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sherlock (DayZ)

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About sherlock (DayZ)

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    Helicopter Hunter

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  1. sherlock (DayZ)

    Tents after death

    I'm not sure but I would speculate that it will not stay permanent since when you die you lose the ownership of the tent (you cannot pick it up again). Due to the fact that it doen't belong to anyone, I'd say it will be deleted after a while. If I'll ever find a tent, I'll give this experiment a try and will update in this post once I'm certain. Hope this helps.
  2. Well ever since the removal of the bandit skins you do not suffer from the servere drawbacks that might result from it. So you're partly already in the clear since other players might not immediately chose to not trust you because of your appearance. But if you're like me you'll want the smiley-face (representation of your humanity) to smile again and not look angry ;) Ways to improve your humanity: -administer bandages, painkillers or morphine to other players (+20) -administer a blood transfusion to another player (+250) -humanity also passively regenerates (+30/minute) Hope this answers your question.
  3. sherlock (DayZ)

    persistent stashes.

    I'm vairly certain that objects that were droped to the floor will not stay there indefinitely and will be removed after some time by the game. The only way to stash objects outside of your backpack is in tents or vehicles (repairable cars/choppers). Objects just droped to the floor will not be saved and will certainly be lost after a server restart if they were not removed automatically already. I hope this answers your question.
  4. sherlock (DayZ)

    WTF is happening to the server community.

