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Grodenn
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Everything posted by Grodenn
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Standalone Suggestion: Infected Players
Grodenn replied to MrTombadil's topic in DayZ Mod Suggestions
Obviously because he never did. OT: As many other ppl have said the zombies are not dead they are infected, and as far as I remember rocket have pretty much confirmed that this will never happen. -
Inventory UI concept design v2.1 (window based)
Grodenn replied to joeyslucky22's topic in DayZ Mod Suggestions
This is pretty damn cool stuff, but it does feel a bit cluttered. Now I didn't read all text (so shiny pics! :) ) but wouldn't a highlight system be rather nice to have? Highlight as in if you click on an item it will highlight the boxes where you can put it. That would make it more user friendly, but I really like this concept though I think it needs some polishing ;). -
Right you do know that even your own country employs female _SOLDIERS_ right (which was a right introduced in the 1980s)? OT: Well I think the main reason why servers disable female chars is because they are bugged (can't wear cammo / ghillie suites)
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Yes that is true how ever I cannot confirm which settings in particular that is affected by this or which settings you should use to get best performance.
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Devblog update: Where is the Standalone?
Grodenn replied to rocket's topic in Mod Announcements & Info
Idd like the light system in arma 3 ( ) would be awesome if they could add this into the game. -
Well the problem is that people that want to play on FP servers tend to want a more hardcore experience, which means that they will never join a server that isn't nearly full already. But the FP servers lack people so hardcore players wont join because the server lacks people and it all goes around in a circle again... Personally I wouldn't join a server that has less than 35+ players on and preferably 50+ total spots. On top of that the server NEEDS to have a good ping (20-30 max), and when you filter for these type of servers you will almost never ever see a FP server. How ever I think OP got some interesting ideas on how to make a compromise, because I really couldn't care less if people are running around in 3dpv if they do not actually get an advantage for doing so.
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Add to your ban list NOW hacker marketing hacks on our server
Grodenn replied to NonovUrbizniz (DayZ)'s topic in Mod Servers & Private Hives
Haha damn giving out their IP is rather harsh, apparently he lives in USA, Florida in the city West Palm Beach. Well I hope he wont be able to use that account anymore global ban the fucker! -
Devblog update: Where is the Standalone?
Grodenn replied to rocket's topic in Mod Announcements & Info
Haha ofc not, but that wasn't the point though ;). Sure the snipers could be more realistic/authentic, something really cool to add would be bullets affected by wind. But I think way to many people are crying about sniper rifles. If you dont want to get shot by a sniper don't bloody rush in an open field (specially if its near electro / cherno), this is mostly a l2p issue tbh. How ever what I can agree with is that the high tire military weapons are a bit to common atm (mostly due to duping). -
Devblog update: Where is the Standalone?
Grodenn replied to rocket's topic in Mod Announcements & Info
Just gonna leave you this short video, Your point is invalid! -
Quote from rocket: "The key thing for me and the future of DayZ the game is that early on, I made the decision that it would follow a Minecraft model. I think that for all of the criticism that Notch gets he's really done something quite visionary by saying that he's going to let the users invest in this idea by buying-in early and then not being afraid to experiment with iterative development. So, I would see DayZ releasing at around the 15 EUR mark, which would be much lower than any potential competitor could do it, let alone with the feature set that we're planning." Source: http://www.eurogamer...cket-man-rising [Posted 21 august 2012.] For some reason some people like to think it was in dollars but rocket always said EURO, and ontop on that "around 15 euro". 18 euro would be within that range so basically Rocket is still being true to he's initial information. Personally I hope there will be some expensive package so I can throw some more money at this game! I would starve for a month if I had too, this game with Rocket behind it deserves every cent.
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Devblog update: Where is the Standalone?
Grodenn replied to rocket's topic in Mod Announcements & Info
Because bowing down to censorship is so much better? This type of shit should NEVER be a reason why not to do what you want too... It wouldn't be the game that was wrong but the law in countries that apply censorship on media (what ever the form it may be). -
Love you for doing this Griff and mods BUT please turnoff dem shit sounds in TS next time you do something like this, (and can I be so bold to say you should get a better mic :) ), anyway thanks for the video lots of very interesting info!
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Devblog update: Where is the Standalone?
Grodenn replied to rocket's topic in Mod Announcements & Info
idd!! though I really should get some sleep not watching over an hours worth on dayz info (but damit I don't care!), GIEF NAOWS! :D -
Devblog update: Where is the Standalone?
Grodenn replied to rocket's topic in Mod Announcements & Info
Haha it would be indeed, how ever he was alive when both iphone and ipad was released to the market (two heavily locked down products), also forgot to mention all ridiculous lawsuits they are involved in. Not sure how involved the guy was in them but he must have been at some level anyway... -
Devblog update: Where is the Standalone?
