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kmach1ne

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Everything posted by kmach1ne

  1. kmach1ne

    Why you kill unarmed players

    I usually only kill unarmed players if they taunt me over direct chat. Gator don't play no shit.
  2. kmach1ne

    Your Best DayZ Jokes?

    Man 1: "Where are you?" Man 2: "I don't know, I'm swimming somewhere" *Man 1 has left the game*
  3. I would like to see more location appropriate weapons as in mostly russian weapons (at least for Chernarus). It would be a sight for sore eyes to find a m4a1 or even a m9. I think that would add to the immersion factor. Of course make zombies less queer by making them with a simple character construction unlike the current zombies that have tiny bones in their hands and shit. Ain't nobody got time fo that. But that contributes to the FPS drops and such. Small and large wandering hordes would be cool. Resources to make a better camp/fort that can be more secure. With the right tools and supplies, it would be to ward off unwanted guests. Human, infected or beast. Improved inventory system as well as a better "use" function because the scroll wheel selection system just isn't user friendly sometimes and I think people can confused with it. Not to mention the inventory system itself... The following is from an older forum post I made a while back that had some decent ideas and elaborates on the location specific weapons. Feel free to shoot down any of the ideas and perhaps enhance them if you don't mind. Big towns and cities have "infected air" - Gas masks or other types of face masks would be required for extended stays (30 minutes or so). If infected, Antibiotics and/or other vaccines are required to become fully stable. When infected, you become disorientated and stumble around after a long term exposure. Vomiting and fainting can occur. Loot spawns on other surfaces in building other than just the ground. They could spawn inside cabinets, drawers, open boxes and cars (totaled) as well as on objects like tables and counters. Addition and new threat of wildlife such as bears, wolves and birds. All of which could be infected and could possibly infect you with an assortment of diseases. Random events such as zombies bosses (bosses is a bad word but like special zombies that are harder to kill especially when in large hordes), large hordes in random places, wondering zombies, asset drops like weapon and ammo crates or food and water drops. (Again random times and at random locations) Ability to move and shoot. Not halo style moving and shooting but while zoomed in, you can move the speed you move currently while zoomed, only now you can shoot. You could run and hip fire but it would have to be inaccurate to an extent. Ability to run with your flashlight pointed ahead instead of it pointing at the ground while running. (Perhaps a toggle option) Chance to dismember players and zombies from large caliber rounds. (Plus more gore and ragdoll effects of course) Location appropriate weapons - Chernarus would focus the majority of its weaponry on Russian guns such as: Makorov TT-33 Saiga-12 Ppsh-41/43 PP-2000 Mosin Nagant SVT-40 SV-98 SVD VSS AEK-971 AN-94 AK family AS Val SR-3 A-91 PKP RPK Some sort of flamethrower RGO, RGN, RGD grenades Igla anti-air (maybe not) [*]Realistic weapon and blunt force damage - No more of all pistols doing the same damage (minus the revolver of course) [*]A wide array of melee weapons as well as the use of your fists. [*]Location appropriate vehicles [*]Limping and staggering if wounded in the leg(s), feet, torso, etc. [*]Wide array of clothing options including but not limited to jackets, coats, helmets (that actually add protection), hats, bandannas, pants, and possibly kevlar vests. [*]Radio system with countless frequencies to talk with friends across the map or to lurk on others. [*]Batteries for items such as NVG's, GPS's, flashlights and rangefinders. Perhaps some type of car jumper to jump-start a car if the car battery is weak. If the battery is dead, you'll have to find a new one. [*]Brief UI display when a tool or item is activated or changed then fades away soon after. Only food and water indicators can be visible at all times. Also show the "real" time of day so you don't play TOO much. (Oh man, I've been playing for nine hours and didn't even know - Now you'll know) [*]Set game conditions such as: Day/night cycles from 4/6/8/10/12 hours. Softcore mode where you don't lose your gear when you die but it severely degrades and you have to fix some gear