Deathcall
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101 ExcellentAbout Deathcall
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Amyldur
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Argentina
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Rol-Playing games (p&p included)
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Amateur writer and professional attorney at law.
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The Hunting Grounds | DayZ Lingor 1.3 | Community and custom Scripts | Custom Locations
Deathcall replied to Deathcall's topic in Mod Servers & Private Hives
It's like I'm talking with a wall here... Not only have I already posted here explaining each and everyone of our tools, but I've also added all that information on the server itself in the way of diary subjects. I'm not entirely sure, but I believe those were already in by the time you got banned... Pretty sure the posts on this forum were anyway. And you know what's funny? You are so dumb that just copied the code without even understanding what it does! It is truly hysterical! Look here you dimwit, in order to clean out your gear you have to be alive... You can't do it after dead... Wes... do yourself a favor... Stop posting. Every time you do you just make yourself look like a fool. -
The Hunting Grounds | DayZ Lingor 1.3 | Community and custom Scripts | Custom Locations
Deathcall replied to Deathcall's topic in Mod Servers & Private Hives
Wow, you still here Smacker? Can't you go bother someone else? Alright, ONCE AGAIN, I have to prove how wrong you are... 1st - I do not care if you don't understand code. That's your fault, not mine. Look for the guy on your community that works code and tell him to explain it to you, frankly, I don't feel kind enough right now to give you a lesson (not that you haven't been schooled so far). 2nd - Unlike you, I'm a good server admin (slash developer). I don't need TSW to find hackers, nor do I need a map tool, nor do I even need to look in the database. I have a complete knowledge of how my server works, from what kind of tin cans spawn in civilian buildings up to every vehicle spawn location in the map (and there's 1797, I know because it was ME who created each and everyone of them). If you are so poorly instructed in your duties that you can't even understand the image I attached on my past post, then I feel sorry for your server, because it's admins are really sub-par. No evidence? I've been providing you evidence ever since my FIRST post, and you are such a dimwit that you fail to understand it? Do I have to explain it to you as I would a 80 year old grandma? Alright, here it is: You claim to have spawned at the Land Bridge heading towards Maruko just north of Checkpoint Oeste, the closest spawn marker to that location is miles away. There is no way that you could have spawned there because the code that handles spawning doesn't put you that far away from markers. This isn't even a grey case, it's not like you spawned 100 meters further than expected, you spawned KILOMETERS further than expected. There's simply NO way that would happen. AM I CLEAR ENOUGH? NO? FINE. You also spawned nearby another player, which the game DOESN'T ALLOW either, meaning you messed up TWICE. FIRST: Since you don't know how spawn mechanics work you teleported yourself nearby your location when you died. It makes sense you'd see no risk in this since you are so silly you don't even know where it'd be "safe" to assume you had spawned. SECOND: Since you lack even the most basic knowledge of how the spawn mechanics work, you also teleported yourself CLOSE TO ANOTHER PLAYER, when it's clear that the game prevents that. THIRD: Now you changed your speech to: "Oh, no, an admin must have teleported me there in order to get me banned!". This clearly puts into evidence that you are out of resources and now you are just grasping at straws. If we banned you out of spite, why didn't we ban the rest of your guys when they started complaining about the ban? Far as I know, none of them got banned, as you said, they all left willingly... So, as always, what you are saying makes NO SENSE. Okay now, I believe this should be enough for you. Now, if you come back to this thread and continue your stupid speech without providing any new material to be argued upon, I WILL ask to get you banned from this forum because you are clearly trolling here. -
The Hunting Grounds | DayZ Lingor 1.3 | Community and custom Scripts | Custom Locations
Deathcall replied to Deathcall's topic in Mod Servers & Private Hives