    The feeling of exhaustion after reading almost the entire thread is undeniable and you won't feel better if you make it through this post ;). Even after Rocket’s pledge for non-circular arguments there are still too many being made. So here is my attempt at a factual analysis of the situation, I will deliberately try to leave out any personal sentiment. The player-killing is an important facet of the game. No one seems to deny that a lot of the tension and excitement comes from the threat that this aspect poses. In order to attempt to solve any problem with the game, either by making changes to it or by changing the way the players interact with it, we need to find the reasons for it. The decreasing life expectancy seems to support the claim that there is a lot more pvp happening. What are the possible reasons? 1) More people play the game. The more people that interact within the same space the likelier it is that they will run across each other and interact (either by cooperation, flight or fight) 2) Incentives or lack thereof to behave in a realistic way (these are gameplay related). 3) Limitations of software. (will be related with 4) ) 4) How people play the game. How do they approach a situation? What is there risk reward assessment? How do they interact with people in the game? Discussion of those 4 possible reasons. 1) It is relatively save to say that this point can be dismissed since servers were quite full even in the early days of DayZ and the supported player count on Servers is for the vast majority 40 and hasn’t changed. 2) This point and point 3) are closely linked together. It is up to a game designer how closely he attempts to recreate reality (gameplay wise not visually) but he/she does always know that it is impossible to recreate it accurately. For the moment DayZ still features a sort of morality system that incentives morally “right” behaviour. The supporters claim that it adds to the realism since no human being woud just turn into a ruthless killer gunning down everything that moves. The incentive “not wanting to be a bandit”, that this system creates, mimics in a limited way, the way how the human psyche would oppose any kind of murder that wasn’t aimed at self-preservation. Any killing that was not provoked by hostile actions of the other party cannot be classed as an act of self-preservation since all other factors that might support that claim are out of the equations. By other factors I mean water, food and shelter, since there is enough in Chernarus for everyone. The people opposing the morality system rightfully argue that identification by appearance seems unrealistic and that the ramifications of becoming a bandit (for whatever reason) seem too harsh. While the aspect of unrealistically reflected “karma” is easier to grasp, it is no more valid than the claim by the supporters. The system as it is now seems flawed since once someone becomes a bandit (even by “self-defence”) they face hostility in most cases because there are no negative side effects to shooting a bandit from a strategically superior position (ambush). If anything shooting an unsuspecting bandit yields only rewards in the form of loot. This and the fact that they are automatically perceived as untrustworthy severely limits their possibilities of interacting with survivors in a non-hostile way and forces them more into the “bandit-direction”, which in turn might contribute to the increase in pvp. Furthermore the current system can be exploited. Just because someone has a survivor skin doesn’t mean he’s more trustworthy. Possible solutions 2) a) Any killing that didn’t result from self-defence (self-defence mechanic is already implemented but could be (if technically possible) be improved) will result in a fixed amount of negative humanity (starting value for humanity: 100, killing a survivor: -130, killing a bandit:-110). Humanity will regenerate slowly (+1/min) (skin switch/class switch at 0). No other options to regain humanity (for the fear of exploitations). 2) b) Removing the skins. This will remove the hostilities towards bandits by survivors and might cause some to start cooperating with survivors again to reach higher goals (for example fixing a chopper and fleeing this zombie infested hell-hole ;) ). Anyone concerned that this might make the situation worse has to realise that there are other ways to judge whether someone is out to get you or not. For instance survivors opt for weapons that are well suited to defend against zombies (that’s why the winny was/is so popular). Bandits who want to get you might chose a different weapon (a cz is a very poor choice against zombies ;) ). With the change of removing the skin, it might be interesting to make the weapons suit a more distinctive role (terribly loud sniper and long range rifles for hunting humans that do less damage against zombies and short ranged more silent weapons that do well against zombies (pistols, smgs, shotguns), but less damage against humans). 3)&4) Software is never going to be able to recreate the reality. I remember when I had to handle a loaded gun for the first time in the military, I had a huge respect for that thing – I was scared. So how much reality do we want in a game? The exciting and not the frightening part of course (in the end it should entertain us). On this front I think Arma 2 and DayZ do a good job of striking a balance. DayZ evokes strong emotions (also seen in this thread ;) ) and proves to do a better job in this regard than most games since people care to formulate arguments to support their views (in comparison to other forums I don’t see a lot of whining). So, there doesn’t seem to be anything wrong with how the bare bone mechanics of Arma go about the realism aspect (be aware that I exclude the “morality”-system here). Arma however has a few bugs (constantly being fixed by an amazingly cooperative and dedicated team at bohemia). The biggest problem I see is the chat system. The fact that it didn’t work (with beta-patch it does) might have contributed to the pvp-problematic. Direct communication over VOIP is what you would use if you meet someone in game to get into contact. If it doesn’t work you’ll have to resort to chatting in the side channel. This has a number of disadvantages: -You’re hesitant to use it, since everyone can read it and might deduce where you are putting you in more danger -While you write you lose control of your character. -You could miss important chat messages because you’re focused on something else or they get either buried in random chatter or server messages. This situation did create a (arguable) negative side effect: the community reacted to those short comings by using proprietary software (ts, ventrillo, skype, steamchat). Now how is this a negative thing? If you read through this forums you’ll see a lot of advice for surviving that suggest joining a clan and playing with friends on ts and trusting no one outside of those groups. This removes player interaction within the game since everyone not on ts, is not trustworthy. Why? Being able to talk to someone is a higher level of communication than chatting (anyone trying to pull off sarcasm over chat will know that ;) ) and evokes a higher sense of security around the person you’re talking with. You’ll also be a lot more hesitant to betray that person. PR:A2 is another example of this. A lot of people resort to using ts exclusively leaving other players on the sideline. The game however is a lot more engaging if you play it the way it is intended (with ingame voip) since the enemy can hear you if he’s standing next to you. And the usage of TS could be considered as borderline cheating since it gives the player groups within the same TS channel an unfair advantage over those that communicate in the game. The fix for this will be the next patch for arma 2, put it will need a lot of commitment from us (the players) to get it right and not just stay with ts but force ourselves to use direct Voip to give everyone the same chance to interact if they choose to do so. This will also address the trust problem over chat, since you’re unlikely to switch out cooking recipes over Voip with someone you’re planning to stab in the back ;). 4) The players choice to try and kill another player is dependant on his risk-reward-assessment. In most cases a player will chose to open fire on another player when he feels that he’s in a superior position (strategically or just on a weapon level). It could be that the risk-reward-relationship is flawed in this situation (either by gamedesign or by player choice). So there are three set screws that we can alter: -increase the negative effect if it goes wrong -decrease the rewards of killing someone -increase the benefits of cooperation In conclusion the 8 things that can improve the situation: Things the DayZ-developers can look at: -revising the humanity system -removing the skins (and giving guns more distinctive roles) -introduce machanics that promote cooperation and teamplay -altering the risk-reward-relation Things that the players can do: -Use direct VOIP (either now by playing with the beta patch or later with the official patch) -Don’t be lazy and choose the more convenient proprietary solutions to talk to just the people you know -Be aware that you’re distorting the game mechanics and create an unfair advantage for yourself by talking over ts exclusively. This will create a suction effect with more people not willing to communicate over VOIP since they might be heard by a group on ts that they cannot hear. -Be aware of your in-game stance. If you’re looking at a player directly, your gun will be pointing at his head and it’s a hard thing to expect him/her to trust you. Lower your rifle (double-tab CTRL) or use ALT to free-look and face him without pointing your gun in his/her face. -Play this mod as it is intended: as an experiment. Play it how you want within the parameters of the mod. The fun thing is we don’t know what happens in the experiment because if we did, it would defeat the point of experimentation. Keep an open mind. I too have some reservations about some changes, but it’s going to be fun to see how wrong or right I was in hindsight. And if it goes terribly wrong it can always be undone. Sorry for the long post ;)
  5. sherlock (DayZ)

