At first: Greetings to the community, I am new. I don’t know whether this has been suggested/discussed already, but the search function didn’t spit out any results on this topic specifically. So if it already exists, please delete this thread, send me a bomb and take my beans. As there is a lot discussion about the humanity/bandit skin, a perfectly logical argument is made against bandit skins: In a real zombie apocalypse, one could not distinguish bandits from survivors only by the looks. However, a human being is a strange thing, it’s body movement/language/facial expressions/voice shaking/eye contact/reaction time says a lot about it. It can tell us many subtle things, whether one is afraid, lying, aggressive, sleepy, ashamed, dangerous… etc. And it can reveal our intentions. Many of these psychology thingies aren’t noticed by us, but sometimes we have some kind of “gut feeling”, intuition – an important part of the human mind which could play a major role in harsh environments, like the Stone Age, or a zombie apocalypse. Now implementing some of the factors into day z could be rather difficult, others, like the “gut feeling” would be perfectly possible imo. Think about it: You meet somebody in the environment of a zombie apocalypse, wouldn’t you listen to your guts when facing a stranger? I would and I would trust them, as they are a tool which mother nature gave me to keep my ass safe. Yet while playing day z many “signals” which we would sense in RL simply don’t exist. So I noticed, that many people turn the music off, to hear the zeds/shots/steps better. Yes it may be more realistic that way, yet I think it kind of affects the atmosphere, while I turned the music off myself, as I don’t want to get any disadvantages, just to have more atmosphere. Yet there is less horror feeling there, sadly. Music/atmospheric sounds could perfectly be used to represent the above mentioned gut feeling when facing a stranger and no bandit skins would be necessary. Music could represent the intuition of our survivor, when he faces a stranger. It shouldn’t be too obvious though, like subtle sounds, or it could be the same music which plays when facing a survivor, but in a slightly more dangerous tune, or a bit louder, but not too clear, so one has to actually train ones ears/intuition. With the right amount of ‘marking’ bandits still would have a fair chance to kill the survivors without being noticed. This method could also be used as kind of a ‘radar’ when crawling among zombies. The closer they come, the louder/more aggressive it gets. One also could combine this with shaky views and other things (like nose bleeding when too much tension, when being pointed at with a gun, or loud heartbeats when facing a dangerous person, because of the fear, sweat…) You know the feeling? Sometimes you just feel, that somebody watches you, turn around and the person observing you suddenly looks away? Well, how about your intuition giving you a really bad feeling when a sniper watches you? Yet again this could be made really carefully, so a survivor actually has to lurk around and listen to really carefully and the sniper still has a fair amount of killing him. People are funny things, we’re not explored fully and there are people with strong intuition, who survived accidents/disasters, because their guts told them not to go into the plane, not to get in the car of their friends etc… I even remember getting extremely sick as a family member got beaten up, yet I didn’t know about it. So ‘sensitive’ people would have increased chances to be the survivors we play in Day Z. Plus the atmosphere/music would be used and actually an important element for surviving. Sorry if this is written badly, English isn’t my mother language. So what do you think? greets