Oh wow, and I thought I was done dealing with this already... What players did you find suspicious, for what reasons and why didn't you voice your concern before is what I'd like to know. For some reason you keep saying (if I don't misunderstand) that I'm clean on this, so why not come to me to with this complaints? Even if I'm not the server owner, neither a proper admin per-se (I do development mostly), I still think my opinion carries enough weight to turn around any possible abusing admins. If you own your own server, you know that 90% of the "hacker" claims are just people bitching because they got killed. There's suspicious people all the time. You say that the fact those guys you suspected from hacking were admins is no coincidence... I say you are just complaining because you got killed. Who's right? Doesn't matter, since everyone will believe whoever they feel prone to the most. Overall, you advance this subject no further and we are still stuck with the same argument: "Don't trust us, play somewhere else." Which I believe you are already doing, so the point is kinda moot and I'm tired from revisiting it again and again... Provide solid evidence other than baseless accusations or drop it once and for all. Still arguing you didn't teleport? Why do you waste my time like this? I got better things to do you know? Do I have to paste entire lines of code and pictures here? At this point the only thing you are succeeding at is making me lose time Smacker... But if you insist... That's a picture of how the map looks on the mission.sqm (you can find it in the file you download when you play on any server). It shows every marker on the map itself. The one right in the middle is the "center" marker, the one on Debug Islands is the "respawn_west" marker and every other one is a "spawn" marker, numbered 1 to 10. It's actually a vanilla DayZ Lingor File and I'm pretty sure it looks the same on most Lingor servers. As you can see, there's no "spawn" marker in less than a kilometer from where you claim to have spawned. Okay, now lets see how the code looks... Go to any regular server.pbo, go into compiles, look up server_PlayerSetup.sqf, lines 180 to 216: if (_randomSpot) then { private["_counter","_position","_isNear","_isZero","_mkr"]; if (!isDedicated) then { endLoadingScreen; }; //spawn into random _findSpot = true; _mkr = ""; while {_findSpot} do { _counter = 0; while {_counter < 20 and _findSpot} do { _mkr = "spawn" + str(round(random 10)); _position = ([(getMarkerPos _mkr),0,1500,10,0,2000,1] call BIS_fnc_findSafePos); _isNear = count (_position nearEntities ["Man",100]) == 0; _isZero = ((_position select 0) == 0) and ((_position select 1) == 0); //Island Check //TeeChange _pos = _position; _isIsland = false; //Can be set to true during the Check for [{_w=0},{_w<=150},{_w=_w+2}] do { _pos = [(_pos select 0),((_pos select 1) + _w),(_pos select 2)]; if(surfaceisWater _pos) exitWith { _isIsland = true; }; }; if ((_isNear and !_isZero) || _isIsland) then {_findSpot = false}; _counter = _counter + 1; }; }; _isZero = ((_position select 0) == 0) and ((_position select 1) == 0); _position = [_position select 0,_position select 1,0]; if (!_isZero) then { //_playerObj setPosATL _position; _worldspace = [0,_position]; }; }; Since you own a server I'll assume you understand what the code means. In any case, I marked the only modification we've done to the script on our server (bolded), which is changing the random from 4 to 10 (because Lingor comes with extra Spawn Locations and I think whoever built the script left the basic number from Chernarus). You can also find that "safe-location" mechanic I mentioned before. So, simply put... you are wrong, and you lie. You teleported. There's simply no way you spawned where you said you spawned. a) That location is way too far from any spawn marker. b) I was too close for it be considered a safe location (though I'm assuming here, not sure EXACTLY where you spawned). You wanted proof, I had given it before, now I give it again in such a clear manner that I don't think there's anything else to argue about this other than you saying our mission files are different, but I dare you find any Lingor player who claims to have spawned where you said you did. I've been playing this map almost since it came out and I've never gotten a spawn location there. I think I already addressed this supposed combat log by Cuntsauce. I refer to what was previously explained. Bottom line, private server, private rules. Check our thread about combat logging: http://the-hunting-grounds.enjin.com/forum/page/3/m/12796225/viewthread/6865098-combat-logging-you ; that thread is by no way new as you can see from the dates on the posts. Just to be clear though, I do not believe Cuntsauce combat logged, and it's MY call. Not yours. If you don't like how we think about combat logging, then either drop into the forums and give us a piece of your mind, or -as I'm assuming you'll do - go play somewhere else. As to why you'd teleport? I'm assuming you were actually trying to create drama, in which by all means you have succeeded, if only to be shot down because you choose the wrong guy to mess with. You don't like playing on our server? It's all fine with me. I reject all your accusations though, and with enough proof I believe. Anything else? I don't think so. Now I'd deeply appreciate it if you'd go play on your own server and stop wasting my time, or, if you must continue this pointless exercise, at least bring something new to the table and not more of your baseless and unproved accusations. -
