boomnet@blueyonder.co.uk
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Everything posted by boomnet@blueyonder.co.uk
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Free Android High Res Map App
boomnet@blueyonder.co.uk replied to boomnet@blueyonder.co.uk's topic in DayZ Mod General Discussion
Thanks for testing My map is the official BIS map converted into lots of small tiles. It shows symbols for hotels, hospitals etc not precise loot spawns, I haven't edited them in any way. Ive only added the 'black stars' to show the vehicle spawns I've found so far. -
Free Android High Res Map App
boomnet@blueyonder.co.uk replied to boomnet@blueyonder.co.uk's topic in DayZ Mod General Discussion
is that with the new version downloaded from appsgyser? version number = 1339446151 If so does this work: http://www.pc-forums.co.uk/dayz/map.html ( you can add it to your bookmarks) -
Free Android High Res Map App
boomnet@blueyonder.co.uk replied to boomnet@blueyonder.co.uk's topic in DayZ Mod General Discussion
Higher quality map( nearly twice the resolution) that I can also update on the fly with you having to re-download and update the app. UPDATE Google play doesnt update as quick as me. :( Please wait for versionCode: 1339446151 to appear on the market, its uploaded but can take up to a hour before it appears. In the meantime could someone test this: http://www.appsgeyser.com/192813 This is the new version thats currently sat in googles interwebs waiting to appear on the google play website. Ive tested on a HTC Desire S running android v.2.3.5 and its all tickety boo... Thanks -
Free Android High Res Map App
boomnet@blueyonder.co.uk replied to boomnet@blueyonder.co.uk's topic in DayZ Mod General Discussion
For some reason the version on google play messes up but its the same apk I have hosted here: http://www.appsgeyser.com/192813 Just downloaded it and tested on a HTC Desire S, works fine. I smell google ninjas... -
Chernarus Map Guide App for Android/iOS
boomnet@blueyonder.co.uk replied to leblackdragon's topic in New Player Discussion
looks better than my offline version, well done! my online map app version is linked in my sig, its a lot higher resolution, works in landscape and has vehicle spawns, unfortunately the original thread where I posted the app has been lost due to the forum hack and subsequent roll back to a old forum back up :( -
Major Update Pending: 1.7.0
boomnet@blueyonder.co.uk replied to rocket's topic in Mod Announcements & Info
n1 Any insider info on when AO 1.61 will be released? -
Im finding that during peak time its 50/50 that a page will load, I get the Cloudflare "website is offline" message. This is bogus as the website is online as a refresh proves. I used to use the service on my own forum but removed it after a string of complaints from the user base. It ended up causing more interruption than it gave in benefits. Each one of the add on's it offers can be easily implemented, stats can be done via google and as for security measured for code injection and anti hacking, well a updated BB software installation will be all you need and if the worst happens a forum can be restored easily from a daily/hourly cron task back up (you do back up dont you?!?) Blacklisting IPs can be done via your Cpanel or whatever you use. Also the speed boosts that cloudflare claims dont materialise on a forum, Im guessing the content is too dynamic. From switching over to a normal name server my page load times halfed. It was a zippier experience. Cludlfare did help reduce the bandwidth but not by much, most browsers cache stuff anyway and most users do not empty their cache everyday (maybe the habitual InterPr0n users do ;)) These are all based on my own personal experience, I'm not a internet website making ninja or even pretending to be one. Im just throwing it out there. TL/DR? So, anyone else getting the intermittent 'Offiline' cloudflare thing?
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make the crossbow 1 hit kill again for zombies
boomnet@blueyonder.co.uk replied to LeYuno (DayZ)'s topic in DayZ Mod Suggestions
Cant find it, can you post a link? -
There should be a map at every bus stop....
