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harryzhe
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Everything posted by harryzhe
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reward yourself with a wank after each hour of survival. For most people, surviving is a goal in and of itself - considering the number of ways you can achieve it. oh btw, you might not have noticed, but the longer you stay alive, the more chance, statistically, you have of getting better loot.
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well, true. My hypothesis was only meant to be a working explanation for why m16s and things are common. It seems to bother people even though imo it would be more immersion breaking if available weapons were strictly regimented by "whatever i found in this country's part of the list on world.guns.ru" - which is what a lot of people seem to want.
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the one in game is a '66 "yellow boy" using the old henry/volcanic repeating arms style alloy reciever. It looks like brass but it's actually something they called "gunmetal" which was a different alloy. there is no winchester '33. The winchester line of weapons is based on the henry, which was from 1860, which was based on the volcanic repeater, an unsuccessful from shortly before that. The '66 is a .44-40 rifle. The winchester 1887 shotgun looked quite different overall.
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MERGED: Everything poop and pee
harryzhe replied to grandpa_smuckers's topic in DayZ Mod Suggestions
wait, this thread is for real? ive been trolled... i think? ...shit-rolled? -
a good point. the game rewards real brains. a skill system effecting ANYTHING related to conflict or evasion would allow people to be "lazy" and use less real knowledge. however, it would be ok to make the less simulated tasks more effiient, like car repair and cooking and medicine or eventually building.
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friend, dont be so quick to dismiss it. i pretty much agree with you at this point, but i dont think its impossible to work out something that fits. for starters the proposed skills are kind of silly anf tongue-in-cheek which doesnt really reflect the grittiness of the game. itd be KIND of neat if simply practising non combat skills got you better at them. like driving more might make your controls really gradually more sensitive, repairing could make you faster at it or capable of doing it with more common items... eating a "balanced diet" could have health benefits giving you a little more stamina and pain resistance... theres places you could go with it, as long as the skills dont touch anything to do with combat, stealth, observation or navigation. those things are already governed by the actual user's personal experience and dont need to be gauged in game. but just to be clear- for the moment i think its a bad idea. i just think its worth debating it out to be sure.
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hmm, alright... so what deters people from fighting over these "books?" if you managed to snag every one you encounter, you become omnipotent. if we disallow reading more than one book, its abstract and immersion breaking. as it is now, finding a gun when you already hve one leaves you with the utmost motivation to get it in your friend's hands unless he has something better for your intentions, and theres nothing weird or gamey about it. in your vision of the skill system, how do you implement it as something which doesnt encourage individualism? its meant to be a team building thing, mixing guys with different skills, but it would be disadvantageous to travel in a group then because you could otherwhise just stack the skills on yourself and become a lone superhuman. it would have the opposite effect to what you intend.
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oh, id never suggest not including european arms, i was just hypothesising on why it might be appropriate to leave western ones in.
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well idk, deciding to switch to another weapon is a massive change in my opinion, weapons are what dictates a lot of your capabilities. And it would benefit the group more when you're playing, yes. It's a double edged sword. While you're not online they might consider it a waste of an animal not to get the maximum possible yield from it. But I don't feel like you really answered my questions, What demand in the current game is this fulfilling? All i can get right now is that it would make certain players valuable to the group in different ways. That's great, but it's already a thing. The kit you have makes you useful in different ways. Before we found binoculars i would get called back to look through my CZ scope at distant things my teammates had spotted. It's unlikely you're going to find a map for everyone in the group, or a compass, or gps, or night vision, and you become reliant on eachother in that way - but it's even better, because there's no abstract book reading mechanic, and you can pass these abilities back and forth as an extra dimension to the tactics you can employ. Sometimes it's a good idea to store valuables in your backpack and leave them with your friends while you scope out an area. This isn't possible if you have some skill they've become reliant on which is innate to your character. The gear of any player really dictates their options and how valuable they are to the team and in what way. The important gear isn't easy to find... The "problem" seems to be already solved. Or is it some other need that this idea aims to fulfill?
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MERGED: Everything poop and pee
harryzhe replied to grandpa_smuckers's topic in DayZ Mod Suggestions
i hope in future builds we can see players smearing themselves in shit for camouflage, or just rolling around covered in shit and screaming to freak people out -
i'm not trying to tell your idea sucks or anything, but let's look at it objectively and with a scrutinising eye. Why is it that the skills and play styles of the actual players isnt enough on its own? I don't know how much of the game you've played, but everyone kind of works their own angle on it based on their strengths and preferences already. What is lacking in the current game, what void is there that needs to be filled with a skill system? Are our play styles and strengths not enough until the computer explicitly recognises them for us, based on chance findings of an item? Why can't we learn and feel our way through the world by actually experiencing it ourselves, rather than through an item and a gui?
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yeah, but for every example you can provide of a plagued small arm which ends up being ok, i can pick another example of one which gets cancelled. It's a bit up-in-the-air.. Aside from that the mood of the mod seems best carried by civilian type weapons, at least in my opinions and according to the thread, at least a few others. I'm happy to debate that though, i'm not gunna pretend it's fact. Cool posts though.
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MERGED: Everything poop and pee
harryzhe replied to grandpa_smuckers's topic in DayZ Mod Suggestions
marvellous - i love how much detail you've put into this, :D assuming you're not just having a laugh though, you could say it's sort of already implemented... A few times ive had to take a piss IRL at the risk of losing sight of my group or getting mauled while AFK ;) -
not a great way to open your very first post on the forum, but ok the listed weapons seem right. Skorpion is already in arma though. I've heard the infantry are complaining about the new bren though. We dont want to run the risk of a ghost recon situation where they add a ton of "near future" gun projects that end up getting scrapped :)
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awesome, youre maybe the first person on here who's responded to scrutiny in a positive way. I agree once weather is implemented indoors will be a good place, and now you've had to defend your idea it's becoming more refined and sounding good :D I think it will all boil down to exactly how weather works though. Right now theres nothing about being indoors that feels safe. Maybe "the elements" will change all that?
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how is it a safe base if it locks you into a small area surrounded with zeds? And what happens if you log out? Someone else sees a powered up, barricaded house... takes out their cz550, and just watches...
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Move DayZ to Take on Helicopter:Rearmed
harryzhe replied to Lady Kyrah's topic in DayZ Mod Suggestions
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a reply! and from the man himself. Shot you an email. I cant wait to talk it over.
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yup. Agreed with last two posts. That's whats so awesome about the game. The influence of the survivors. There's no greater force to answer to other than the realities of the environment.
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...or shoot in from outside? or do you mean something like a "force field?" Still, i dont see what demand in the game this would be satisfying, other than the demand to implement mmo mechanics just because theyre in other games.
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i support this - if i had a native grasp over any non-english language i'd offer to make translations. Regretfully i dont. But this thread deserves attention.
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i suspect the double guns would be do-able with some script. IF they can make every nth shot a tracer im sure they can delay every nth shot. I agree with the idea re: a kind of "bandolier" with maybe 20 rounds in it!
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it can be easy to miss i know, espescially when the bolt doesnt move. Im sure you can imagine it would look strange if the bolt ends up being animated :)