The Hunting Grounds | DayZ Lingor 1.3 | Community and custom Scripts | Custom Locations
Deathcall replied to Deathcall's topic in Mod Servers & Private Hives
Alright, so here we go again... Let me show you how wrong you are once more. First and foremost, Cuntsauce didn't combat log. The situation was as follows: Your group got their hands on a BTR (the same one I ended up blowing up later) and you went to where they were sniping from and started chasing them around. Eventually, you lose track of them and remain still, and this is when Cuntsauce logged to go get something to eat. I looked in the server.rpt logs to check and I saw no combat logging flag for him, so I assumed he wasn't in combat, hence, no combat log. It's not like you were firing at him and he ALT F4'ed or that you were chasing him down a road and he quit, you had lost track of him, hence, combat was over. If I were to follow your strict application of this rule, I'd have to forbid everyone from logging out if there's a chopper flying around them, simply because there is a possibility of combat, even though it hasn't started. The combat sensor has a timeout of 30 seconds for a reason. It's not the best mechanic, but it's what we've got. Alright, now to your second claim... You say I try to discredit you (or Smacker), that's simply nonesense. It's you who are trying to discredit us with your reports of admin abuse and whatnot when you did not (and have not) provided any evidence to them. You just come here and say we are bad admins and want to deterr people from playing on our server, and if people were to read just your side of the story, I'm sure a couple would veer off. This is why I have to show everyone just how baseless and pointless your accusations are. You have not denied Smacker's teleportation. And, once again, you are wrong. It was ME who first asked him how it was possible for him to be there so soon. And he said he respawned there. Which, as I've previously explained (and you have not contradicted either), is impossible. Another admin supported me in my belief, and since he kept his falacy up, I banned him for teleportation. So you see... It's exactly the opposite of what you say. Why should we believe the word of a script kiddie? Your friend Smacker teleported, he also called out Cuntsauce for combat logging as soon as he left to grab his meal, which I consider highly suspicious since even if he could inferr his name because he had killed his associate earlier, how could he know he (presumably) combat logged right away? If he had him in his sights, why didn't he run him over or shoot at him? I don't understand this, and I'm willing to bet you can't explain it either. Far as I can see, I've provided plenty of evidence and the burden of proof is on you. You haven't denied the teleportation, and your claims of an admin combat logging are, as well, baseless or otherwise highly suspicious. Very well, what was next? Ah, yes. The dumphill incident. First, the admin's gear. All our admins usually play exclusively on our server, they play for hours and hours and have been doing so for months. It's only logical that they'd have very good gear. You are just presuming they gave themselves their weapons, again, you provide no evidence while I give you a perfectly good reason for them to have them. Find one heli-crash site on our server and you'll most likely find all those weapons you mentioned, we've scripted it like that, which is why heli-crashes are so rare. Again, I direct you to our mission files in order to confirm this. Second, you killing them and finding no gear. I wasn't there for the action, but I could hear them in TS. I'm pretty sure you didn't kill the whole group. Most likely, the surviving members (who, by the way, weren't admins) grabbed their weapons. Now, as to way there was no info on their bodies, I'm not sure. I could venture a guess and say that they took their clothes from them, that could 'cause the journal function to break since a new body is created, but I'm not sure about this. In any case, I find it really funny that on your first post you accuse admins of using ESP and now you say that you flanked them. Isn't that a bit contradictory? In any case, on to the TL;DR. TL;DR: You are just all kinds of wrong. -
The Hunting Grounds | DayZ Lingor 1.3 | Community and custom Scripts | Custom Locations
Deathcall replied to Deathcall's topic in Mod Servers & Private Hives
