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Grodenn

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Everything posted by Grodenn

  1. I think we all would love bigger maps with more players on them and the ultimate goal would be an Eve like server that everyone is playing on, so this got me thinking. How could this be done, and is it even possible for dayz? Potentially I got a brilliant idea :P but I'm unsure if it actually would work or if it is possible to do. So if anyone thinks it wouldn't I would love to hear why :) or better yet any other way to solve it. This is kinda a big wall of text so I wrote a very short TL;DR at the end for you lazy people ;). The idea Anyway I used to play alot of World of Warcraft (a shame to admit on these forums haha), and they have been using a technology that Blizzard is calling "phasing" for quite some time now. This isn't something very usable in of it self for dayz but I believe the same tech is used in a new featured launched with the latest WoW xpack. This feature allows player from different realms to invite each other to a party and all of a sudden they are playing together on the same server. Now that is amazing and if I remember correctly this is done without any loading screens for the players. I'm not 100% sure how this works but I think that 2 clients that are connected to 2 different servers are then automatically transferred to the same (physical) server. Now I am assuming this is the case (and I really really hope it is :) ) but if it is this type of tech could be used within dayz to create sick magic! How you might ask? Well first it should be used in a slightly different way, instead of 2 different servers running the exact same map transferring one client to another server by an initialization from the user it should work like this. Imagine the map Chernarus running on a specific server (a physical computer), let's call it "Server A" and then you have another server, "Server B" running let's say the map Namalsk. What if you connected one of the borders on the 2 maps (water border in this case) and using this "phasing" tech to transfer a player from Server A to Server B when entering a specific area around this border. So if you would be watching a player entering this area you would see that character fade away (disappear) if you are on Server A. If you are on Server B on the other hand you would see the character appear in the same area but now on the map Namalsk. This would basically mean you could move between maps with the same character on the same GAME server (which in this case is using 2 physical servers), basically having the potential to double the map size and player count .Let's not just stop there if this would work it also means that i can be applied to the Land side borders where you could create a continuation of Chernarus. A map that continues the landscape of your well known zombie infested world :). It would feel like the same map when playing on it but technically it would be several different maps running on several different server rigs. You would literally be able to create how ever big zombie universe you want (yeah I do realize that would require sick amount of work) and you could have every single player on the same game server running how ever many extensions of the map you want (or are able to create). This could potentially create some problems if a lot of players decided to stay on the same "map" which is running on 1 server. But this could be solved by dividing every single map into grid system like you can see on the in game map (I use this as an example). Every piece in this grid should be able to run on a 3:d physical server if needed, basically transferring some on the load from the first one. This system should be dynamic and fully automatic and only be enabled if one particular Server reaches a threshold for it's capacity. I think that the borders between the "maps" should have limited light of sight, ie be located inside forests, on mountains, far out in the water so it is not visible from land etc. This would limit the amount of weird situations where you are spotting or sniping people and they just disappear in front of you. It also means you need to be rather close to spot people appearing on the new map. These things will still happen from time to time but I think it is a price that is acceptable to pay for this type of feature. Impact on game play I think that something like this would have a insane impact of how the game is played. You could potentially have something we could call "Starter zones" that is a safer place to be at. Freshly spawned people start here and the zone (lets say the entire current map of Chernarus) have a limit on how good the loot