so special that you get to make the same thread every other retard has made a thousand times without reading information on the issue beforehand. The enfield is already in arma, the mosin is not. Gameplay wise they fill the exact same role. The team would need new art and code specifically for the mosin to implement it, but they used what was available. The team could have access to ample content but in my experience they have no time to actually implement it when devoting so much effort to actually programming the game and its support
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