Sigh... We have a huge number of players, but for some reason, only the unsatisfied customers ever show up on the forums... Maybe it's like a rule... only people who hate you bother with actually posting. Guess it's something they teach you at university. In any case, let me show you how wrong you are. First and foremost, there has been no "scuffle" among our admins. We changed hoster from DayZ.st to Vilayer simply because of the absurd frecuency of DDoS attacks we got on the former. All of our admin staff transfered over, there's even posts about this on our website. Please do some research before posting... Now, about our tools. I think I've already posted here. This is a matter of trust, if you don't think we play fair, then you must go to another server. I see you complain, but I don't see you provide any evidence. As it stands now, it's just empty words. You don't even try to give me a frame in which to work with here, I don't even know your in-game player name. [Also, you claim AS50s and LRRs aren't in game? Please... Go to your mission file, fixes, building_spawnLoot.sqf, look up the categories and you'll see everything that spawns on our server and the spawn chances for each particular item. Again, please do your research before posting.]OLD ["I just re-read your post. You didn't claim it that those weapons aren't in game, you just said we use tools to acquire them. It still is a baseless accusation since you provide no evidence."] NEW About us giving ourselves weapons... We don't. As simple as that. Don't trust us, then go play on another server. Frankly, I rarely have a sniper on my hands. Ah, now I notice your signature I suppose you are Smacker? We banned you for teleporting. It was yesterday so I remember pretty well. The situation was as follows: I'm sitting at Fortaleza Victoria (custom area, 400m NW from Checkpoint Oeste) and had laid down some mines on the approaching roads (mines spawn at the Fortaleza each restart). A chinook takes down the AI chopper (cobra 86) just in front of the fortress and then you guys show up with your BTR to check it out. I shoot at you and you take cover behind the chopper, then the BTR retreats on the road towards Maruko and steps on a mine (incapacitating it). Since I couldn't hit you with my AK107, I grab our own LAV (which I found completely out of tires just in front of Checkpoint Oeste that same restart and had fixed with supplies from the Fortress) and go over there. I spot you and run you over. Effectively killing you. Next I try to find your buddy and ask the guys on the chinook (who are regulars and usually friendly to me) to tell me where he is. I go over the landpass that leads onto Maruko and suddenly see a fresh spawn running over there, so, after some driving around the person, I get on my gun and kill him. I find out it was you again. Now, you may not know this, but I have complete knowledge of every spawn location on the map (which can be found on your mission.sqm file) and the log-in mechanics and "safety zones" in which a player can spawn in. There's no way you spawned close enough to be there that quick. There simply isn't. You teleported, as easy as that. I'm not talking in the air here, everything I said is backed up with evidence that you, yourself, have access to if you only go and fetch the mission file you downloaded when entering our server and check out the scripts. Now, if you don't trust us with our powers, then don't play on our server. That's an entirely different matter. But don't come here saying we cheat or take advantage of our tools just because you got banned. -
The Hunting Grounds | DayZ Lingor 1.3 | Community and custom Scripts | Custom Locations
Deathcall replied to Deathcall's topic in Mod Servers & Private Hives
Thank you for your recomendation. We are currently kinda low on numbers because of the IP change as you said, but I have confidence that given some time we'll get our regulars back. We are, simply put, one of the most and best customized Lingor server out there, and our numbers pre-change show that. -
The Hunting Grounds | DayZ Lingor 1.3 | Community and custom Scripts | Custom Locations
Deathcall replied to Deathcall's topic in Mod Servers & Private Hives
THG Events ABOUT EVENTS Events are organized by admins to give players something different to do. Sometimes they are just organized on the spot, other times, they require you to sign up on the forums. Most events require group play and communication, so it's best to have a team already formed and access to some kind of VON program (remember you can use the one in General Info). HUNTER PREY In Hunter/Prey, a player is chosen among those who wish to participate and becomes the Prey. Every other participant is a Hunter. After the Prey has been selected, he has to choose a "Hunting Ground", a reduced section of the map where the hunt will take place (one square mile or less). The Prey gets a free-loudout to defend himself, a vehicle (that he has to park between 100-200 meters of his hiding spot) and a rare skin (to make him easy to identify). Hunters participate with whatever gear they have on themselves or can choose weapons from admin created medium yield boxes. Their objective is to kill or capture the prey, whichever hunter accomplishes this, becomes the new prey, thus starting the event anew. In case the Prey manages to eliminate all hunters in the Hunting Ground, he retains the title of Prey. Hunters killed by other hunters may get teleported back to the Hunting Ground. They can grab any gear