Jump to content

dsi24

Members
  • Content Count

    403
  • Joined

  • Last visited

Everything posted by dsi24

  1. If you really can't see what is wrong with third person from this, you really need to stop and think for a while. PS: I'd really like to know why this picture is so worth ignoring by the third person players :)
  2. Knowledge in ArmA/DayZ is power, and third person gives you perfect knowledge without any risk of giving the other player any knowledge (if you don't see why that's a bad thing what are you even doing here). Please show me any third person shooter where knowledge is this important. Gears of War is the only third person shooter that even comes to mind, and knowledge isn't nearly as important as reaction time there.
  3. I really like this, you don't seem to have any difference in your head between "running around with third person" and "using third person to see through walls". It really shows what you see third person as, not a vanity tool like you like to pretend it is to argue for keeping it (and the fact that that's your best argument for keeping it is very telling too), but as your anything and everything tool. Third person is a game mechanic, a tool, and just like any tool, it can be used for something bad. Most people try to block off the bad uses of tools in their games, and once they go through all the ideas for making third person work, realize it isn't worth the effort and would rather just get rid of it entirely. But not you, and I have to wonder if you'll ever say why.
  4. What makes third person games fun? I liked Gears of War, it was a fast paced gorefest with great reloading mechanics, grenade mechanics, and fun melee. But that doesn't describe ArmA or DayZ at all... so what makes it fun? If your answer is the vanity of seeing your character you should have a long hard think about what games you really want to play.
  5. Stop arguing about the differences in how they're implemented, that isn't my point and you damn well know it. You know as well as everyone that there is no effective difference between a wallhack and third person, both of them do the exact same thing. They both let you see what other players are doing through walls. I'm saying exploiting the cam is bad, and that the cam is so easily exploited most people don't even think about it or realize what they're doing. Those other third person games you mention are very specifically balanced to lessen the impact of third person. They (and let's be honest here, there's only one, Gears of War) are very fast paced, very tight quarters, and based more on reaction times than on strategy. The entire game is designed around using third person, getting the jump on someone doesn't mean victory unless you get within melee range. If you shoot someone at range they live on the ground for a period of time, because instantly dying due to an asymmetry of information would be enraging and the devs knew that. The game's cover system is very purposefully designed to tell you where someone is taking cover through their gun sticking out or the creation of effects on taking cover, because the devs knew (or quickly found out through playtesting) that third person's asymmetry of information is exacerbated when someone has the ability to hide so easily. Every single mechanic in Gears of War is designed around how broken third person is in a shooter environment. Gears of War obviously isn't like ArmA or DayZ, where knowing where someone is without them knowing where you are gives you complete control of whether they live or die. So why should ArmA or DayZ carry around this handicap?
  6. Maybe I put too much trust in BIS, but I can't see how any rational person or group of people would intend to add something for the 'merits' of the ability to cheat with it. And that's what it is really, everyone beats around the bush but everyone knows it, what else is this but cheating? "Knowing the precise location, facing, and actions of another person without them having any recourse." You would agree that that describes what is possible with third person, right? You would also agree that that exact same sentence describes with the same precision wallhacks, right? It's obvious why third person was ever in ArmA in the first place: to give you a sense of awareness. Of course, now this can be achieved with freelook, so third person is a legacy feature. A very exploitable legacy feature. Ah, a bug! Third person is very bugged, isn't it? How would you fix third person's very exploitable bugs? Those issues in Valve's map and physics designs are the exact same kind of issues in BIS' third person design, a lack of forethought or maybe putting too much trust in the players. I have to say that I'm not against third person, just against its exploitable features. It just so happens that all (worthwhile) implementations of third person are exploitable. There isn't much choice but to get rid of it, and honestly I think its silly that people are putting vanity above gameplay in a desperate attempt to hold onto third person.
  7. I think this poll is pretty telling so far. It's a common thread of humanity, something is wrong and the majority of people know it is, but it's easier to not pay any attention to the problem than deal with it. Of course, when that happens, people get ingrained in their ways; and then, when its finally time for change (thanks Dslyecxi!), a vocal minority arises.
  8. Fraggle you remind me of quite a few people back during Planetside when people started to point out how fucked up third person is. Some people, not proponents of third person but just nice people who could see the other side, would try to find some middle ground to please the people that don't have any ground to stand on in the first place. Compromise isn't an all purpose solution, and third person is a great example of it. Regardless of weighing cost vs benefit of the effort required to balance third person, you have to think of how to do it. Locking it to horizontal motion is a start, that removes the exploit at elevation, but it doesn't change anything if you're on the same plane (or if you can get your character angled correctly, a corner case but still a case). But it doesn't do anything about the most common exploitation of third person: standing next to a doorway instead of peeking inside it. What solutions do you have for that that wouldn't just make people stop using third person altogether? (meaning you might as well have taken the easier route and removed it) No third person in cities? Well you can still hide behind bushes and trees and rocks in the wilderness... No third person near any objects where this would be possible? This doesn't stop people from laying in deep grass where they can't see or be seen... except when they exploit third person at least. No third person near any object or while standing in grass above a very tall height, crouched in grass above a medium height, or prone in grass above a low height? Well that's the end of exploiting third person... but it's also the end of the use of third person as well. You'd have to be yanked out of it any time you changed stances in certain grass, yanked out of it every time you entered a city, yanked out of it every time you passed a tree, rock, trash pile, bush, car, box, etc... Or maybe you think about it from the other side, some kind of indicator that someone is using third person. It's a floating magical camera so why not have a floating magical orb (for simplicity's sake) take its place? This just makes people an easier target of course, a big giant "I'm here" flag for anyone with eyes... so why would anyone use it? For both of those end solutions, there's an answer of course: "To look at my character". But we have the gear menu for that! @ZooBeastman: Third person was never intended to be used to see through walls, using game mechanics to do something not intended (especially for an advantage) is the very definition of an exploit. Another example of an exploit would be using a Source game's physics mechanics (jumping, collision, etc) to exit a Counter-Strike map and shoot people from underneath it. A certain camp of people would say that's just using what's in the game, but do you really think Counter-Strike's devs intended for players to exit the map?
