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Everything posted by Deetwo
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I've heard this may have something to do with the banned weapons. In which case, you may have had a weapon that is no longer allowed in the mod, so it just deleted the whole tent in retaliation. :/
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DayZ Mod - Please get Rid of duping-bugs
Deetwo replied to liquidmind's topic in DayZ Mod Suggestions
To be fair, you are posting this in a forum where the most likely people to read this would be other players and forum mods (who have nothing to do with the development side of the mod). Maybe you should bring this directly up to the development team github? -
How do backpacks work since the latest patch?
Deetwo replied to Leto (DayZ)'s topic in DayZ Mod General Discussion
Personally, I'm just going to chalk it up as a broken feature. As for the Czech packs, they do seem more rare as I have yet to find one. I sure hope it doesn't only spawn in military areas now. -
Maybe if it they made it as a log out option of some sort. So if you log out from such an option, you'll actually gain health based on how long you're logged out of the game.
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Zombies AI in 1.7.5.1 ... Not really smarter
Deetwo replied to _Anubis_ (DayZ)'s topic in DayZ Mod General Discussion
I've noticed this as well. Most zombies that I aggro seem to leave me alone as soon as I get pass the door way. -
I haven't noticed many people do it in-game (as well as played throughout the whole day of the patch release) and I can see why. I haven't tested it out on the amount of times you can do it in a row, but believe me you wouldn't want to. It's much too slow to get into the roll and there appears to be a bit of a recovery time as well. Honestly, I probably won't ever use it other than quickly vault over fences (it appears I need some practice as I end up combat rolling into the fence half the time :/ ) and maybe as a means to get behind cover 2 feet from me.
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DayZ Mod - Please get Rid of duping-bugs
Deetwo replied to liquidmind's topic in DayZ Mod Suggestions
Luckily things like this can easily be hot-fixed in for private hives. -
Recomend a good white listed private hive
Deetwo replied to richjones19772000's topic in DayZ Mod General Discussion
Same. One of the best admin teams I've seen. Not to mention they've got about 5 DayZ servers and I believe most of them were jam-packed today due to the patch. Hell, I believe they're getting a brand new server soon so there will be even more room to accommodate newcomers. -
Who Else Thinks 1.7.5.1 Pushes Annoyance and Survival Too Far?
Deetwo replied to Diz (DayZ)'s topic in DayZ Mod General Discussion
Honestly, if some players truly just want survival and PvP without the annoyance of buggy zombies, you're simply better off waiting for R4Z0R49 and ayan4m1's (creator of Bliss) new survival mod, which appears to be just that. This way, we can all stop arguing about something that probably won't be changed either way and both parties can still enjoy the game they were attracted to in the first place. -
Looks like the shorter, chubbier brother of the czech backpack.
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A message to the people who are mad about the patch
Deetwo replied to Xianyu's topic in DayZ Mod General Discussion
Zombies can communicate with each other now so even a pistol can attract a whole horde of zombies in the larger cities, which are also huge hotspots for pvp (hence the rather vocal uproar from pvpers). But honestly, pvpers should embrace this change, not condone it. They just need to get more creative in cities. Want to kill some guy across the street? Wait till he's inside and then sneak in to hatchet him down. Got a horde on your ass? Get a teammate to ghost-whisper towards them (direct voice chat attracts nearby zombies now) or even better, get the horde to chase after your enemies. Standalone appears to be along the same train of thought when it comes to survival, so players should learn to adapt or save themselves the disappointment now. Or they can try this mod when it comes out (a new arma mod by R4Z0R49 and co. that appears to be dayz without the zombies). -
Ah, thanks. Didn't know 2017 had that feature.
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If I recall correctly, the Origins devs were the ones that said they would implement that in.
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Can't View Epeen Monitor without Scroll Lock!!!
Deetwo replied to zachgibson22's topic in DayZ Mod General Discussion
It unfortunately does not. -
A message to the people who are mad about the patch
Deetwo replied to Xianyu's topic in DayZ Mod General Discussion
Well said Xianyu. Btw pro tip: Apparently, with the new patch, zombies will hear direct voice chat now. So get ready to ghost whisper zombies onto those trigger happy survivors. -
I believe Hoj0 is talking about this. Backpacks were supposed to gain weapon slots much like vehicles and tents this patch, but it doesn't appear to work. Perhaps, next patch? Unless it can be hot-fixed that is.
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1.7.5.1 Backpack-Weapon Slots, how to?
Deetwo replied to sudden2k's topic in DayZ Mod Troubleshooting
As far as I can tell, it's broken. Maybe next patch? -
I heard those bmrf guys needed a few more Admins.