left in the box or go back to their bodies, it's up to them. Hunters killed by the Prey can't be teleported back, but they can still participate if they make their own way to the Hunting Ground. Each "round" lasts until the prey is killed or captured or until all hunters have been eliminated from the Hunting Ground. The rounds repeat as long as there's enough players willing to participate and admins willing to supervise the event. BRIDGE DOMINANCE In Bridge Dominance, the admins will populate the Maruko/NE Island bridge with wreckage and ambient effects. This will turn the first stretch of the bridge in an unpassable, close quarter combat area and create two "spawning" areas on each side. The event can be played out in two ways: Total Dominance - The two teams strive to reach the other side of the bridge. Whoever manages to breach the others base and destroy their vehicles wins. Resource Dominance - Standed in the middle of the bridge is a Refuel URAL, each team will have to fill empty jerry cans (found at their starting areas) with fuel at it and bring them back to their base while fighting off the other team. Whichever team has the most fuel when the event ends wins. In either case, both teams start with three vehicles loaded with medium yield weapons and supplies. Whenever a player dies, he'll be teleported back to his team's base, up until the point where said base is breached. EGG-HUNT In Egg-Hunt, the admins will hide boxes with goodies in an area of the map and invite everyone to try and find them! It's up to you if you'll share with your fellow hunter or want all the loot for yourself! TRADE HUB In Trade Hub, the admins will fortify an area of the map and organize a trading post for players to negotiate for different items they may have trouble finding in-game. Admins will trade absolutely everything... for a price. WILD DOGS Who doesn't like dogs? YOU! Wild dogs will spawn nearby areas where there has been carnage. They are also attracted to gun-fire and bodies. They are relentless and will do their best to eat you. Dogs do not deal blood damage, instead, they'll just bite away at your limbs until they manage to bring you down. Usually, it takes three hits for them to kill a human, so watch out! PRECISION JUMPING In Precision Jumping, an admin will spawn in a C130 and invite players to join him in a massive HALO jump. Whoever lands closest to the designated target gets a reward! Bear in mind, there can only be ONE winner. If two or more people make it, they must fight to the death! -
The Hunting Grounds | DayZ Lingor 1.3 | Community and custom Scripts | Custom Locations
Deathcall replied to Deathcall's topic in Mod Servers & Private Hives
THG Custom Locations ABOUT CUSTOM LOCATIONS Our server counts with a handful of dedicated developers who have taken into improving your experience by adding new locations and lore to Lingor. Around your map, you'll see a lot of markers that show where these new areas can be found. IMPROVED EL VILLON Some new buildings have been added to the city itself, including a supermarket, hospital and military barracks. There's also a whole new industrial complex nearby. Look for the huge smoke stack. NORTH EASTERN MILITARY BASE The vanilla base currently here has been bolstered with some defenses, there's also a few more buildings, including a high-yield barracks. PISTA AIRFIELD We have added a few more buildings to this area in order to give players who spawn nearby easier access to gear. There's now industrials and a medium and high-yield barracks on the airfield. CEP - SURVIVOR CAMP The Christian Extremist Party was a major political power based in San Arulco before the infection. When the outbreak began, they evacuated a lot of people to the Old Dutch Castle overlooking the city. The Survivor Camp was hastily fortified and organized. After some in-fighting, the camp was put under the direct control of the clergy, banishing the political figures or outright executing them. You can find vehicle parts, food, ammo and Russian based guns at the CEP - Survivor Camp. It's also an excellent stop before heading further north. Bare in mind, the surrounding hills to the south make it a hard to escape sniper trap. VENATOR PMC CONTROL AREA The Venator Private Military Company was hired by the Victorin Oil Company before the outbreak to protect it's oil-fields and refinery from the guerrilla forces. The Venator PMC established it's HQ by the island behind the Refinery south of Victorin. They also created several strongholds around the area in order to control traffic coming in and out. After the outbreak, the VOC CEO re-negotiated their deal, charging them with not only the protection of their assets but their lives as well. Several company members evacuated to the Venator Control Area and have survived thus far under their protection. You can find vehicle parts, fuel, food, ammo and a wide variety of weapons at the Venator Area. It's also a neuralgic point in the map, as it control all transit coming or going from the SE area. The