I'm not outright opposed to this idea but i question how much point there would be when scavenging ammo is fairly effective already. You'd have to purposefully nerf scavengable ammo to make room for a crafting feature- the crafting isnt addressing a need' date=' but creating one.[/quote'] so how about spawning less ammo? some of the places ammo can be found is unrealistic also. Maybe think about it for a while? We're clearly not mid-crisis or mid-collapse-of-society here. In a plausible scenario people would buy all the food up and store it in houses pretty fast' date=' if there was even the slightest sign of things going to shit. I mean people did this over the "millenium bug" ffs.[/quote'] So ok keep decent food spawns in houses and get rid of it from random sheds and shacks in the wild. I disagree. I don't think finding food in an urbanised or even semi urbanised area should be a huge deal. subject to opinion Wow just came to mind xd I tottally understand that' date='this isnt a post about what I want as much as what i think would be better for the mod to increase realism. I like the idea of of desalination and iodisation, possibly boiling at a campfire could work?