  9. All sorts of bleh on this. People want to play in groups... that's a good thing, you washed up on the beach together etc, it makes sense at least. Picking your spawn just seems out of line though. Maybe if you begin the spawning process at or very near the same time as other players on a hive you don't have characters on already it spawns you together? Only groups of players starting new characters together on the same server would actually spawn next to each other, giving groups that benefit while still punishing death in a group just as harshly as a lone player.
  10. That is the disadvantage of NVGs. Turning it off would make NVGs superior to regular vision in every night time scenario instead of just most night time scenarios.
  11. First vs Third is the kind of poll we need though. Third person is objectively better than first person in all situations due to the ability to exploit it. People who join a third person server and play in first person are putting themselves at a disadvantage. There is no 'both' because the ability to exploit one precludes any rational player from using the other.
  12. Exactly! If you actually look at what you can do in the game or in the CFG, you find that every single 'issue' people find with first person is paper thin. Freelook lets you examine your surroundings and your clothing, numpad - lets you increase your FoV (making it similar to the placebo effect that the camera moving back to third person has, there is no FOV change!), turning off headbob and post processing will eliminate motion sickness, just as it does in every other FPS. In fact, you can do everything in first person you can in third... except for one key thing of course, seeing through walls. Few people will admit they like it easy, that they like the exploits, just like few hackers will ever admit that they do it. It's incredible really, people cheered when it was announced that Planetside 2 was dropping third person for infantry, because everyone who played the first Planetside knew how bad it was for the game. But DayZ's 'anti-game' status seems to have given people the idea that exploits like this aren't bad for the game, its just them getting a leg up on the game... do you know that is the exact mindset of hackers and other exploiters? It's understandable that people want it easy, it's part of the human condition. But you also have to realize when what you want isn't what you need. Hackers and exploiters lack this understanding. Oh and, I've noticed the fabrication of a whole new excuse on this very page! "The textures don't look great" Amazing, isn't it?
  13. Third person has no reason for existing, it does not provide any gameplay improvements while simultaneously providing exploits for players to use. It's understandable that people want an easy game, but starting pistols were removed as well.
  14. It isn't that simple, the vast majority of people will always take the path of least resistance. Third person servers are easy servers, they provide you with a safe exploit that allows you to play DayZ safely. If DayZ was suddenly first person only people would stop whining within a week, just like they did when starter revolvers were removed. Everyone knows it's bad for the game, but it makes the game easier so most people turn a blind eye. It's really funny, I read this thread and I see a lot of people pointing out all the issues third person brings to the game, but absolutely no one can say how third person improves the game.
  15. This is why I can't watch any DayZ videos, it's always so terrible... walk up to a corner? Look around it with your magic invisible eyes first... walk up to a vehicle? Check all around it with your magic invisible eyes first... walk next to a wall? Be constantly scanning the other side of it with your magic invisible eyes... It's second nature to people, so sad. Every DayZ video has the potential to be as nerve wracking and exciting as the most insane moments that ShackTac (and other first person only groups/players) upload of ArmA, but third person just wipes that excitement and drama away. A context sensitive third person view would be neat but how? Most of its exploitation comes into play before combat starts so tying it to the combat mode is pointless. Tying it to an invisible "players are nearby" flag would still allow you to gather data by the fact that it stops working, as would any other effective context sensitive method I can think up... the only way I can see third person working without exploits is making fog of war a thing, which probably isn't even possible and is certainly a disproportionate amount of effort for how useful it would be afterwards (you're removing all of third person's useful functionality, effectively removing it from the game). It's one of those things where the effort put in to reign it in and make it part of the game is just too much, especially when all you can do is make people not want to use it anymore. It's so simple to just change a line in the default difficulty settings and solve the problem for most, and with some more work, remove it entirely and solve it for everyone. Also _Anubis_ I don't really see why having other terrible problems with the game is a reason to keep this terrible problem with the game, could you explain your logic?
  16. Admiring your character in third person isn't a 'playstyle'! Do you have anything else to say? Because trying to use "but i like seein muh character" is a sorry-ass excuse for keeping third person, you can see your character in first person!
  17. First person only or bust, all third person does is allow you to cheat. Want to argue about third person making you not sick? Third person doesn't change fov, you can disable headbob and post-proc yourself, as well as changing fov (the change to mildots for the permanent cfg method is small and consistent, of course you can always just use 2x numpad-, there is no excuse here.) Want to argue about third person giving you a 'realistic' (pfff) sense of body awareness? You can use freelook, also recognize that you stop moving when you walk into walls, and that moving into bushes makes noise. If you've played literally any other FPS you already know how to do this, (or you're really bad and beyond help) stop trying to use your failures as a gamer as an excuse. It doesn't work. Want to argue about third person letting you look at your character? Freelook does the same thing, and besides, wanting a game breaking feature like third person for something so petty and shallow is sad. A really sad excuse of an excuse. Here's a great image someone posted on the /r/dayz post, explains everything wrong with third person in two pictures.
  18. I've started playing DayZ again because of this patch!
  19. dsi24

