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I believe the hive has been down all day. No idea how long it will be before it's back. You could try some of the private servers in the meantime. Try a different map if one is available.
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For the standalone; please make the zombies a challenge
Hatchet_Man replied to KetchupOnTheDog's topic in DayZ Mod Suggestions
What if a group of players were skilled enough to capture an infected and chain it up somewhere? But instead of getting medieval on its ass, they inject it with whatever disease-reversing agent they've managed to concoct in the lab. (I'm referring to the SA, in which Rocket says we'll be able to develop cures for player sickness using makeshift labs). What happens to an infected once it's cured? I'm guessing we won't have this option though, but it would be an interesting game dynamic. -
Hatchet_Man started following le_petomane
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le_petomane started following Hatchet_Man
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enable single player mode when launched with dayz mod
Hatchet_Man replied to pressytcn's topic in DayZ Mod Suggestions
Time: 2:53am. Subject is grey and flaccid. Unresponsive to medical stimuli. It murmured in non-english. Intentions unclear. I say, Jeeves, London will pay handsomely for a specimen such as this. ----- Actually, I dare say we would cooperate just fine in a DayZ game. I'm an awesome headshot player. Roughly 90% headshot stat before the debug monitor disappeared. I am however, wary of players who speak on behalf of the devs, who have no affiliation with them, and claim that others are "doing it wrong". I understand that some people abhor change. And that fear sometimes is translated into forum comments about how the game should be, but for the love of all that is holy, or unholy, I just wish people would stop enforcing their "this game is stressful, therefore everyone should be stressed out" idealism on other players. Yes, we know the game is meant to be hard. It's designed to frustrate. People seem to forget though, that this is the DayZ Suggestions forum. You may not like it, but hey, not everyone likes suggestions. Just deal with it without getting all Nazi on folks. My work here is done. -
enable single player mode when launched with dayz mod
Hatchet_Man replied to pressytcn's topic in DayZ Mod Suggestions
Hey Zoey! I'm still up. These forums kill me! -
enable single player mode when launched with dayz mod
Hatchet_Man replied to pressytcn's topic in DayZ Mod Suggestions
NoyZ, every time I read your posts, I hear the voice of Buffalo Bill from The Silence of the Lambs. "It rubs the lotion on its skin or else it gets the hose again..." I'm making you my personal project. To study. To observe. To prod. To write about in science magazines. I need to ask one question: By what authority do you claim to dictate to others how they should experience DayZ? Did the cool kids give you a wedgie at school, and now you just hate humankind? I'm right, aren't I? -
DayZoey started following Hatchet_Man
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Hatchet_Man started following DayZoey
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Thanks Erizid. I've had this experience in the past, and you're right. Today was unusually different. I've had the "No Message Received" error before, usually when the server is struggling or rebooting without notification. I log out and in to a new server straight away, and there's usually no problem. I just thought that because my internet died, maybe it assumed I had ALT-F4'd and therefore applied some kind of punishment. Because both times, I re-started on the coast with nothing. No backpack. No items. Nothing. The first time it happened was right after I found NVGs at the NWAF. And again right after I nabbed an M14 AIM from a heli crash site. Why oh why oh why does this happen!?!?!? O_o
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I'm just saying that it has killed me and respawned me with nothing, twice, after my internet died. Whether it's to do with the new combat mode or not, it shouldn't do that after the "No Message Received" notification. I don't know why my internet died. All the school kids finished today. Maybe there was a spike in the area that had some effect. I don't know. Internet connections do go down sometimes. That's not the issue. Normally when I get the "No message received" thing, I log out and in, and there's no problem. Since 1.7.3 this has been happening.
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Hmm. Well, there have been no other spurious events taking place when it happened. As far as I know, I wasn't hacked. It was just that my internet died.
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Since 1.7.3 there has been a new combat mode that will kill players who "end their game session" during combat. There's a 30 second cool down period in which ABORT is disabled from the menu to prevent combat logging. I don't combat log, but whenever my internet dies, and I log out and in again, it thinks I've combat logged, and so I respawn with nothing. This has happened twice today, coincidentally right after finding rare loot. Has anyone else experienced this?
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Maybe this is common knowledge, but whenever my internet dies (which is not that often, but has died twice today), I get the "No Message Received" display notification, and when I log out and log in again, it treats it as if I've ATL-F4'd during combat and kills me. This is the pinnacle of frustration. I respawn with nothing. I love DayZ, but this is a gamebreaker. Fix it. Hugs.
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Challenged completed - Negative 1,000,000 humanity
Hatchet_Man replied to smokke1982@gmail.com's topic in DayZ Mod General Discussion
One day I will snap, and go from my no PK'ing hero status of Plus One Buzillion humanity, to Minus One Buzillion. At least I will get rid of this stupid white flannelette shirt. -
Had my first upsetting death last night.
Hatchet_Man replied to a_typical_noob's topic in New Player Discussion
Smoke grenades and flares are great for distracting hordes. If you have one or more zombies already chasing you, it can be tricky trying to set one off without them still following you. Broken leg(s) is a real bummer though. Rocket is talking about having different fracture types in the Standalone. He mentioned ribs at the Eurogamer conference. I wonder if broken/fractured arms means you can't fire your weapon properly? It's gonna be interesting anyway. -
Had my first upsetting death last night.
Hatchet_Man replied to a_typical_noob's topic in New Player Discussion
Three seconds is all it takes for things to go tits up. Whilst many players (including myself) try out the big weapons in the game, I feel I need to sell people on the idea of the Remington shotgun. It takes some getting used to, with all the partial 2Rnd ammo you need to collect to form 8Rnd "mags", but it is possible to kill 2 or 3 or even 4 enemies at once with the pellets if you aim it right. There's YouTube video of one-shot-two-kills out there, but 3 or 4 is a little trickier, but still possible. I've been swapping from AKM to Winchester to Remington and going back and forth depending on how secure I feel, but for the pure pleasure of multiple kills, the Remington is the bad-boy you need for swarms like that. -
Consolidated Weapons/Equipment suggestions
Hatchet_Man replied to rocket's topic in Mod Announcements & Info
Soft-soled Shoes. Was going to suggest this for heroes, but no reason why you couldn't find them as rare loot in military or even residential areas. They reduce your walking/running noise by one bar. Particularly useful for shift-walking over hard surfaces that seem to be extra loud with the current settings. -
Snipers aren't a problem. People should stop moaning.
Hatchet_Man replied to andrewmont's topic in DayZ Mod General Discussion
It sounds like there are enough changes coming to the standalone that we'll all have to re-learn the game anyway. http://dayztx.com/dayz-news-standalone-updates/