    Just found MLRS

    All available vehicles are listed on this wiki-site: http://dayzwiki.com/wiki/index.php?title=Vehicles_and_Aircraft It's unlikely that a MLRS would make it's way into DayZ. I hope this helps.
  6. sherlock (DayZ)

    Health and "broken" bones

    There are two white simbols that can pop up. The one that looks like a fractured bone signifies just that and needs to be treated, as you already stated, with morphine. The other one which looks like a synapse (http://upload.wikimedia.org/wikipedia/commons/thumb/a/a5/Neuron_synapse.png/534px-Neuron_synapse.png ) signifies pain or shock. Shock will pass over time, pain needs to be treated with painkillers. Pain will make your vision shake in 1st person and will last until it is treated. Rocket stated on another thread that your vision will also start shaking once you get cold (your temp value in the debug monitor will be way bellow 100). To treat this you need to warm yourself up (running outside in the sunshine, close to a fire). Hope this answers your question.
  7. sherlock (DayZ)

    [HELP] How to edit this mission...

    PBOs are a bit like a zip-file. You need to extract their content before you can make modifications to it in the editor. There is a good tutorial on how to do it: http://warmod.webs.com/importmissiontoeditor.htm I hope this helps.
  8. sherlock (DayZ)

    Rocco face mods..

    Edit: As Limeni2x said, you cannot. However if you want to personalise your character's face with camoflage that is possible. I answered a question regarding this in another thread, have a look if you're interested: http://dayzmod.com/forum/showthread.php?tid=5599&pid=51592#pid51592 Hope this helps.
  9. sherlock (DayZ)

    Installation problems

    With steam you don't have to download the whole game again in most cases. Check the integrity of the game cache. To do this: 1) right-click on the game 2) select "properties" 3) click on the "local files" tab 4) select "verify integrity of the game cache..." It's odd that it would work for a couple of times and then just "loose" content from Arma 2. Are you sure you launched it every time as "combined operations"? Hope this helps.
  10. sherlock (DayZ)

    New cannot play/edit error ...

    DayZ cannot be played in single player unfortunatelly. Try giving one of the servers a go and see if it works. The error message sais that the game is missing the character from the "private military contractors"-dlc. You don't need to own this particular dlc to make it work, but it suggests that you don't have the latest Arma2 patch (1.6) installed since that introduced compatibility of arma 2 with the added DLCs. I hope this helps.
  11. sherlock (DayZ)

    The shakes, has it been changed.