Venator PMC is still a WIP. OLD SPANISH CASTLE The Old Spanish Castle was constructed during the mid-colonial times of Lingor in order to guard El Villon from sea attack. Abandoned after Lingor gained it's independence and with the jungle slowly reclaiming it, it has become a second-rate tourist attraction. After the outbreak, a few survivors made camp in the castle, leaving some supplies in it. What happened to them is unknown. The Castle looks over the majority of the SE region of Lingor and is an excellent spot to scout or rest before moving out of the area. EITC STRONGHOLD After the People of Lingor won their independence war the British looked at the archipelago with interest. Convinced that they could turn Lingor into a new Gibraltar, they sent the East India Trading Company to establish a foothold in the area. After years of commercial aid, the British showed their true colors and attempted to force Lingor to accept their "protection". A short land-war ensued. Lucky for the People of Lingor, they managed to force the castle's garrison to surrender before the British reinforcements (who had been caught in a storm) could arrive. Using their lives, they reached a peace agreement with the British. Considered a historical monument, the Castle was kept in shape by the Lingor Ministry of History and Culture until the GLA occupied it. After the outbreak, the GLA remained there and even took some of the nearby population under their protection. You can find vehicle parts, supplies and some weapons at the EITC Stronghold. FORTALEZA VICTORIA Fortaleza Victoria was the seat of the Spanish Viceroy during the colonial times of Lingor. Viceroy Edmundo de Barca named the Fortress after his daughter, who had perished at sea. The Fortress endured three months of assaults until the Viceroy decided to surrender. He was hanged soon after but his death wish of being thrown into the sea with his daughter was respected. Before the outbreak, the Fortress was under the control of the Lingor Loyalist, a para-military force aligned with the President and charged with controlling traffic heading into his seat of government, Maruko. After the outbreak, the Loyalist remained there, awaiting further orders. You can find vehicle parts, food and a wide assortment of Russian weaponry in Fortaleza Victoria. It's also a neuralgic point in the map, controlling every high-way heading East, West and South. AMERICAN EXPEDITIONARY FLEET The American Expeditionary Fleet was sent by President Obama to keep an eye on the on-going conflict between the GLA and the Lingor Army. Technically just an observational force, there has been rumors that they are supplying the GLA. After the outbreak, the AEF remained anchored nearby the coast of Maruko to provide humanitarian aid. However, the infection spread on the USS Reagan from an unknown source, forcing the American government to put the entire fleet under quarantine. There's nothing on the fleet right now, it's still a WIP. -
The Hunting Grounds | DayZ Lingor 1.3 | Community and custom Scripts | Custom Locations
Deathcall replied to Deathcall's topic in Mod Servers & Private Hives
THG Server Scripts Our server has an assortment of community and custom scripts, here you'll find a brief description of the most important ones. Towing and Lifting: You can tow vehicles to other vehicles (usually only large vehicles can TOW, but there are some exceptions). You can also lift most vehicles using helicopters (Littebirds can't). Vehicle Scavenging: You can remove parts from vehicles as long as they are completely green. You'll need a toolbox for this. Siphon Fuel: You can siphon fuel out of vehicles as long as you have an empty jerry can and the vehicle has enough fuel to fill it (around 20 liters). Remove Clothes: You can remove ghillies and camo clothing from dead players. There's a chance they'll tear! Self-Bloodbag: You can use bloodbags on yourself. They don't heal as much and have a long cooldown, you also need to be out of combat and remain still while performing the action. Study-Body: You can use the study body command on a dead player to get info on him in the form of a prompt on the top-right corner of your screen. Less Zombies: Our server has a reduced number of zombies in order to improve performance. They spawn at, roughly, 250 meters. Weapons: This server sports almost every weapon allowed in DayZ Lingor, most of them can be bound in barracks, but some are only found in heli-crashes. Day/Night: Admins can control the time of the day, if the server wants it, we can make it night without having to restart. We can, in the same way, make it day without a hassle. Extra Vehicles: Our server has the LAV25-HQ and the BTR90-HQ as well as armored M2 and TOW humvees, PKT trucks and a several helicopter types. -
The Hunting Grounds | DayZ Lingor 1.3 | Community and custom Scripts | Custom Locations
Deathcall replied to Deathcall's topic in Mod Servers & Private Hives