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hello
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What the optimal internet connection for dayZ mod? (to play it, not host)
boomnet@blueyonder.co.uk replied to yorsh (DayZ)'s topic in New Player Discussion
/Random stab in the dark (with a pinch of educate guesswork.) 30 to 40 kb/sec up 70 to 80 kb/sec down Nearly doable on dial up (56k) :O -
Why does this game punich you for going OFFLINE?!
boomnet@blueyonder.co.uk replied to zalman's topic in DayZ Mod General Discussion
I logged back in after a 4 day break and found that my character had traded most of his beans and ammo and wasted it, the rest he spent on hookers and cocaine. -
I made a little web page to help me ingame. Check it out.
boomnet@blueyonder.co.uk replied to wictro's topic in DayZ Mod General Discussion
+rep -
Post up a link to a song on youtube that you want played on DayZ radio. Keep it clean and decipherable , one video per post, no reason explanation needed just the video. Hopefully the Radio DJ will use this thread and play in order posted. I'll start on the next post below: Format to embed youtube is [video=youtube] ENTER youtube url here [/video]
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DayZRadio.com - Your best chance of survival. ( 5PM GMT / 10AM LA / 1PM NY )
boomnet@blueyonder.co.uk replied to ECH0's topic in DayZ Mod General Discussion
reports from all the servers will get messy quick Get a 50 slot server, name it dayzradio.com and have that as your focus. It will also server as a advert, peeps in steam will be able to connect using the in game browser and listen to streams while playing. -
New Arma2:OA Beta Patch 93030 :-)
boomnet@blueyonder.co.uk replied to MrBlue21's topic in DayZ Mod General Discussion
Fixed: LOD blending not working reliably Does this mean.... NO. MORE. TEXTURE. POPPING.!!! Please confirm is yes I'll jizz me jeans. -
DayZ radio - Song requests
boomnet@blueyonder.co.uk replied to boomnet@blueyonder.co.uk's topic in DayZ Mod General Discussion
dayzradio.com is a different sation to the one stickied....but both can use this thread. ONLY POST EMBEDDED VIDEOS Please keep this thread clean and clutter free. no chat. Each station has a thread for discussion etc. Keep this easy to view and it will aid the DJ's Thanks -
DayZRadio.com - Your best chance of survival. ( 5PM GMT / 10AM LA / 1PM NY )
boomnet@blueyonder.co.uk replied to ECH0's topic in DayZ Mod General Discussion
So will it be done in character as if your a survivor in Chernarus? I was just talking to my bro about doing something like this but as a pod cast, he then came up with the idea that in game the only way you can globally broacts in game with the VoIP is from green mountain. It would mean that wars would break out for control of the radio tower and those that control the radio tower control the information.... -
DayZRadio.com - Your best chance of survival. ( 5PM GMT / 10AM LA / 1PM NY )
boomnet@blueyonder.co.uk replied to ECH0's topic in DayZ Mod General Discussion
is this another radio staion or are you one and the same as the original one that has been stickied? -
Dayz theme tune?
boomnet@blueyonder.co.uk replied to musicrab's topic in DayZ Mod General Discussion
http://ghosts.nin.com/main/player -
21 pontoon would be easier to code maybe? Scissor, paper, stone with animations would be good too. ....oh and a Harmonica
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I've finally done it.
boomnet@blueyonder.co.uk replied to Manveer's topic in DayZ Mod General Discussion
If I turn bandit, will I lose my beard? -
DayZ - Bush fire near Chernogorsk
boomnet@blueyonder.co.uk replied to SlyJesse's topic in DayZ Mod Gallery
its a ARMA 2 bug -
Things I'd Need in Retail
boomnet@blueyonder.co.uk replied to ytman18@gmail.com's topic in DayZ Mod General Discussion
I hope they just fix the stability and nail the backend servers and then walk away. I like the simplicity it has now. A few tweaks/additions would be good ( as in my list on my sig) but other than that I'd say leave it be. -
Six Launcher - Easy Install/Update, Find/Join DayZ servers, worldwide network
boomnet@blueyonder.co.uk replied to sickboy's topic in DayZ Mod Troubleshooting
how does the auto queue work? Does it have player search/buddy list? (NOTE : please edit/shorten title of thread, its borks the quick reply as when it adds the 'RE:' the subject becomes too long)