is that drops. Maybe you are never going to find military graded weapons here, you won't find choppers etc. How ever I'm not in ANYWAY saying that this is a zone that should be SAFE as in you wont get killed or people with better get can't enter. No it should be as it is now just that this particular zone is the only one you spawn in and it doesn't have that great loot. This would mean that if you want good gear etc you will have to move away from the starter zone spreading people over the map(s) and have less really geared bandits around bambies :) (by their on choosing). Another thing that would be cool is having different items only spawning in specific locations (parts of the entire world), for example very high end medical stuff, weapons/ammo, vehicle / vehicle parts, base building materials etc. Stuff with so low spawn rate that you are just not really going to find just that thing you actually want. So the reality would be that some groups / people would end up with more special medical stuff than special weapons for example. What are you going to do if you want a cool weapon but you only get the cool medical stuff (or the other way around). Well either you run about to the places that drop what you want, though the chances of you getting what you want is slim to none. You could also try to find someone with the item you want and kill them for it. How ever I think that the absolutely best way would be to find someone, for example on the forums but preferably in game (like a trading post created by players!), that has what you want and trade with them. I think a map like this would create very very interesting player interactions everything from trading to outright wars between 'clans' for territory :). Building it Would it be possible? From my point of view it should technically be possible, how ever I can't say for sure. But if it is the biggest problem after creating the system for it is making the map(s) to run on a server like this. It would take a lot of time and be a pretty expensive task to complete. Rocket have been talking about making new maps in the future that they might charge a price for (he wasn't the biggest fan of this but thought it was better than selling hats:P), this could be a way of financing the whole thing. You pay a sum to access a new area that has been created, this has some negative impacts ofc but personally I would be fine with it. Another way would be to have a subscription based system (as in pay for game time). There could also be community created maps/areas. I'm really not sure which would be the best way to do it but if it is technically possible I think that this game could reach an entire new level on delivering an freaking awesome experience. TL;DR I'm suggesting a system where you can merge 2 maps that is running on 2 different physical servers and let players "phase" in and out between them at specific locations on the map (the borders between them). As an example take the current map of Chernarus and place the map Namalsk at the border with water. A player that is currently on Chernarus would be able to go into this location between the maps and change server. Basically going from server A to B and from map Chernarus to Namalsk on the same GAME server and character and without a loading screen. Letting any one server run double the amount of players / map size or potentially even an Eve sized universe of zombie frenzy :). This will create really cool new player interactions and experiences bringing the game to a new level. The biggest problem would be creating the actual map(s) if this thing is possible (which I'm not sure it is). I would love to have some input on this idea, do you think it is actually possible to do? Maybe you got a better solution or maybe an improvement!
  2. Actually I believe they won't despawn in SA anymore because the server will handle the zombies instead of the client
  3. Well even if that is the case it should be possible to change the design so it would be possible, shouldn't? As for max players yes technically that is true but if NWAF was on one server and Electro on another and together they have 100 people on them (same game world) does it actually matter that they are running around on different machines(read: servers)? The feel will be the exact same as if they where on the same. The difference is that you are not as limited by the performance potential if you are running several servers, ie higher player/zombie count in a larger area.
  4. Would make sense but you gotta think about the impact of a system like that, this would simply mean that people (in a grp) would start shooting near each other (to get into combat) so they can move faster and for a longer time :P.
  5. Grodenn