    Thank you SO SO much for this patch

    The game is great now, it's about survival instead of DM shooting.
  20. dsi24

    New DayZ Loot Spawn Locations??

    They do only have one spawn slot and %10 spawn chance.
  21. Not moving to ArmA3's branch and then starting was just a very poor decision. DayZSA is going to constantly look dated. But the animations, besides the lack of blending between them at least, look really good.
  22. dsi24

    DayZ Mod 1.7.6.1 Hotfix

    Laughing at all the butthurt here. Some of the names were good, but enough of them were shitty leet speak/out of game references that they made the immersion of the food products in the game even worse. (obviously they should be named in the local language)
  23. dsi24

    Every hero skin is a duck?

    I really hope this stupid auto-skin system is getting dropped for SA.
  24. dsi24

    Playing at night

    The gamma/brightness exploits need to be stopped, and servers need to save the current moon cycle position on restart (since the moon seems to always be new at restart, which is very dark, which scares most people)
  25. dsi24

    New Combat Roll Animation

    The leg on object is exactly what ST B-hop is, it's just that ArmA can't sync up animations with objects (without having to use the action menu, afaik that requires a special object type anyways) The current ninjarolldive is even more broken looking, just watch OP's video. Besides the insanity of the action itself, it has a very long "get up to speed" time, during which you won't be able to respond to anything at all as the entire animation has to finish.
×