I've said this before, and I'll say it again. Because its important. There are two types of bandits. These are people who want to roleplay The Bandit. They want to be The Bandit and they want to live The Bandit lifestyle in game. These people might select to rob a survivour instead of gunning him down. Kinda like in real life. These players, if given the chance, will properly add to the game world through their notoriety. It should be an important decision to go bandit, one that alters your SURVIVAL gameplay. Then there are griefers. These are people who figure, "this survival shtick is alright, but what I'd rather be doing is playing some Battlefield," or just want to shit all over another person's day so they can get off. Whatever the reason, they're not here to roleplay The Bandit and live out their bandit dreams, they're just here to deathmatch. Their immediate, knee-jerk reaction to any suggestion of weakening PvP, is torrents of crying and insults and "stop trying to keep me from playing the game the way I want." Anything we can do to de-incenticize, maybe even outright make the game NOT FUN for griefers is a GOOD THING. If griefers QUIT, as much as they cry about it on the forums, it is a GOOD THING. There is NEVER a reason to maintain, or improve gameplay for griefers. Because here's the thing. Day Z is a survival semi-game, semi-simulation. The impetuous is survival. You should always be thinking about survival. Even when you're playing a bandit, you should be thinking about survival. When you're sitting on a hilltop, 600m out of Cherno, sniping people, how are you thinking about survival at all? How the fuck are you going to even pick up the guy's beans that you would have wanted if you had been thinking about survival? When played properly, playing Day Z automatically implies a degree of roleplaying. Your exploits in Day Z can be chronicled into a story, and that story should look nothing like my prior Battlefield 3 log ( Kills: 9. Headshots: 7. Longest distance headshot: 634m. Best weapon: M98B. Deaths: 1. K/D ratio: 900%. ). So keep Day Z as a game for the 'roleplayers,' and the FPS twitchers go back to their FPS games.