    DayZ- Blood Types

    This idea is great but I really don't think you should be told what blood type you are. You should do some in game test to find out :) that would be awesome and would create some new exiting challenges.
  6. Well by "manually" I do mean the workarounds and yes I know that the settings inside steam are very new :) just saying they actually exist.
  7. You are wrong you have been able to change it manually for every game for ages, and now adays there is an option inside steam to place specific anr/or new games in different folders / hdd's
  8. Grodenn

    Extreme FPS problems

    Try not to run everything on the lowest setting if Im not misstaken this forces all calculations on to the CPU which means your CPU needs to work really hard while the GPU does nothing. So putting some settings a bit higher will actually give you better fps. I can't remember which settings you should change I recently got my self a new computer so don't have that issue anymore :).
  9. Grodenn

    NYC?

    NYC?
  10. Grodenn

    [Suggestion] Zombie Behavior V2 Topic

    All sounds cool except the smell part, this is just another visual sight thing and doesn't really make much sense. There is most likely very few times that would actually matter as well.
  11. Grodenn

    Building new PC, will it run?

    hum, Seems like you want a cheaper machine considering the graphics card you choose. But why on earth whould you pick a 6 core AMD processor? First of all AMD is far behind intel atm so I would suggest going for an i5. and you really don't need 6 cores if you are building a pcs for gaming. There is no games that actually use 6 cores so it really is a complete waste. When it comes to storage I would recommend that you get an SSD aswell for your OS / Programs (that needs to be fast), this will be one of the biggest improvments you can get for a 'fast speed feeling'. The ram should be running at 1600 mhz which is the sweetspot between price / preformance. The part you should spend the most money on is the graphics card for sure, if I remember correctly, the AMD cards run better on arma than nvidia does for other games it is the other way around.
  12. What do you mean by "Rocket appears to be moving away from that kind of "marketing" "? Rocket have state many times that the standalone is going to follow the minecraft model with a alpha release with a low price and as things move along the game gets updated and the price increases.
  13. A few weeks? are you serious? I tried this a few months back in the editor cause someone suggested that this should be added into the game. I could easily land it even on my first try on an air field, was also able to easily land it in any other field all though that took a little bit of practice. These planes are actually rather useful you can land and takeoff pretty much anywhere because the amount of "runway" needed is very small.
  14. why not? it's not like torrents them self are illegal lol
  15. Grodenn

    character bound per server?

    Both yes and no, it would defiantly limit the amount of cheaters how ever it would also suck balls to see that the server you are playing on suddenly got shut down.
  16. Grodenn

    DayZ Standalone server cap

    Rocket resently said that 100-200 players are easily achievable for the standalone and more would require a bigger map Here is a quote I took from the reddit Q n A thread ( http://dayzmod.com/f...stions-answers/ ) Q: With the standalone, you've said 100-200 players per server is a possibility. How are you going to tackle the density issue? Will the Chernarus in the stand-alone version be much bigger than the current iteration? Will we see a totally new map that's bigger?I'm just concerned about 200 players on one Chernarus-sized map. I feel that'd be more deathmatch than survival. A: Make the maps bigger is the answer [Rocket's answer]
  17. Grodenn

    A new reason to play

    If you check out the interviews with rocket from gamescon (there is a thread in general discussion linking all) he talks about adding this to the game. Some history for the virus it self how ever he also states he don't want to add a story to the game cause that will take away parts of what dayz is. Dayz is about player interaction and there is a reason why the under title for dayz is "this is your story". I really like this approach rocket have cause it creates something new, something I haven't experienced yet and I love it! As much as I would love more content and stuff to do in the game I think that this idea (suggested by OP) doesn't really fit that well with the concept of dayz.
  18. Grodenn

    SP in DayZ

    You think dayz is getting a little bit boring and there for wants single player? Yepp fuck logic
  19. Grodenn

    Gamescom - Aug 2012 - Interviews

    Can't you just use a link to the youtube clips instead as a workaround?
  20. Grodenn

    Gamescom - Aug 2012 - Interviews

    And this interview just posted on the news section http://www.eurogamer.net/articles/2012-08-21-dayzs-dean-hall-rocket-man-rising
  21. Grodenn

    How about a starting weapon?

    Not to mention the 3 deer stands just above Kamenka, I have personally found an AK and some other military graded weapons in them. Kamenka is actually a very good spawn unless you plan on grouping up with someone at elektro/cherno.
  22. Grodenn

    Crossbow could be my favorite weapon

    Agreed and they really need to increase the effective range, according to the dayzwiki page that range is currently 30 meters. As far as I know such weapons are easily lethal at 200 meters in real life so it doesn't make much sense at all.
  23. And how is that good in a game that is suppose to be hardcore, gief more challenge this game is way to easy atm.
  24. Grodenn

    How about a starting weapon?

    Yeah obviously ^^
  25. Grodenn

    How about a starting weapon?

    Finding a hatchet should take no more than 5 minutes, there is like 4-5 of them in every barn lol and they spawn pretty much everywhere. You must be running around in some forest if you are unable to find any type of weapons.
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