with some type of resource to continue using them. Hardcore mode (how it is now) with perma-death, you lose all gear and only spawn with a bandage and perhaps a shitty pipe. (same for softcore but maybe throw in a few extras like painkillers and a extra bandage) Some sort of deathmatch mode with a scaled map size with increase weapon drops or start with a weapon of choice at a lobby screen perhaps. Wave defense - fairly self-explanatory. Day only/night only servers. [*]Addition of tools such as a multi-tool, saw, nailgun, hammer and nails, etc. [*]Ability to barricade doorwars and small passages with wood planks, metal sheets, etc. Zombies, bullets, melee weapons and certain tools can destroy barricades over time. [*]Ability to craft make-shift weapons with common items - Lee + tape + kitchen knife = A shitty bayonet [*]Customization and addons for weapons. Customization to the extent where you can paint your gun different camos or colors (if you find paint), add items like optics, suppressors, flashlights and lasers. Some of the items might not be compatible with certain weapons. [*]Medication to bypass disease side effects for a certain period of time. [*]Proper hunger and thirst decay (Find a good balance so I'm not always eating every 20 minutes) [*]Eating and drinking sounds are currently way too loud. You would think if you were being stealthy and you had to eat, you wouldn't be smackin your lips so loud that people in a 50 meter radius could hear. Maybe lower that just a tad. [*]When restarting a server, the time of day will be sustained from the previous instance. [*]Underground structures with a separate instance with passwords/booby traps. The inside structure could handle ten players comfortably at one time. This room would have a weapons rack, boxes, containers and other storage type things. (Perhaps you have to bring empty containers and boxes to use as storage for your underground lair? "X" amount of scrap metal to construct weapons rack?) [*]Ability to add a 50 to 100 meter tunnel system as a secondary exit/entrance to your dungeon. [*]Ability to salvage vehicles for their parts and scrap metal. Would require certain tools so you couldn't just go destroy everything all willy nilly and it would take a decent amount of time to complete fully. [*]Improve all sound effects and add more dynamic sounds to the zombies and players. [*]Make it so if I run into a rock going 4 km/s, my jeep doesn't explode. [*]Ability to jump, vault walls and scale fences. It would have to be tactical and well balanced to prevent things like bunny hopping and such.
  4. I'm developing a team right now - More information at http://godemize.net/index.php?site=forum_topic&topic=2
  5. Demize Esports DayZ Server - Bliss Hive - Vilayer Server: DayZLingor - (0.34/97771) - (UTC+8) - (Veteran|3D:ON|CH:ON) - Demize Esports | Vilayer.com Website: http://www.godemize.net (currently being modified for dayZ) Demize Esports is a competitive gaming organization that has been around for years. Our players come from games such as CS, CSS, L4D2, and many more.. We have had a small core of people playing DayZ now for a few months. Our goal was to get a server and make it more inviting to clans and competitive players. Our server offers some of the best available anti cheats and smooth game play experiences. We want to recruit like-minded people that are mature and respectful. We hope to see you soon! Server Features: - 40 Man Public Hive Server - Vilayer - Active and Responsible Admins - Anti Cheats - Battle Eye Script Auto Detector - Vilayer Anti Cheat 0.8 - 30 Vehicle Spawn (Subject to Change) - Running 24/7 - Veteran Difficulty - 3rd: On - Tracers: Off - NP: Off - CH: On - DM: On - Updates / restarts happen quickly and you get at least a 5 min notice - Server in US - Box in NYC - Routine log checks by admin to ensure fair play Server Rules: No hacking No combat logging (Alt-F4ing). Guid bans can be issued Refrain from killing fresh spawns. You won't get banned if you happen to kill one, mostly what we want to do is not discourage people from building a character on the server. (Feel free to rob or kidnap them if needed). No begging admins for weapons or vehicles. No trolling or harassing over side chat. No crying or complaining if you die by legit players. If you believe that you've been killed by a hacker, locate the nearest Demize member and calmly explain your case via side chat or log on to our website and make a post on our forums. Once you post your application, we'll get back to you within the following hour if before 3am EST.
  6. kmach1ne

