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AlarmedBread (DayZ)
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Posts posted by AlarmedBread (DayZ)
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Being raised at the countryside i can also say that this kind of night is just retarded' date=' you eyes adapt amazingly and its never pitch black like this.
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Actually it is pitch black like this if you're near light pollution. Near a city with no moon you can't see your hand in front of your face. The light pollution blots out the stars and milkyway that should be lighting up the sky. Yes well out into the country with clear dark skies the stars are bright enough to see the ground at night and a full mooon is like daytime. If it's cloudy though you can't see anything. The inverse is true being near light pollution, clouds make it easier to see since the light from the city bounces off them. IMO BIS did a fantastic job of replicating this. You can judge the amount of light pollution around by looking at the stars, maybe it's not perfect, but they were not trying to model clear dark skies in a populated area as that would be silly.
The biggest annoyance with night right now is the wall of bright text chat.
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You don't have to kill everyone you meet. If you don't want to deal with them or simply want to betray them, knee cap em when you're near some zeds. Get them on the ground and toss a smoke near your troublesome target for two reasons. He can't see you through the smoke and the zeds will flock around him. What happens after the smoke clears is behind you. Maybe you can still claim innocence, you did 'shoot at the zeds and put out smoke for cover' right? ;)
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Found this uber 1337 snipers awesome hiding spot. Also got one that was on top the hospital shooting survivors and being overrun by zeds. We just kneecapped him and let the zeds eat em alive.
http://img.photobucket.com/albums/v345/AlarmedBread/screenies/arma2oa2012-05-1423-50-43-45.png
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I for one LOVE the way the day/night/weather cycle is currently along with the awesome sync of weather features. These are things that have been in ARMA forever, but you rarely get a chance to see them because most the time we played in fair weather during the day because people whined about it. The atmosphere of the dynamic day and weather cycles adds so much to this game I hope that individual servers are never given control over it or we'd lose it forever.
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I'd been wandering the wilderness for days. It was cold and rainy, I'd eaten well, but rest? Not possible in this situation. My faith in humanity had been shaken to the core last week. Why did it have to go that way?... Making my way through the outskirts slowly calculating every move and watching, scanning endlessly. It never ends. Don't let your guard down, keep your head on a swivel. Didn't dare to start a fire or even a flare at night. The only thing worse than the zeds are other men, or what used to be men now with appetites too unseemly to speak on. I needed shelter, food and rest. Rumors of a Spartan stronghold in the East, I knew these men could be trusted. Hopefully the medical supplies I was packing could buy me a hot meal and a nights rest.
Making my way through the north I spotted a few groups moving through the towns. One of them was overrun, I heard the screams. Why didn't I help them? Could I have done anything? There was a time we'd never have left a man stranded. It used to be our job to head toward the gunfire, now I shyed away from it. There was an airfield nearby, hot spots, lots of fighting for scraps. I'd watched the air field all day and not seen a living soul. Still didn't feel good about going in, but who knows what it will take to buy what I need now. The night was clear, very dark and I knew my plan well, get in and get out. No way anyone could spot me without NVG's.
I approached the airfield from the East, this is the hill any sniper cover would be on I suspect. Didn't stumble on anyone, but would have had to in order to locate them. The darkness is a mixed blessing. Straight up to the control tower, zeds on the runway. I made my way into the building and up the stairs, heard stories of zeds hanging out in stairwells. I cracked a chem light just to be sure, checked for loot in the tower and didn't find much. A frag, smoke and an empty AK. Lets get the heck out of here. I made my way back down the stairs and chills went down my spine. The door was shut, not by me and sure as hell not the wind. Ambush. My mind raced.
Drop the light, creep back up the stairs and crawl as quietly as you can. I saw the glow of another chem light outside by the door. In the shadows I could make out two men, one of them definitely had an assault rifle. Certain polite conversation was not going to happen I planned my escape. I had some mighty treasure in my pack. Treasure... Yeah, this junk is worth a life. Frag. Smoke. Suppress. GO! I pulled the pin on the frag as quietly as possible, 1-2-3-drop. I sprinted down the stairs smoke in hand. BOOM! I kicked open the door, chucked the smoke and saw a man fall towards me. THUMP-THUMP from my shotgun just to be sure. CRACK! RUN! Rifle fire. Why the hell did you come out to this damn airfield!? I ran along the southern wall and cut around the corner hard, clear. Cut left, keep the building between us, get behind those hills. Get past the hangars, RUN. He'd woken up the zeds with that big stick and they were running East. Didn't stop running till I reached the coast. This was the first time I'd taken a mans life since it happened. Two men, all that over what? Just another DayZ.
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I think the current number of zombies that spawn in is great, but the respawn time needs to be increased. New zombies spawn in the area you are looting before you can effectively clear it out unless you have a well coordinated fire team.
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I enjoy there being more zombies. It's been a lot of fun to watch bandits trying to spawn camp the big towns get overrun. :D
Game Design Analysis: Why Cross-Server persistency must die
in DayZ Mod General Discussion
Posted
I think most of it would be fixed by a timer when you spawn in/out maybe with some audible cue to alert other players someone has spawned nearby. This would give anyone put in danger of a server hopper plenty of time to deal with the situation. Would also promote finding safer save points. It's very frustrating to secure a building inside and out, then have someone spawn in and kill one of your guys who was collecting loot.