    You're still only able to treat it with painkillers. However painkillers unlike all other medical supplies are also considered a "generic" item and can therefore also be found in residential buildings, offices, industrial structures, farms, crashed choppers, military structures/tents and barracks and churches. You will be able to find them pretty much everywhere you go, you don't have to necessarly go into a big city, the chances of finding some in a hospital are significantly higher though. I hope this helps.
  12. sherlock (DayZ)

    Problem: Content Missing

    Chernarus is the map the mod uses. It means that you didn't start the game as combined operations. Do you have the retail or the steam version of the game? In case you own the steamversion, follow these steps: 1) Install both games 2) run Steam as administrator 3) run Arma 2 untill you see the menue screen and exit again 4) run Arma 2: Operation Arrowhead untill you see the menue screen and exit again (3&4 are necessary for steam to realise you got everything to launch combined operations) 5) install dayZ (I prefer the mannual way) 6) double click (or select "play") on Operation Arrowhead in your steam library, a window will now open giving you 4 options 7) select "Launch Arma 2: Combined Operations" and click on "play" Edit: I've just read in another forum thread that someone had to install the two games after each other (first Arma 2 then Operation Arrowhead in order to be able to launch combined operations) This seems to be the same problem as in this thread: http://dayzmod.com/forum/showthread.php?tid=6829&pid=63591#pid63591 If you own the retail version or should still be unable to launch the mod, please let me know in the other thread and I'll try to find a solution. Hope I could help.
  13. Try to to check the integrity of the game cache (right-click on arma 2, select "properties", click on "local files" and select "verify integrity of game cache...". Also make sure you followed these steps: 1) Install both games 2) run Steam as administrator 3) run Arma 2 untill you see the menue screen and exit again 4) run Arma 2: Operation Arrowhead untill you see the menue screen and exit again (3&4 are necessary for steam to realise you got everything to launch combined operations) 5) install dayZ (I prefer the mannual way) 6) double click (or select "play") on Operation Arrowhead in your steam library, a window will now open giving you 4 options 7) select "Launch Arma 2: Combined Operations" and click on "play" Edit: I've just read in another forum thread that someone had to install the two games after each other (first Arma 2 then Operation Arrowhead in order to be able to launch combined operations) Hope that helps, if not I'd like to refer you to this thread where someone has the same problem: http://dayzmod.com/forum/showthread.php?tid=6897 I will try to figure it out if you still got the same problem and post my suggestions in the other thread. I hope I could help.
  14. sherlock (DayZ)

    Unable to launch game

    Try to to check the integrity of the game cache (right-click on arma 2, select "properties", click on "local files" and select "verify integrity of game cache...". Also make sure you followed these steps: 1) Install both games 2) run Steam as administrator 3) run Arma 2 untill you see the menue screen and exit again 4) run Arma 2: Operation Arrowhead untill you see the menue screen and exit again (3&4 are necessary for steam to realise you got everything to launch combined operations) 5) install dayZ (I prefer the mannual way) 6) double click (or select "play") on Operation Arrowhead in your steam library, a window will now open giving you 4 options 7) select "Launch Arma 2: Combined Operations" and click on "play" Edit: I've just read in another forum thread that someone had to install the two games after each other (first Arma 2 then Operation Arrowhead in order to be able to launch combined operations) The error message suggests that a file/key is missing. I hope I could help you solve your problem.
  15. sherlock (DayZ)

    Search not working?

    The "waiting for server response" message is well known and everybody has it at some point. It is important that when you get it that you remain patient and give the server some time to process all requests. If you end up in a forest and cannot move all your requests to the server timed out. Press ESC, click on disconnect, you will see the lobby again where you can click on "ok" or decide to leave the server. I had to do two stops in "debug-forest" this evening before I was able to play ;). Just have something to read nearby. Hope I could answer you questions concerning the "waiting for server response"-message. Unfortunatelly I can't help you with your other question.
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