Grodenn replied to rocket's topic in Mod Announcements & Info
A moneygrabbing whore who locks down the products to earn even more money and apply censorship against user generated content (apps in this case) to yet again cash in even more, I would say that rocket is quite the opposite to this... -
Devblog update: Where is the Standalone?
Grodenn replied to rocket's topic in Mod Announcements & Info
Actually Arma 2 is still on sale for a few more days ;) Edit: Just check sry it's not I guess it just was a 24h thing -
Devblog update: Where is the Standalone?
Grodenn replied to rocket's topic in Mod Announcements & Info
haha i'd say he is already of making he's next scam, why bother with something you got money for right? What a joke that guy is.... -
Devblog update: Where is the Standalone?
Grodenn replied to rocket's topic in Mod Announcements & Info
Please we live in 2012 (oh shit I mean 2013*) so we don't need that anymore, you never got food out of a can have you? Either google "tin can" and look at the pictures or just look at this image if you are lazy, http://containersquantitiesandmoney.blog.com/files/2009/06/tin-can1.jpg Oh and I'm so freaking hyped now! :) can't wait for the SA to come, it is already at a higher level than I expected initially for the release. -
first one shouldnt be to hard to implement considering it is a feature in the upcoming arma 3 and theoretically they could take some code from that. But really every single point here you are suggesting have been suggested who knows many times before, bascially search the forum before posting :). Edit: Oh and get some keyboard with media buttons and you dont have to tabdown, simple and easy solution.
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A not-announcement announcement for the forums!
Grodenn replied to rocket's topic in Mod Announcements & Info
Indeed, you gotta give him credit for the experience he has as a con artist. Not only did he managed to get a free ride on an awesome concept and cash in on it but he also left a trail of shit behind him destroying the path for all other legit games. Sadly this whole Warz bullshit will and have caused delays for Dayz, I mean Rocket can't possibly release the game with pretty much the same gameplay as the mod (which was the plan from the beginning) and call it a "foundation release". Mr. Cuntov have already contaminated the entire term and the way to do business so I wouldn't be surprised if we get Dayz SA in 2-3 months (atleast) instead of an earlier release, and frankly that would be the right move at this point. Rocket you have the community behind you! Take your time and make this right even if most of us want the game asap I think the best thing in the long run is a slightly more polished product at release. Oh and thanks for the update, I hope you managed to get some rest during the holidays :). -
Standalone Feature: Allow us to put bikes on the back of vehicles.
Grodenn replied to dollada06 (DayZ)'s topic in DayZ Mod Suggestions
You realise you can't actually tow a car that has no driver in it? (unless you are using some truck to put it on but that's not really towing). -
http://www.scientificamerican.com/article.cfm?id=fungus-makes-zombie-ants I rest my case.. Okay fair enough not exactly a zombie human but it does have some similarities and it does exist in real life! So zombies are slightly more plausible than other make belief creatures.
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Gore/blood in standalone DayZ + ears ringing after heavy gunfire
Grodenn replied to KetchupOnTheDog's topic in DayZ Mod Suggestions
Yes please, beans too you sir! To all people complaining about the censoring, you are all looking at it in the wrong way. It's not the game that has to change it is the freaking retarded laws that practise censorship that needs to be changed. The worst thing that can happen is an artist applying self censorship to he's own work. -
Wow you obviously have NO IDEA what happens in a collision at 30 km/h is A LOT and would make any car get some serious damage to it even if it is with a lighter object, like a human body.