Hello again! I'd like to share a bit more info with you all about our server, this was supposed to be in your in-game diary, but I can't figure out how to put it there without it being deleted, so you'll have to read it here. Hopefully, it helps you decide to play on our server! THG General Info FAQIf whatever you are wondering isn't specified here or in another subject in here, contact an admin.Q: Why can't I fire/aim with my gun?A: Double tap F.Q: Why are the hangars not auto-repairing/refueling?A: It's client side. Relog and try again.Q: Why isn't the death message saying the killer's name?A: Headshots and critical damage shots do not show messages.Q: What's with that huge boat patrolling the South Seas?A: Eye-candy, the boat cannot be boarded or destroyed.Q: Admin, can you give me X or do X for me?A: No.Q: Is X area non-PVP?A: PVP is allowed server-wide. ADMIN POWERS The Hunting Grounds uses a modified version of BluePhoenix175's Admin Tool Panel. This is not up to discussion, we admin with these tools and will keep doing it. If you do not trust us with these tools, you'll have to go to another server. What is it that we can do?Teleport: Us, you and any kind of vehicle.ESP: Shows us every player, vehicle and tent in the map.Vehicles: We can spawn, fix, flip or destroy any vehicle.Gear: We can give ourselves any piece of gear in the game.God Mod: We can make ourselves and our vehicles unkillable.Zombie Shield: We can prevent zombies from spawning in a given range around us.Buildings: We can repair broken down buildings.Skins: We can give ourselves any skin we wish. We have other powers related to events and other types of control over the server, but these are the ones most people find "scandalous". Don't even ask us if we use our powers for our own benefit, nobody would be stupid enough to answer yes to that. It's a troll question and a dumb one at that. Our powers are there for the benefit of the server. Admins with their tools activated aren't "playing", they are doing admin work. When an admin stops doing whatever he has to do, he deactivates his tools and goes back to being a regular player. Whatever you may think, this is what happens. We could still do everything we can do with BluePhoenix's Tools by using the database or custom scripts. It's a matter of trust. If you don't believe we play fair, then you'll have to look for another server. CODE OF CONDUCT For the benefit of the entire server, we have established these simple rules, some of them are common sense, but since many lack such a thing, we'll enumerate them here:No talking in Side Chat.No Combat Logging.No duping of any kind.No badmouthing this or other servers.No spamming.No excessive trolling.No hacking of any kind.Drop the subject if an admin asks you to.Go to the forums if you have a complaint.Keep douchebaggery to the bare minimum. WEBSITEhttp://the-hunting-grounds.enjin.com/ TEAMSPEAK We have our own TeamSpeak3 server. If you are alone or if you managed to form a team, you'll benefit greatly from the extra coordination given by TS. Just remember, push-to-talk and don't be disruptive. There's enough channels, but if you want one for yourself or your team, just ask an admin. talonite.typefrag.com:6860 -
The Hunting Grounds | DayZ Lingor 1.3 | Community and custom Scripts | Custom Locations
Deathcall replied to Deathcall's topic in Mod Servers & Private Hives
Hum... no it is not. What are you talking about? I saw your message about not being able to fire your weapon, nobody else on the server complained about anything similar... EVER... The whole server is bugged? Sounds a bit far-fetched... Are you sure you did not forget to press F to select your current weapon? It's a common DayZ problem. EDIT I've been gathering info on your problem. You've got only one survival attempt on our server. Start Time 2013-05-01 00:26:55 End Time 2013-05-01 00:49:28 How can you claim the whole server is bugged when you played for less than half an hour? Let me show you something else... this is about what "state" your character was at when you died: "["","aidlpknlmstpsraswpstdnon_player_idlesteady02",41]" <<< YOUR STATE You know what that is? What if I show you this: "["Makarov","aidlpknlmstpsraswpstdnon_player_idlesteady03",41]" <<< HOW IT SHOULD HAVE BEEN You know the difference? It's that you DID NOT HAVE YOUR WEAPON READY. That's why you couldn't shoot. Don't come blaming our server for your lack of skill, PLEASE. Anyway, you are welcome to come back, just try to think before you go posting lies on forums... EDIT 2 Just in case you claim I'm making stuff up. And, for S&G, this: -
The Hunting Grounds | DayZ Lingor 1.3 | Community and custom Scripts | Custom Locations
Deathcall posted a topic in Mod Servers & Private Hives