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Namalsk: survival guide. [UPD3]
Deetwo replied to Gordon Axeman's topic in DayZ Mod General Discussion
OP, I think your post requires one last cheer of encouragement before new players can take on Namalsk: -
I've noticed a number of differences in terms of how the zombies behave in this game and in an effort to provide people with consistent identification of zombies (along with any information that may pertain to them), I have decided to create this guide. First let's start with the list of zombies (in order of least threatening to highest threat): Crawlers Hoppers Walkers (I'll point out the different types below.) Soldiers (This will also be broken down.) I'll be listing each zombie type's threat level, overall behavior and make note of any "special types". When I say "special type", I mean these are zombies that either look rather different from the rest of its respective type or they simply act more aggressively. For example, there is a walker that is rather aggressive and can be easily identified by its recognizable Russian hat (I believe it's called "Ushanka", someone please correct me if I'm wrong). Bear in mind all zombie types may sometimes act as expected, but at other times they seem to randomly increase in aggressiveness for no apparent reason. Therefore, your mileage may vary and this guide is my attempt to establish a baseline behavior for each zombie. Not to mention all zombies appear to have a chance to perform a "super attack" (Ivan types seem to perform this regularly), which will easily knock you out, greatly lower your health and on top of that shatter your legs. Thanks to BioHaze's suggestion, I have added a loot table for each zombie type. According to wiki (Can somebody find me the link to this?), zombies have about a 35% chance of loot, so sometimes you may get lucky (provided that you actually check the corpses of the zombies you kill). Update: Apparently, db.dayzwiki has a loot table for each zombie in the game so I'll simply link each zombie type back to their respective loot tables and only mention the more notable loot for each one. Please note I am unaware of how they obtain their data so the chances may not be accurate, but at the very least it'll provide a better sense of each respective zombie's loot table. Note 1 : I've forgotten there can be military types that may also be crawlers or hoppers as well so I'd like to clarify that here. Also, I am unsure if military versions of the crawlers and hoppers act any more aggressive than their civilian counterparts (I'd assume that would be the case). Note 2: "What Ive noticed, zeds are aggroing by sight.. So if you run behind them, they dont notice you by sight, only by hearing. And what comes to airfield zeds, they aggro easier since theres a concrete platform that makes you visible very long range... And if you sprint on that concrete, you're going to aggro half Chernarus on you." -XciD Civilian Crawlers Threat Level: Low Aggro Range: Very Short Overall Behavior: Generally speaking, these types will leave you alone as long as you remain out of their aggro ranges (probably something small like 1-3m). Loot: Will be updated (Not much though, they should share the same loot table as all civilian zombies). Special Crawlers: None that I'm aware of. Civilian Hoppers Threat Level: Low - Medium Aggro Range: Short to Medium Overall Behavior: These are also normally non-aggressive zombies. However, they have a much wider aggro range when compared with crawlers. Not to mention they are more susceptible to any noise you may make. Loot: Will be updated (Not much though, they should share the same loot table as all civilian zombies). Special Hoppers: None that I'm aware of. Civilian Walkers Threat Level: Low - High (due to how some special types may act) Aggro Range: Medium to Long (due to the behavior of the special types) Overall Behavior: This type is probably the most troubling (maybe even more so than the soldier types) due to the fact that their threat level can vary greatly. It can range from simple idled walking to being able to see you from 150m away even while you're crawling. Loot: Special note on the hunters; they have a chance to drop bear traps based on the new patch notes (I can't personally confirm this however). As noted by BioHaze you can find Canned Food, Soda Cans, rounds for common Weapons like Makarov PM or Lee Enfield or empty tin/soda cans and whiskey bottles. Here's a more complete list of each walker's loot table: Hunter, Priest and generic walker loot table. Special Walkers: "Ivan" (Russian hat), "The Mechanic", Priest, "Jamie(from MythBusters)", the Hunter, Doctor Military Crawlers Threat Level: Low Aggro Range: Very Short Overall Behavior: While these are military types, I haven't personally experienced much of a difference from its civilian counterpart. Loot: Will be updated (Not much though, they should share the same loot table as all military zombies). Special Crawlers: None that I'm aware of. Military Hoppers Threat Level: Low - Medium Aggro Range: Short to Medium Overall Behavior: Also should haven't much difference between its civilian counterpart. Loot: Will be updated (Not much though, they should share the same loot table as all military zombies). Special Hoppers: None that I'm aware of. Military Walkers Threat Level: Medium - High Aggro Range: Medium to Long Overall Behavior: Since these are mainly found on military buildings, it would make sense for such types to be the toughest out of all the zombie types. This would include higher aggro ranges as well as being highly aggressive. Also note that you can find Pilots from helicopter sites. Loot: As noted by BioHaze, you can find ammo for rare weapons. Also Pilots from helicopter sites supposedly drop night vision goggles, but I have not personally found that to be the case (db.dayzwiki seems to confirm my suspicions). Here's a more complete list of all military walker's loot table: Police man, Pilot, and soldiers. Special Soldiers: Police Officers, Pilot. Please note there are two main skins for military zombies, the regular unformed military zombie and its heavier counterpart. I will be keeping this post updated based on the community's interest and whether or not I've got the free time to update it. Also, if anyone wants to help contribute, please do reply back here and I'll add it to my post (you will be appropriately accredited of course). In fact, I'm currently trying to obtain screenshots for each zombie to provide easier identification. I also may add some things about the "special" types.
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Oh yeah, I knew I forgot something.
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Finally got around to adding more screenshots. I managed to get most of the harder ones.
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Start up a bar in cherno; trading booze for mountain dews?
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A lot more than one, unfortunately for me. As for the topic at hand....just look at the month of the year. The kids needed to call it quits at some point. Edit: Oh wait, there's college as well.....grown up kids?
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Looking for sexy woman to playing with
Deetwo replied to facet's topic in DayZ Mod General Discussion
I was about to call it a night....but no I just had to walk into the one thread with freaky pics galore.....