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Feasible way to tenfold the map size and server capacity
Grodenn posted a topic in DayZ Mod Suggestions
I think we all would love bigger maps with more players on them and the ultimate goal would be an Eve like server that everyone is playing on, so this got me thinking. How could this be done, and is it even possible for dayz? Potentially I got a brilliant idea :P but I'm unsure if it actually would work or if it is possible to do. So if anyone thinks it wouldn't I would love to hear why :) or better yet any other way to solve it. This is kinda a big wall of text so I wrote a very short TL;DR at the end for you lazy people ;). The idea Anyway I used to play alot of World of Warcraft (a shame to admit on these forums haha), and they have been using a technology that Blizzard is calling "phasing" for quite some time now. This isn't something very usable in of it self for dayz but I believe the same tech is used in a new featured launched with the latest WoW xpack. This feature allows player from different realms to invite each other to a party and all of a sudden they are playing together on the same server. Now that is amazing and if I remember correctly this is done without any loading screens for the players. I'm not 100% sure how this works but I think that 2 clients that are connected to 2 different servers are then automatically transferred to the same (physical) server. Now I am assuming this is the case (and I really really hope it is :) ) but if it is this type of tech could be used within dayz to create sick magic! How you might ask? Well first it should be used in a slightly different way, instead of 2 different servers running the exact same map transferring one client to another server by an initialization from the user it should work like this. Imagine the map Chernarus running on a specific server (a physical computer), let's call it "Server A" and then you have another server, "Server B" running let's say the map Namalsk. What if you connected one of the borders on the 2 maps (water border in this case) and using this "phasing" tech to transfer a player from Server A to Server B when entering a specific area around this border. So if you would be watching a player entering this area you would see that character fade away (disappear) if you are on Server A. If you are on Server B on the other hand you would see the character appear in the same area but now on the map Namalsk. This would basically mean you could move between maps with the same character on the same GAME server (which in this case is using 2 physical servers), basically having the potential to double the map size and player count .Let's not just stop there if this would work it also means that i can be applied to the Land side borders where you could create a continuation of Chernarus. A map that continues the landscape of your well known zombie infested world :). It would feel like the same map when playing on it but technically it would be several different maps running on several different server rigs. You would literally be able to create how ever big zombie universe you want (yeah I do realize that would require sick amount of work) and you could have every single player on the same game server running how ever many extensions of the map you want (or are able to create). This could potentially create some problems if a lot of players decided to stay on the same "map" which is running on 1 server. But this could be solved by dividing every single map into grid system like you can see on the in game map (I use this as an example). Every piece in this grid should be able to run on a 3:d physical server if needed, basically transferring some on the load from the first one. This system should be dynamic and fully automatic and only be enabled if one particular Server reaches a threshold for it's capacity. I think that the borders between the "maps" should have limited light of sight, ie be located inside forests, on mountains, far out in the water so it is not visible from land etc. This would limit the amount of weird situations where you are spotting or sniping people and they just disappear in front of you. It also means you need to be rather close to spot people appearing on the new map. These things will still happen from time to time but I think it is a price that is acceptable to pay for this type of feature. Impact on game play I think that something like this would have a insane impact of how the game is played. You could potentially have something we could call "Starter zones" that is a safer place to be at. Freshly spawned people start here and the zone (lets say the entire current map of Chernarus) have a limit on how good the loot is that drops. Maybe you are never going to find military graded weapons here, you won't find choppers etc. How ever I'm not in ANYWAY saying that this is a zone that should be SAFE as in you wont get killed or people with better get can't enter. No it should be as it is now just that this particular zone is the only one you spawn in and it doesn't have that great loot. This would mean that if you want good gear etc you will have to move away from the starter zone spreading people over the map(s) and have less really geared bandits around bambies :) (by their on choosing). Another thing that would be cool is having different items only spawning in specific locations (parts of the entire world), for example very high end medical stuff, weapons/ammo, vehicle / vehicle parts, base building materials etc. Stuff with so low spawn rate that you are just not really going to find just that thing you actually want. So the reality would be that some groups / people would end up with more special medical stuff than special weapons for example. What are you going to do if you want a cool weapon but you only get the cool medical stuff (or the other way around). Well either you run about to the places that drop what you want, though the chances of you getting what you want is slim to none. You could also try to find someone with the item you want and kill them for it. How ever I think that the absolutely best way would be to find someone, for example on the forums but preferably in game (like a trading post created by players!), that has what you want and trade with them. I think a map like this would create very very interesting player interactions everything from trading to outright wars between 'clans' for territory :). Building it Would it be possible? From my point of view it should technically be possible, how ever I can't say for sure. But if it is the biggest problem after creating the system for it is making the map(s) to run on a server like this. It would take a lot of time and be a pretty expensive task to complete. Rocket have been talking about making new maps in the future that they might charge a price for (he wasn't the biggest fan of this but thought it was better than selling hats:P), this could be a way of financing the whole thing. You pay a sum to access a new area that has been created, this has some negative impacts ofc but personally I would be fine with it. Another way would be to have a subscription based system (as in pay for game time). There could also be community created maps/areas. I'm really not sure which would be the best way to do it but if it is technically possible I think that this game could reach an entire new level on delivering an freaking awesome experience. TL;DR I'm suggesting a system where you can merge 2 maps that is running on 2 different physical servers and let players "phase" in and out between them at specific locations on the map (the borders between them). As an example take the current map of Chernarus and place the map Namalsk at the border with water. A player that is currently on Chernarus would be able to go into this location between the maps and change server. Basically going from server A to B and from map Chernarus to Namalsk on the same GAME server and character and without a loading screen. Letting any one server run double the amount of players / map size or potentially even an Eve sized universe of zombie frenzy :). This will create really cool new player interactions and experiences bringing the game to a new level. The biggest problem would be creating the actual map(s) if this thing is possible (which I'm not sure it is). I would love to have some input on this idea, do you think it is actually possible to do? Maybe you got a better solution or maybe an improvement!