The Hunting Grounds THG is a DayZ Lingor Server hosted by Vilayer. We have our own webpage, forumsand teamspeak. Our staff has both admins and developers. We are an open concept community and prefer to share our ideas and decisions with our players, so you'll see that even the staff sections of our forums are open for everyone to take a look and voice their opinion. But then again, you probably don't want to hear about that just yet. When it comes to our DayZ Server, we offer our players a variety of customizations, granted, many of them can be found on any server, but it's the mixture that makes us a unique place to visit and have fun, either alone or with friends. Here's a comprehensive list of all the customizations we currently have: Always Daytime*Dynamic Weather (by Enigma, no fog)1500m View DistanceVehicle Towing and Helicopter Lifting (by R3F)Wild Dogs (Custom version of Clay's Dogs)Vehicle Scavenging (by SilverScript)Siphon Fuel (by TorturedChunk)Custom Locations (by The Architect & Sten)Extra Vehicle Spawns (300+)Extra Vehicle Types (PKT Trucks, LAVs, and others)Who killed Who with What messagesTwo-Hour Three Restart CyclesMinimized Helicopter Crashes (only 2 or 3 per cycle) * Admins can set the time of the day to whatever they wish at any time! As you can see, we've implemented most of the community scripts that can be found on OpenDayZ and other sources. However, we have also implemented some "home-brew" scripts by our own developers. You may be asking yourself, what are those "custom locations". For that, I believe a picture says more than a thousand words, here, have a look: Also, let me tell you that these custom locations aren't just pretty to look at. Our developers have gone through great lengths to motivate players to go there. These bases offer everything a survivor (or bandit) may want, weapons, supplies, vehicle parts... Or just a place to fight over for dominance! Our server tries to appeal to everyone. Survivors and Bandits should feel at home. The size of Lingor itself allows for fast-paced action across the map, and the custom locations, increased number of vehicles and other scripts added to the server make it so you don't have to spend too much time "gearing up" before you can actually start "surviving". Now, don't get us wrong. We enjoy the survival aspect of DayZ. And our server clearly puts this into evidence. Our vehicles don't spawn full repaired (or even close) and finding a helicopter crash site is extremely rare, up to the point where only a small number of our players go around with .50 cals. We are not a fresh server. We have been active for almost six months now. Sadly, due to really bad customer support from our previous hoster, we were forced to suddenly change our IP, making us lose a good chunk of our regulars (unless until they find us again). In any case, our previous server was good enough to make it to the 23th position worldwide! That said, there's always room for growth and we'd like more people to join and, if possible, actively participate in the decision-making and suggestion box of our community. What else is there to say? I could talk about our admins, but telling you how we try to be fair and not abuse our powers is pointless. Who would promote his own server saying otherwise? I could tell you about how hackers are rare, but again, same problem. Bottom line: There's always complaints and there's always hackers. We do our best, but it's up to you - the player - to check it our for yourself. Well, I believe I've said my piece. The only thing left is to formally invite you to join our server and have fun! 199.192.203.189:2342 -
HAZERT's Lingor Server (if that's the one you are talking about) has custom bases around the map (mostly around the East section of the map). This bases are not "pre-cooked" into the map, and many players may encounter FPS loss while in their vicinity simply because of the sheer amount of items (over three thousand and counting) present there. Lingor itself is a FPS heavy map, I think it's because of all the vegetation. There's also an issue with weather being either too foggy or rainy, which also seems to affect performance. We have tried modifying this through the mission.pbo (setting it so it'll always be sunny and without fog) but for some reason there's still weather varition. I know that DayZ vanilla runs a version of Enigma's dynamic weather script and it could be that the same thing is present in Lingor, forcefully changing the weather even though the mission is set to be sunny and clear. There's also an issue with the latest DayZ patch and the amount of zombies in game. I may be entirely wrong however. In any case, you are welcome to join our forums at www.hazert.co and discuss the matter further there.
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DayzLingor+ | Vanhilla + tow script | 24/7 day | 1.7.5.1 | Latest Arma 2 Build 200+ vehicles | Revive
Deathcall replied to davidneedshelp's topic in Mod Servers & Private Hives
It says Lingor... Why are all the pics from Chernarus? -
Custom Maps - Adding and Customizing Objects
Deathcall replied to Deathcall's topic in Mod Servers & Private Hives
Oh no, nothing that serious. I just wanted to add some feeling to it, let me show you. That's the kind of stuff I'm working on. Spawning full fledged buildings, messing around with the DB... that's a bit above my paygrade.