Dear Survivors, we'd like to inform you that this forum will transition to read-only mode. From now on, it will serve exclusively as a platform for official announcements and changelogs.
For all community discussions, debates, and engagement, we encourage you to join us on our social media platforms:
Discord,
Twitter/X,
Facebook.
Thank you for being a valued part of our community. We look forward to connecting with you on our other channels!
I'm not outright opposed to this idea but i question how much point there would be when scavenging ammo is fairly effective already. You'd have to purposefully nerf scavengable ammo to make room for a crafting feature- the crafting isnt addressing a need' date=' but creating one.[/quote'] so how about spawning less ammo? some of the places ammo can be found is unrealistic also. Maybe think about it for a while? We're clearly not mid-crisis or mid-collapse-of-society here. In a plausible scenario people would buy all the food up and store it in houses pretty fast' date=' if there was even the slightest sign of things going to shit. I mean people did this over the "millenium bug" ffs.[/quote'] So ok keep decent food spawns in houses and get rid of it from random sheds and shacks in the wild. I disagree. I don't think finding food in an urbanised or even semi urbanised area should be a huge deal. subject to opinion Wow just came to mind xd I tottally understand that' date='this isnt a post about what I want as much as what i think would be better for the mod to increase realism. I like the idea of of desalination and iodisation, possibly boiling at a campfire could work?
This is exactly what needs to happen. The zombie numbers right now are great but the respawn rate just breaks immersion. Its just unrealistic. change the respawn and you got this part pretty much nailed