Forums Announcement
Read-Only Mode for Announcements & Changelogs
Dear Survivors, we'd like to inform you that this forum will transition to read-only mode. From now on, it will serve exclusively as a platform for official announcements and changelogs.
For all community discussions, debates, and engagement, we encourage you to join us on our social media platforms: Discord, Twitter/X, Facebook.
Thank you for being a valued part of our community. We look forward to connecting with you on our other channels!
Stay safe out there,
Your DayZ Team
[email protected]
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Everything posted by [email protected]
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CLICK HERE TO JOIN OUR IRC CHANNEL DayZ 'the wild west' and MINDLESS PvP solution Ive recently set up the new dayz server, I like to play games with people that share our communities interest, your know, nice folk like you and me. So I've adapted out teamspeak server to cater better for DayZ. Separate rooms for groups to join and call home. Its free to use and everyone is welcome, just dont act like a dick... Im happy and willing to create for you and your group a dedicated, passworded room within TS3 for you to use. Id like you feel that our TS3 and DayZ server is your home in the zombie apocalypse. So whats this got to do with PvP? Simples - I hope to be able to get 10 or 20 groups of 4,5, 6 peeps. This I hope wil create a new dynamic within DayZ. Groups will set up camps in areas, claim certain towns as their pissing ground. Members of each group can join a mutual channel to talk, make deals/truces and I ahev no doubt, they will eventually.... break them. I hope to see this lead to executions of rouge group members, trading, friendships, alliances and us all being human, war.PvP happens, but its the meaningless murders that bore, hunting noobs for a box of matches or a bandage or worse still, just another +1 murder in the debug box. We can reduce this by forming a 'super' group made up of many groups. Due to the rules set by the devs I cannot enforce anything, but that the beauty of it, your word is your bond in this game. But remember... Breaking your word within this super group could mean other groups banding together to hunt you and all your group down. It ALL up to you, join, play, meet, trade, (betray), profit???
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Hotfix Build 1.7.2.5 Rolling Update
[email protected] replied to rocket's topic in Mod Announcements & Info
dont use six launcher.updater It states this in the first post SixUpdater will only host the update once we have confirmed we are satisfied with the update -
If you guys don't have an M1014 in your camp, i'm not sure how i feel about you.
[email protected] replied to shreddedrocks's topic in DayZ Mod General Discussion
Arguing on the forums and internet is a bit like being a participant the special Olympics. Sure you may win the odd event but ultimately your still a spastic. inb4hitler. -
Looking for people to play with- On GMT preferably British?
[email protected] replied to Heartfire's topic in DayZ Mod General Discussion
see sig for info -
Full release - Map discussion
[email protected] replied to boxman80's topic in DayZ Mod General Discussion
Within the map it would be great to see a nod & wink towards the following locations that appear in various games and films about infectious diseases and zombies, Mercy Hospital from L4D Shopping mall from Living Dead Farm house, barn and surrounding area from Walking Dead Radio Station from Pontypool Theme park from Zombieland The Stadiums as hospitals and mass burrial sites like in Contagion The anmial testing centre from 12 Monkeys The hotel from Carriers The apartment from Rec Under ground facility from Andromedia Strain. The mansion from 28 Days Later The CDC camp from Blindness. The USS Intrepid from I Am Legend Easter eggs: The monkey from Outbreak. -
Attention: Rocket. Please review the DayZ server host rules.
[email protected] replied to Zoop's topic in Mod Servers & Private Hives
The ArmA Engine is built this way to allow the community to mod it, battleye does what it can but the fault lies in the way the game engine allows users open access for modding and run scripts etc. It a catch 22. You want mods and user created content but by coding your game engine to allow this is it opens it to abuse. Online gaming servers can only be kept free by active admins. Battleye, punkbuster etc are only a back up, a secondary service to a well administered server. If you cant be online much then trust your comminuty hand out the rcon to players you trust. Increase the chances that you'll have admin online and ingame and ban the hackers. As for this problem with the rules....pffffft. Ban them, its your money, your subscribed service paid for out your own pocket. Your right. People will troll you, try to get you blacklisted and if they succeed so be it, Do you think a server provider will refuse you another server and turn down business? Hardly NO ONE connects via IP. its all name based searching. You might lose a week or two, at worst a month of prepay but if you still feel like running a server just get another. New server instance ID and location number. Who within your community would search for the server by number anyway? It's the last (and only custom) bit of your server name that make it unique. e.g. mine is 'PC Format <3's Multiplay'. I couldn't give any less of a shit if I got trolled and got blacklisted. So what if our server changed from UK00 to UK10,001. Our community will play on, they will know what's gone down They know and trust me. Most suspected hackers get logged for me in IRC by players on the server. I then check scripts.txt etc and ban as I see fit. The core of the problem is the infectiveness of banning. GUID are spoofed, IP's changed, you cant keep them out. Most hackers have warez versions. The fact they are even playing online with a warez version is the problem as they have nothing to lose, no financial investment when they are eventually flagged and banned by battleye. So this leaves us with layers of additional DRM to combat legitimate game verification and that a whole other shit storm.... -
Attention: Rocket. Please review the DayZ server host rules.
