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dsi24
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Everything posted by dsi24
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respawn is a crutch
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needs more headlight fluid
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Considering Z speed/trajectories, weapon nerf is silly
dsi24 replied to davidecibel's topic in DayZ Mod General Discussion
Re-read my post. -
...Im confused, was he trying to frame me... or be friendly?, regardless this is not good at all.
dsi24 replied to DahBunny's topic in DayZ Mod General Discussion
He probably meant to kit himself out, typo'd or misclicked, and everyone on the server got it instead of just him. -
Considering Z speed/trajectories, weapon nerf is silly
dsi24 replied to davidecibel's topic in DayZ Mod General Discussion
I suspect other devs were tweaking ArmA2's weapons to make them more accurate to real life and there was a knock-on effect on the way Rocket calculates 'blood' damage in DayZ. We'll find out soon enough... -
Any G36c variant is hacked in, the L85 AWS got bugged and whiners spread a lot of disinformation about it being removed, it's back now.
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You obviously aren't good at hiding if you were in that thing's terrible line of sight.
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What kind of landscape would you like to see in a DayZ stand alone game?
dsi24 replied to scouski's topic in DayZ Mod General Discussion
A mix between metropolis (skyscrapers etc), suburbia, and rural areas. -
Has to be enabled by developer luckily. It's stupid to think you can swim with 30+ items and not lose anything, especially after sprinting for the last couple kilometers and not taking any sort of rest.
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No Respawn button now? /sigh
dsi24 replied to A Bush killed me's topic in DayZ Mod General Discussion
It's for Wednesday's patch! I can't wait for the whining to blow over in a week as everyone realizes it isn't a big deal and vastly improves the immersion of the game. -
You realize the aim of a simulator is to simulate, right? Not to be a shining beacon of game design but to simulate X, maybe Y and Z if the devs are brave, to the fullest extent possible. ArmA does a fine job at simulating combat, especially advanced optics like FLIR or AWS. If you've been engaged by someone with one you can't just whine on the forums, real life, and thus simulators, don't work that way. If they nail you with their first shot sucks for you, if they miss, sucks for them, if you don't get behind cover, sucks for you. Sure they can't simulate everything, maybe in a couple of decades we'll be near that point, but it's about as close as it's going to be for now. Missing some things isn't an excuse to miss everything.
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No Respawn button now? /sigh
dsi24 replied to A Bush killed me's topic in DayZ Mod General Discussion
Wow, at first I was neutral to the idea. But damn that sounds amazing, can't wait for the patch! -
Populated night time server right now?
dsi24 replied to nofearr's topic in DayZ Mod General Discussion
People that don't play at night are afraid of it. Once you spend some time in it you become afraid of day. -
1) Walk into a supermarket 2) Enjoy your invisibility People forget that ArmA is a milsim, there are pros and cons to everything, just like in real life. The AWS is rare, has a piss poor FoV, too much zoom to be useful at short-medium ranges, isn't very powerful, and is foiled by glass.
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Populated night time server right now?
dsi24 replied to nofearr's topic in DayZ Mod General Discussion
Most people go to sleep during the night time ;) If you're awake now it's the perfect time to do whatever. -
All the issues around DayZ's player interactions stem from the fact that there was ever something besides a survivor. The existence of 'others' who had free reign to kill, and were marked for death to survivors, started a death spiral of becoming a bandit in the process of protecting one's self, getting shot by survivors, and finally being fed up and shooting everyone on sight as there was nothing to lose anymore. Spawning with weapons, the inability to holster sidearms, and the weakness of zombies certainly didn't/don't help.
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Bandits, Paranoids and Scumbags
dsi24 replied to _Gunslinger_'s topic in DayZ Mod General Discussion
Stop whining and do something about it. You have to be the consequence to murder. -
Temperature system either broken or pointless
dsi24 replied to Shag's topic in DayZ Mod General Discussion
Agreed, it'd be interesting to play around with overheating, making players stick to the shade during the mid-day sun if they want to run everywhere. -
A definitive end-game discussion. Experiences & Opinions.
dsi24 replied to Goldstein (DayZ)'s topic in DayZ Mod General Discussion
Like Eve, there is no end-game, only a late-game, which anyone can reach at anytime regardless of experience or game time. (due to having connections with others in the late-game) The late-game in this is chaotic unless you're just sitting on your ass, and even then you can wake up to a pillaged camp with some vehicles missing and the rest blown up. -
Only talk to someone if you have the advantage, otherwise sneak away or kill them.
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Whats you standard gear to carry?
dsi24 replied to Stewart (DayZ)'s topic in DayZ Mod General Discussion
Main inventory: Assault Rifle w/ 4 mags, Flares, Canteen, Food Item, Painkiller, Blood bag, Morphine Secondary inventory: G17 (for light) w/ 3 mags and 5 bandages Backpack (normally ALICE): 2 canteens (or cans of drink), 2 food items, Painkiller, Blood bag, Morphine, 3 spare primary mags, 1 spare G17 mag, Chemlights, rest is space for carrying loot Toolbelt: Anything I find, you can't run out of toolbelt space (yet) -
Unless we get flags/effects for murder, this game will just be Deathmatch.
dsi24 replied to PinkTaco24's topic in DayZ Mod General Discussion
You want harsher consequences? FUCKING MAKE THEM. There are already anti-bandit groups, there's a subreddit where you can attempt to contract bandits to kill anyone, stop whining on the forums that the game isn't being played for you and do something about it. -
L85A2 gone, snipers will reign supreme
dsi24 replied to TractorFiend's topic in DayZ Mod General Discussion
Yes because its totally possible to make 225(255?) sq km of life die instantly by only executing some code. try again pls this is fun -
L85A2 gone, snipers will reign supreme
dsi24 replied to TractorFiend's topic in DayZ Mod General Discussion
lol @ people feeling proud because of a bug Good thing it's being fixed, they exist so why shouldn't they exist in a post-apoc military zone? -
1.7.2 Opinion thread. All your opinions, good and bad, go here.
dsi24 replied to Denuth's topic in DayZ Mod General Discussion
If it can figure out how to stop players from passing and shooting through walls' date=' I'm pretty sure it can handle the same logic for other in game entities. [/quote'] Players are supposed to be able to shoot through walls. What the wall is made of and the calibre of the bullet determines if the bullet will pass through. You can shoot through metal pipes and bricks with some guns, just as in real life. I'm sorry. I didn't realize this was Call of Duty. What point are you trying to make here? Call of Duty is much more realistic than most shooters in the area of penetration (it has it at all vs not having it at all, even if it's terribly inaccurately modeled)