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Everything posted by puppetworx
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Motion to change the label on cans of beans to read "Bean's" adding grammar flaws to the game, making it far more realistic. :beans:
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Should I hear someone sniping at me?
puppetworx replied to bfisher's topic in DayZ Mod General Discussion
The 'crack' originates from the bullet not the gun, it is the result of a sonic boom which occurs when a suitably large object travels through air at over the speed of sound. You hear the crack as the bullet passes you, or comes close enough to you. The bang of course comes from the explosion of the cartridge within the gun. With most weapons the bang and crack arrive within a very short space of time. Sniper bullets travel at extremely high velocity and if they travel far enough the crack and bang may be separated by a few seconds of delay. If you didn't hear the crack but did hear the bang this could be because the guy was hitting trees or the ground between you and him. Bullets that land short of you would produce a much quieter crack then bullets that pass you by, theoretically. I have experienced the 'lack of a crack' while being sniped at on occasion also and presume this is the reason why. -
That one has got to sting. I remember how I lost my first heli. I found it fully repaired at a base near Petrovka. It was completely out of fuel and I had 3 jerry cans on me - "That will be enough to get me to the NWAF to refuel" I told myself. It was not.
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Are dogs worth 2 months of development time?
puppetworx replied to MasterSith's topic in DayZ Mod General Discussion
I've ignored this poll because it's based on two massive fallacies which make the thing completely bogus, but I'm sick of seeing it on the frontpage so it's time for some of you to to go back to school: The first fallacy is that anyone is in a position to judge the value of a feature which they have not even experienced yet. Even if you really, truly believe that your opinion reflects exactly how the experience of dogs in DayZ will be, you are wrong. No-one can fully evaluate a feature simply by simulating it in their mind, you must experiment with them. The second fallacy is that 2 months of solid development time has been spent on dogs - as if the DayZ team hasn't been breaking serious balls juggling PR, bug fixing, feature development and working to make the standalone a reality these past two months. This poll is based on two presuppositions, both of them wrong. -
Bad CD- Invaild CD Key.
puppetworx replied to Jeffrey Macdonald's topic in DayZ Mod General Discussion
Why did you change your copy? Did you get globally banned for scripting on your original copy? Probability says that's exactly. I'd help you get your new key to work, but I'd prefer to keep skiddies out of the game so I'm not going to. I hear WarZ is nice, maybe try and get in on that. Bysey bye. -
Combat logging.
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dayzmod.com - Aug 2012 - Q&A with Rocket
puppetworx replied to Max Planck's topic in Mod Announcements & Info
You have stated that the standalone will be locked down from scripting. There has been lots of talk about packet-sniffing exploits, do you know about this, and intend to address the issue for the release of the standalone? -
Bad CD- Invaild CD Key.
puppetworx replied to Jeffrey Macdonald's topic in DayZ Mod General Discussion
How this conversation should have gone: Friend: Run this file. You: Why? Friend: It makes you a better player. You: How? Friend: It lets you get your stuff back after you die and see where vehicles are and stuff. You: So it's a hack? Friend: Yeah...but it's okay. We're the good guys. You: You're a douche. I laughed at your 'misfortune' OP. I have no idea if your friend told you to run something or if you chose to yourself but either way you're naivete is hilarious. -
Player joins server with a dog???!?!
puppetworx replied to Zombiecore's topic in DayZ Mod General Discussion
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>on our way up the west coast >way up the west coast >west coast >west >coast
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What the weirdest thing you've ever seen a hacker do?
puppetworx replied to colekern's topic in DayZ Mod General Discussion
Play DayZ without crying, I've never actually seen it though. -
Q&A: Ask an Ex Infanteer about tactics and help
puppetworx replied to Derpy_Hooves (DayZ)'s topic in DayZ Mod General Discussion
OP I'd like to know how to make a visual sweep of large areas. Generally what I do is find a high vantage point and pull out my binocs, but what if the area is mostly flat forrest - what is the most efficacious method of sweeping in this situation? Others' opinions are welcome too. It's like the Bay of Pigs all over again. -
How high do I have to be to enjoy this thread?
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Serious questions for Rocket & Battleye
puppetworx replied to crockett (DayZ)'s topic in DayZ Mod General Discussion
Battleye has to work on vanilla ARMA 2 and all mods so it cannot create rules just for the DayZ Mod that would end up breaking stuff in other games. Okay they probably could make DayZ exclusive rules but it's unlikely that BI have or will sanction Battleye with such a task for the mod. Interesting link by the way OP. I've played on servers which drop everyone from the server if scripting is detected and it's very effective, has saved my life many times. -
At last, I have taken up banditry
puppetworx replied to feeldope's topic in DayZ Mod General Discussion
I say, I find the content of this discussion to be most unfortunate. Murder is a savage occupation and I will play no part in such musings. Good day sir. A pox be on you! -
Don't worry, it was clearly just some cyclepath.
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That was pretty creepy the way they all just stood there looking about, looked like the debug area for that map. All those dead bodies in a pile behind them though...the fuck? I would've turned and run! Also suki clearly wants to give you suki, if you know what I mean.
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You could easily gather 50 over time by legit play. My first thought would be that these guys have a chopper somewhere which they're driving to and refueling. Probably way off map, but it might be worth trying to follow them, it is a chopper afterall.
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I want to kick zombies heads clean off.
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Music to set you in the mood!
puppetworx replied to zappyspocket's topic in DayZ Mod General Discussion
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I have played on servers (such as UK 25) where they drop connection with you as soon as scripting is detected on the server. It has saved my life on at least on occasion. They also have side chat enabled which helps identify suspected scripters.
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Bandits look like heroes until you're 20 meters away
puppetworx replied to chris p. bacon's topic in DayZ Mod General Discussion
No, this does not reflect my experience at all. You know holding right mouse zooms in slightly yes? -
cherno/elektro deathmatch makes the rest of chernarus irrelevant
puppetworx replied to Fuji (DayZ)'s topic in DayZ Mod General Discussion
On high population servers the problem is obvious. Running north will only result in a lot of wasted time running and instadeath from a scripter. People stay in the South so they can enjoy their life while it lasts. -
Makaroni Duel with a Desert Bandit
puppetworx replied to Holliday (DayZ)'s topic in DayZ Mod General Discussion
The pistols have been ridiculously nerfed in ARMA 2, that's the problem. The best sidearm is the revolver which deals 1300+ damage, all the others deal 899. One mag of Makaroni to the chest should be enough to knock you unconscious. Headshot and you're dead. -
Any tips on how to find trustworthy people?
puppetworx replied to SN3AKY007's topic in DayZ Mod General Discussion
Does this work for heterosexuals also?