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oxysplatter

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Everything posted by oxysplatter

  1. oxysplatter

    action menu missing

    Date/Time:24/5/2012 16:30 gmt What happened:I ran steam file integrity check on arma 2 files to get rid of dodgy wire fencing graphic issue and when i re entered game I had lost my action menu Where you were:north of cherno? What you were doing:lying in the grass *Current installed version:1.5.8.4 *Server(s) you were on:virginia 09 *Your system specs: amd phenomx4 black edition 3.6ghz? 4g ram,win 7 x64, *Timeline of events before/after error:done steam cache check.entered game.no action menu.tried reinstall mod.tried rechecking cache.tried different server. notes:-action menu works on single player action menu works on vanilla arma multiplayer
  2. oxysplatter

    1.5.6 Barbed wire kits - Graphical Bug

    what about if Im using a non steam game? Does anyone have a fix for it?
  3. oxysplatter

    whistle/shout feature

    its also handy for finding your friends in the dark
  4. oxysplatter

    IF this was an actual game...

    Game purchase only or DLC Community servers Kickstarter
  5. Hey Me and my mates were playing for well over 2 hours earlier and now I have looged back in and im back where i started with the same gear I originally logged in with. Also notice people in chat saying theyre characters gear and position hasnt saved.is this a known issue and is there a fix due?
  6. oxysplatter

    Traps

    I like the idea. Me and a friend where talking bout this a few days ago Its not even unrealistic to find bear traps at farms
  7. oxysplatter

    Compressed day/night cycle?

    Find a server with good moonlight. Theres plenty in EU and US. Ive played on servers where the moonlight was almost as bright as day
  8. oxysplatter

    Server Response

    Also been trying for 2 hours. It is becoming unplayable unless you can stay up all night and play during the night
  9. oxysplatter

    character data not saving

    Ok sorry. I dont really know what more info I can give. I logged on earlier and had the same character from when I last logged off last night. I played for a few hours and got some extra gear and moved to a different location on the map. I have just logged back in now and still have the same character from last night.SO the stuff i had done earlier today and the new gear i got and new position hasnt been saved. Also more people in chat are saying the same thing. Even if i die i still respawn with last nights character. Its as though the characters arent updating on the main DB. Im sorry i dont really know how to describe the issue im trying best i can http://dayzmod.com/forum/showthread.php?tid=2264 sorry this has already been posted
  10. oxysplatter

    Looking for UK survivors.

    Holy shit broadsword your little group is quite popular ;p
  11. oxysplatter

    Idea ? Lights.

    Not just zombies. Bandits would most likely camp the generators sniping anyone who got near.
  12. oxysplatter

    Limited connection attemps per minute

    3 minutes is rather a long time. Maybe 30 seconds would work. If that is actually the cause of the problem though.Im not entirely sure
  13. oxysplatter

    An idea?

    I like the idea of taking a small house or village and using it as a base but not that it might turn the mod into more of a squad warfare thing and zombies only being an inconvenience. Player built trading posts and hubs would be good though
  14. Please dont implement all this kiddy COD, world of warcraft bullshit with factions and quests and fucking more apc, artillery and less zombie shit. This mod isnt about factions and quests. Give us more zombies,and not just more...tougher and smarter,and faster. Even since the new patch zeds arent scary. I can solo loot a whole town right now and not fire a single shot just by being sneaky. Give us more persistence...please. Ive seen power stations mentioned Great idea Let us power up the airfields or even just a generator and power up a house. Ive seen people ask about more crafting shit. Also a great idea It will give us something to do when we got some supplies. We could craft our own ammo n stuff spawn less food and water. Right now when we spawn we have 2 cans and full flask. Walk 1/2 km to nearest town,you could almost fill you bag with food and pepsi. Its too easy. If you look at supermarkets in cities you can see that they are empty buildings,as in no food left, yet go to some shack or shed in the middle of nowhere there is cans of beans just lying around. have supermarkets and the odd enterable house be the only places u can find food.Other than that you gonna have to hunt for it. Most of the players dont even know what happens when you run out of food or water,cos it barely ever happens. Survival is too easy still. P.S. thanks for the mod it is EPIC.
  15. oxysplatter

    zombie player detection

    +1 on this too. The state the mod is in atm makes it impossible to fire a shot.even when zeds are far from sight or even out of sight. My mate took a shot from a sniper from about 100m. As soon as he fired we got swarmed by about 15 zombies coming out of nowhere.It breaks the realism and thus the immersion. zombie speed could be determined by actual zombie speed. i.e. crawlers crawl,hoppers hop etc.
  16. oxysplatter

    THE GOLDEN SNITCH

    this must be a joke? I hope so
  17. oxysplatter

    Its still too easy(also factions and quests=NO

    Your right,it isnt my decision. But isnt the whole realism survival thing the only reason most of us play this mod?
  18. oxysplatter

    Its still too easy(also factions and quests=NO

    No place to find anything is unrealistic. Someone could die anywhere. In buildings it's more likely someone would hide something or just die for lack of supplies' date=' or kill themselves. Surely you're not assuming the "timeline" of the mod sees us as the first wave of survivors? Zombies atm outnumber people usually about 4:1 at the very least, so there's been a lot of dead people, plenty of which would have been attempting to survive and hoarding supplies and going into the same buildings you're going into when you find these things. And yeah, my point was that you could make ammo crafting a thing but you'd need to create an artificial demand for it by reducing the scavengable ammo supply. Also keep in mind that for ammo crafting to be feasible you'd need to find enough materials to craft ammo. This would mean powder, wadding, shot or bullets, etc. These things would realistically be in shorter supply than plain old ammo other survivors have hoarded. On top of this i think just maybe you might be underestimating how involved hand loading modern ammo is. You can't just cast lead bullets like in the old west....... well, you can, but it wouldnt be great. [/quote'] Cool. I see your point about us not being the first wave of survivors and that ammo is realistically hard to craft. But from my point of view(and I dont exactly know how things are in russia),but in the UK.guns are rare as hens teeth. People arent just all running round packing pistols and ammo. Perhaps your right though. Im probably thinking too much of how I would expect this situation to play out here and not where the game is actually based.
  19. oxysplatter

    depth and choice with weapons

    Love the idea of .22.
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