    21 Year old player looking for a clan

    I'm developing a team right now. Get more information on our website forums http://godemize.net/...type=ASC&page=1
  7. kmach1ne

    Looking for a few team mates/squad

    I'm developing a team right now. Get more information on our website forums http://godemize.net/index.php?site=forum_topic&topic=2&type=ASC&page=1
  8. kmach1ne

    ohio guy looking for a clan

    I'm from Ohio myself and I'm developing a team (death squad). Check out our membership application on our website http://godemize.net - We'll be in touch shortly after you submit your app. Happy hunting!
  9. kmach1ne

    New Standalone Screenshots released

    i think there needs to be more fog and haze to the environment and less bloom in the lighting.
  10. kmach1ne

    Rarest weapon you've found?

    CZ550 for sure. I've had maybe three in my dayz career. (I've found every gun - even the rocket launcher)
  11. The system they have now is fine. I think a lot of problems would arise if they tried to port everything between all the maps. Plus what do you expect? Lets go into lingor for 15 minute and get loaded with gear and just transfer back over to a chernarus server and spawn on the coast with a L85 and a DMR. Doesn't seem reasonable with the current system. If any of the maps should be accepted as a standalone map, it would be Lingor no doubt. That map is crazy fun.
  12. So while I was bored in college history, I concocted a "DayZ Ideas List" just because I could. Some of my ideas aren't new but if you see something from another, I simply just agree with that suggestion. These are in no particular order in terms of importance but I'd try to widen the idea pool a bit to maybe get some brainstormin' a brewin'. Some of terms or wording might be a bit off but I'll try to explain each one the best I can. Please tell me if I contradict myself anywhere in the list. Enjoy. Big towns and cities have "infected air" - Gas masks or other types of face masks would be required for extended stays (30 minutes or so). If infected, Antibiotics and/or other vaccines are required to become fully stable. When infected, you become disorientated and stumble around after a long term exposure. Vomiting and fainting can occur. Loot spawns on other surfaces in building other than just the ground. They could spawn inside cabinets, drawers, open boxes and cars (totaled) as well as on objects like tables and counters. Addition and new threat of wildlife such as bears, wolves and birds. All of which could be infected and could possibly infect you with an assortment of diseases. Random events such as zombies bosses (bosses is a bad word but like special zombies that are harder to kill especially when in large hordes), large hordes in random places, wondering zombies, asset drops like weapon and ammo crates or food and water drops. (Again random times and at random locations) Ability to move and shoot. Not halo style moving and shooting but while zoomed in, you can move the speed you move currently while zoomed only now you can shoot. You could run and hip fire but it would have to be inaccurate to an extent. Ability to run with your flashlight pointed ahead instead of it pointing at the ground while running. (Perhaps a toggle option) Chance to dismember players and zombies from large caliber rounds. (Plus more gore and ragdoll effects of course) Location appropriate weapons - Chernarus would focus the majority of its weaponry on Russian guns such as: Makorov TT-33 Saiga-12 Ppsh-41/43 PP-2000 Mosin Nagant SVT-40 SV-98 SVD VSS AEK-971 AN-94 AK family AS Val SR-3 A-91 PKP RPK Some sort of flamethrower RGO, RGN, RGD grenades Igla anti-air (maybe not) [*]Realistic weapon and blunt force damage - No more of all pistols doing the same damage (minus the revolver of course) [*]A wide array of melee weapons as well as the use of your fists. [*]Location appropriate vehicles [*]Limping and staggering if wounded in the leg(s), feet, torso, etc. [*]Wide array of clothing options