[email protected] replied to Zoop's topic in Mod Servers & Private Hives
Only if they runs Guru's server, anti rockets just show as DayZ. Private databases are the way to go. This was a experiment after all, the conclusion of which is if you build it it will get trolled. -
Attention: Rocket. Please review the DayZ server host rules.
[email protected] replied to Zoop's topic in Mod Servers & Private Hives
what are the other 5% doing...? It more like 30% locked or passworded and of those I bet 90% are running private hives I run a private one too as well as a communty one. I only play on the prviate one now as we can set the rules, only play with invited people and we have a lot of fun. I'm all for a white list, those paying60 quid a month for what, a start/stop button... Ive banned a few peeps, not had one complaint. All pro-active bans too. I reckon the lack of complaints comes from them spoofing a GUID or IP. as Im sure the hackers come back as the names are similar, GhostGoat, MrGoatte, TheGoatBotherer etc.... -
What do you think about non-hive servers?
[email protected] replied to DeadManDan's topic in DayZ Mod General Discussion
'Have you asked permission?' or 'your stealingz hiz worx" Gallop back in on your high horse's once you've deleted your stolen MP3's and avi film collection. I hope the poster above me is correct and these private hives are getting some form of official backing. Part of the community clearly wants it. -
Private Servers okay ?
[email protected] replied to [email protected]'s topic in Mod Servers & Private Hives
Strong communities are forming around private servers with private hives, some even have rope play elements new rules such as no PvP zones, group bases (safe areas) etc. The players all agree to the rules and stick to what is allowed and what's not. With access to the private hive punishments can be given out to those that break these agreements. e.g. PvP in a restricted zone may earn you or one of your group a 'hand of god execution'. Sure, Its reliant on a honest admin and if you find one then that server thrives and you'll find the roleplay brings whole new depth to the DayZ experience. I would like to see this community version of dayz embraced by the devs before the whole experiment comes to a end. With admin's able to throw in server events, like forest fires, massive random hoards, plane crashes, wild dog attacks, and the the ability to reward and punish players. -
Cn somone suggest a dependable server?
[email protected] replied to Skoku's topic in Mod Servers & Private Hives
you can try ours, link in sig. If you need TS3, tap me up on IRC (gamesurge, #pcf) and I'll set up a private channel for you and your group. -
Users of igoogle and its custom home pages might want this Clanforge DayZ News gadget Ive knocked up using feedrinse. Click here to add to your homepage It only shows clanforge news that is relevant to Dayz, direct link to filtered RSS feed: http://www.feedrinse.com/services/rinse/?rinsedurl=4513a6860c3d13fee7f6962a95acc650
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Hacker tried to give everyone an M4A1 CCO SD on GB #00 - LONDON
[email protected] replied to ChewGhosts's topic in Mod Servers & Private Hives
I've requested some advise on this from some other server admins. My gut reaction would to be to dump it just to be safe. Will post up any response/advise I get from others. -
I've set up this channel to hopefully consolidate the DayZ server admins into a single place. Its to help admin's cut through the general chatter on the dayz channel and get support from other admins and also clients to report any problem to server admins. xxxxxxxxxxxxxxxxxxxt xxxxxxxxxxxxx or click here to join Please join and idle, channel should be registered in the next few hours. Once I get 15 idles I'll apply for spambot and start handing out ops to the IRC literate. EDIT : Links removed
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DayZ Server Admin's IRC channel
[email protected] replied to [email protected]'s topic in Mod Servers & Private Hives
OK channel nuked to avoid confusion. Lock it and sink it. -
DayZ Server Admin's IRC channel
[email protected] replied to [email protected]'s topic in Mod Servers & Private Hives
Its up to you guys on that channel, last thing I want to do is fracture information or resources. If you think its better closed then I'll close it. Should I publish the password here? -
DayZ Server Admin's IRC channel
[email protected] replied to [email protected]'s topic in Mod Servers & Private Hives
No I didnt, I did /list search and if you set your channel to hidden it wont appear. It was also password protected, hardly accessible to most users who just want a bit of help with a server config or such And your channel is for providers not server renters? How were we meant to find it, by random? -
DayZ Server Admin's IRC channel
[email protected] replied to [email protected]'s topic in Mod Servers & Private Hives
spamserv now activated