I know the idea of resuscitation and defibrilators has been discussed before. From reading the comments a lot of people seemed to like the idea but others had an issue with it taking something away from the game. I've been thinking and have what i feel is a workable idea for the resus mechanic and am interested to see what others think. Defibs can be looted from hospitals but with a low probablity, possibly the same as antibiotics. In order to resus someone you need certain supplies in your inventory (4 blood bags, 2 bandages, Morphine and an epi-pen) All these items (except the defib) are used up in the process. Players who are revived come back on 2500 blood (as weak as a baby kitten) Players who die from a headshot are not revivable There is a certain window in which resuscitation must be undertaken following death A percentage sucess rate could be introduced to resuscitation so it is not always successful. The chance of success would decrease exponentially with passing time. I think this could introduce a nice new mechanic into the game which enhances team play and fleshes out the 'medic class' without taking away from the experience and the reality of permadeath which makes DayZ so compelling. Let me know what you think or any ideas on how to make it better.