including but not limited to jackets, coats, helmets (that actually add protection), hats, bandannas, pants, and possibly kevlar vests. [*]Radio system with countless frequencies to talk with friends across the map or to lurk on others. [*]Batteries for items such as NVG's, GPS's, flashlights and rangefinders. Perhaps some type of car jumper to jump-start a car if the car battery is weak. If the battery is dead, you'll have to find a new one. [*]Brief UI display when a tool or item is activated or changed then fades away soon after. Only food and water indicators can be visible at all times. Also show the "real" time of day so you don't play TOO much. (Oh man, I've been playing for nine hours and didn't even know - Now you'll know) [*]Set game conditions such as: Day/night cycles from 4/6/8/10/12 hours. Softcore mode where you don't lose your gear when you die but it severely degrades and you have to possibly fix some gear to continue using them. Hardcore mode (how it is now) with perma-death, you lose all gear and only spawn with a bandage and perhaps a degraded melee weapon. (same for softcore but maybe throw in a few extras like painkillers and a extra bandage) Some sort of deathmatch mode with a scaled map size with increase weapon drops or start with a weapon of choice at a lobby screen perhaps. Wave defense - fairly self-explanatory. Day only/night only servers. [*]Addition of tools such as a multi-tool, saw, nailgun, hammer and nails, etc. [*]Ability to barricade doorwars and small passages with wood planks, metal sheets, etc. Zombies, bullets, melee weapons and certain tools can destroy barricades over time. [*]Ability to craft make-shift weapons with common items - Tape + kitchen knife = A shitty bayonet [*]Customization and addons for weapons. Customization to the extent where you can paint your gun different camos or colors (if you find paint), add items like optics, suppressors, flashlights and lasers. Some of the items might not be compatible with certain weapons. [*]Thermal vision goggles anyone? [*]Medication to bypass disease side effects for a certain period of time. [*]Proper hunger and thirst increase/decrease (Find a good balance so I'm not always eating every 30 minutes) [*]Eating and drinking sounds are currently way too loud. You would think if you were being stealthy and you had to eat, you wouldn't be smackin your lips so loud that people in a 50 meter radius could hear. Maybe lower that just a tad. [*]When restarting a server, the time of day will be sustained from the previous instance. [*]Underground structures with a separate instance with passwords/booby traps. The inside structure could handle ten players comfortably at one time. This room would have a weapons rack, boxes, containers and other storage type things. (Perhaps you have to bring empty containers and boxes to use as storage for your underground lair? "X" amount of scrap metal to construct weapons rack?) [*]Ability to add a 50 to 100 meter tunnel system as a secondary exit/entrance to your dungeon. [*]Ability to salvage vehicles for their parts and scrap metal. Would require certain tools so you couldn't just go destroy everything all willy nilly and it would take a decent amount of time to complete fully. That's it for now. Please leave constructive criticism or if you hate something, please explain why or make the idea better. I will add more ideas as they come in to my brain and as well as good ideas from you guys. (Yes I know there are tons of threads like this but I don't care MUAHAHAHA)
  13. =D lol yeah that one was just for funzies but yeah I can agree with the dismemberment/engine overhaul. Might be too much work for them but who knows, it might be very possible, we just don't know it yet.
  14. http://www.eurogamer.net/articles/2012-09-27-dayz-standalone-release-this-year-says-dean-hall
  15. It's been clearly stated by Rocket that it will release by the end of the year. Hopefully this month =DDDDD
  16. kmach1ne

    That was a close (blood count)

