A simple, but probably unviable, idea. Place a backpack on the ground, select an option to turn it into a cache, the now cache would be linked to your character. This suggestion assumes only one cache per id mainly to save master server bandwidth. You change servers, the cache follows you into the server where you placed it. You die, it unlinks and turns into a normal object that'll despawn (assuming things despawn) if no one is around to 'refresh' the area. I am aware that you can do this on a server by server basis, but crashes happen and having one 'safe', but lootable place to store things could introduce new player behaviors. Foreseen implications include home bases with guard detail and scavengers trying to find caches after spotting people without packs. It give a bit more immersion as well; after all would you go into a zombie infested town with narrow doorways with a backpack full of rattling cans and ammunition or drop the pack outside of town first, preferably in a concealed area? If this has been suggested already, I apologize, I must have overlooked the thread somewhere. =\