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oxysplatter

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Everything posted by oxysplatter

  1. oxysplatter

    THE GOLDEN SNITCH

    I think this would take away from the realism that this mod is based upon. Even if it is extremely rare.
  2. oxysplatter

    Its still too easy(also factions and quests=NO

    I'm not outright opposed to this idea but i question how much point there would be when scavenging ammo is fairly effective already. You'd have to purposefully nerf scavengable ammo to make room for a crafting feature- the crafting isnt addressing a need' date=' but creating one.[/quote'] so how about spawning less ammo? some of the places ammo can be found is unrealistic also. Maybe think about it for a while? We're clearly not mid-crisis or mid-collapse-of-society here. In a plausible scenario people would buy all the food up and store it in houses pretty fast' date=' if there was even the slightest sign of things going to shit. I mean people did this over the "millenium bug" ffs.[/quote'] So ok keep decent food spawns in houses and get rid of it from random sheds and shacks in the wild. I disagree. I don't think finding food in an urbanised or even semi urbanised area should be a huge deal. subject to opinion Wow just came to mind xd I tottally understand that' date='this isnt a post about what I want as much as what i think would be better for the mod to increase realism. I like the idea of of desalination and iodisation, possibly boiling at a campfire could work?
  3. oxysplatter

    Its still too easy(also factions and quests=NO

    I thought i had posted in suggestions,sorry Griff
  4. oxysplatter

    Keep Zed Number As-Is; Change Spawning Algorithm

    This is exactly what needs to happen. The zombie numbers right now are great but the respawn rate just breaks immersion. Its just unrealistic. change the respawn and you got this part pretty much nailed
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