    Yeah I've bleed out where the number was kinda stupid. Like 36.77687658 - it went off the debug chart.
  17. I'll try to keep this relatively short since most people won't care but this is just to reinforce why I love dayz. I was creepin on three guys in Drassen on Lingor Island - I watched them congregate on this hill then one goes to the firehouse and the other leads the zombies away after all the noise they made for a good 10 minutes. The last one stays back as the spotter for the guy going to the firehouse or what im assuming is the firehouse. Couldn't really see where he was going but the firehouse made sense. I got bored watching them running out in the open so run 300 meters to sneak up on the spotter to drop some bows on his bitch ass but by the time I got on the back end of them, they moved into town towards the firehouse. After they made some more noise with their DMR's, AK's, AKS's, M4's and Lee's, I peak my head over the hill the spotter was on to see the gang of three heading towards a warehouse which is about 350 meters from my hill. They run up on the side of the warehouse to stop and kill a zombie they had on them so I took the dick way out and shot him with my m16. Headshot from about 400 meters give or take. The others run around like crazy and I started killing so might as well continue so I light up the other two but only wounding them both. They go inside the warehouse to escape my rain of terror. As soon as they got in the warehouse, all I hear are guns a blazing and I see bullets just plaster the inside of the warehouse. Then it all stopped and the zombies despawned. Me being somewhat confused, I make my way up to loot the guy I killed for sure. As I'm running up, I notice there was a bus sticking out of the large door of the warehouse and the only thing I could say was "Oh shit." http://steamcommunit...3&insideModal=1 So I proceed to check the guy I killed and get a few things off him http://steamcommunit...8&insideModal=1 I decide to take a peek inside the warehouse. What I find could only be descried as hilarious. http://steamcommunit...3&insideModal=1 http://steamcommunit...5&insideModal=1 My first thought when I was on the hill was oh they were killing zombies in the warehouse and then they despawned because they were bleeding out from me and DC'd. No, apparently the three I was watching was watching three/four other guys mess with a bus and they moved down to take it. But what they didn't expect was me to be behind them with a giant purple dildo to ruin their plans. So I start taking shit off all the corpses like a coyote pack, gps, g17, m4 cco, etc. Then as Im doing so, I hear footsteps outside near the first guy I killed so I post up as a dead body and watch the entrance. Sure enough a bandit comes around with a AKS and the lag and registry being the way it is, I pump all 30 rounds into him before he falls down. He even got a shot off and hit me. http://steamcommunit...3&insideModal=1 Since my debug monitor went away, I don't know if I killed four guys or only two. Regardless, I survived in the end of all the madness which lasted a good 10 minutes. I guess I didn't keep that short but the excitement and shear adrenaline I get from just a video game is just amazing. Even with all the bugs and lag, it's a great mod and I can't wait for the standalone. I hope it has the same effect on me.
  18. kmach1ne

    Boy That Escalated Quickly

    lol thanks. You just have to be patient and take the right angles into combat. Like I stated, I didn't just run directly to them, I creeped around for a while and scouted the way their overwatch guy patrolled the area. He was just dead set on his guy in town and not looking around to potentially see me creepin so it was rather easy to come up behind them all without a hitch. Sound is very important in this game as I'm sure you know so be mindful of your surroundings. Don't be the guy that makes the noise first because like I said with sound, they'll know your location almost instantly. Only take the shots if you know for a fact you can kill them or at least put a few holes in them. I had to shoot when I did or they would of gotten away I'm sure.
  19. kmach1ne

    How would I hunt bandits?

    I was in Drassen last night and I killed roughly five people overall, a few of them being bandits. If you want to read the story, I posted it on these forums. It's quite funny. http://dayzmod.com/forum/index.php?/topic/95409-boy-that-escalated-fast/
  20. I use the steam overlay trick all the time and has never failed.
  21. kmach1ne

    Boy That Escalated Quickly

    well actually its BOY that escalated quickly.
  22. Yeah...It needs to be feature packed or it'll be just another game that was all hype and fell on its ass before 6 months passed.
  23. http://dayzdev.tumblr.com/post/31347010829/the-integration-begins So look forward to playing or seeing in-game footage relatively soon.
  24. kmach1ne

    Lingor Island not recognized by DayZ Commander

    The best way is to just use steam or make a .bat file with the following command line/launch options. Yes you can't use dayz commander but at least it works until they fix it. -mod=@dayz_lingor_island;@dayz_lingor -beta=Expansion\beta;Expansion\beta\Expansion -nosplash -nopause
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