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Everything posted by jonathan.rupp92@gmx.de
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Radio transmissions | Add depth trough background story hints...
jonathan.rupp92@gmx.de posted a topic in Suggestions
Adressing survivors as well as devs, ''How to allow every survivor to experience his or her ''own story'' as Dean wrote when launching the mod two years ago?'' ''How two add immersion & emotional engagement to the game?'' Right now it's most likely running around, finding supplies and sooner or later get shot. But is that how an apocalypse, a really extreme situation would affect psyche & mind of a sruvivor? I guess not! Wandering trough an abandoned countrysite knowing that probably most people are dead would probably make you wonder about what happened, why it happened, where everyone is gone and so on. This is no single player game with an outstanding story, composed to fill every seconf of following a campaign. But why not using the intense basis of a bio hazard, a disease and the struggling fight to survive? Add some loose & discontiguous hints for the player to discover and to experience. Some hints about the infestation, some hints about the DayZ when everyone tried to flee and the military had to withdraw, completly overstrained. Adding this feeling of anxiety and woeful loneliness adds depth and inspires the players imagination. 1. Integrate radio transmissions I have to admit that i really liked the idea of the Green Mountain transmission, even though it was faked. Would really like to add some radio messages in russian language (with subtitles translating them) like the famous Green Mountain transmissions. Some examples Add some short military ones stating a gps position such as ''[...] Position is [... ]054 [...] 088. anyone [...] reciving [....] Please [...] answer, we have to abandon [...]. [...] head to NW[...].'' When following the coordinates you'll find an abandoned Ural truck in the forrest. You can gather some loot around, maybe find zombies ... etc. ''[...] Commander Seldowi[...] Report to [...]. our [...] position is [transmission stops here]''. Add some transmission from a helicopter or plane which tried to flee the outbreak stating coordinates ''[...] close to town xy [...] one [...] wounded, proba...[...] bitten. Approaching coordinates 084.051 [...]. Help...[transmission stops]'' or ''This is [...] transport squad[...]. Malfunction [...] have to land at [...] 088.09[...]''. You'll have to find the exact position and can find infected soldiers and loot there. Add amateur radio operator calls or messages stating the position of a camp or just the try to reach family members, military, someones else or survivors finding a completly abandoned Chernarus. ''[...] Michail and me are alive. Left [...]gorsk. Trying to head west. [...] if you are ali[...] follow. Meet at [...][ends]'' or ''Calling from ... [...] everyone gone. No more food [...] lost Nikolai. [...] hope [transmission stops]''. These are just adding story or a linking to coordinates with a small camp in the woods (make it interesting to search the forrest areas). Always add noise and interferences or background noise. Add some completly incomprehensible transmission such as music like in the beginning of the Green Mountain transmissiom or voices in foreign languages, completly choppy. Being in a certain area around one of the radio towers you can recive the randomly sended messages with your radio by selecting the correct frequency. Mysterious, isn't it? Also makes you a bit said hearing about these peoples fates. 2. Add short diaries Discover what someone already wrote about their experiences and fate during or before the outbreak. Find them in all kind of houses or barracks. They give you a better understanding of what happened and make searching houses more fun. They can also link to some small camps stating that the inhabitants competly pulled back from their village and try to survive in the woods or just help creating the anxious and said atmosphere that I mentioned above. Something the community may work on....? 3. Add hordes Would be cool to trigger an horde event on the map by reciving a military radio transmission such as ''Near town xy [...]. Get [... ]overrun. four surv[...] Can't hold [...]''. If you discover the mentioned town, village, camp you'll find plenty of zombies which are starting to wander around the map. Combining some of these ideas you could find hordes at position mentioned prior in the radio messages such as abandoned vehicles etc. These are aspects that are focused on endgame content! Still would be cool to find these suggestions ingame one day because they'd definteley become an unique selling proposition and enrich the gameplay and games atmosphere! Original Green Mountain transmission: http://www.youtube.com/watch?v=VVxXHyE1CJM&hd=1 :)- 21 replies
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Radio transmissions | Add depth trough background story hints...
jonathan.rupp92@gmx.de replied to jonathan.rupp92@gmx.de's topic in Suggestions
:) .... -
Radio transmissions | Add depth trough background story hints...
jonathan.rupp92@gmx.de replied to jonathan.rupp92@gmx.de's topic in Suggestions
Anyone got some new ideas on that? -
Radio transmissions | Add depth trough background story hints...
jonathan.rupp92@gmx.de replied to jonathan.rupp92@gmx.de's topic in Suggestions
Following the concept of the Green Mountain transmission, I started reading about so called number station. Also pretty interessting^^ -
As stated above (trailer, 00:10), the rifle in hand animation while walking would be cool!
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36.115442 - What what what...can we expect?
jonathan.rupp92@gmx.de replied to Super_Duty's topic in General Discussion
... and you might be able to carry more than one primary weapon (or store it in your backpack). Or are you still able to grab one while having the other one shouldered? But who does that, always risk of loosing one when changing the weapon. -
Radio transmissions | Add depth trough background story hints...
jonathan.rupp92@gmx.de replied to jonathan.rupp92@gmx.de's topic in Suggestions
Good ideas too. I love the map modifications suchs as a destroyed highwaybridge construction, maybe close to a town... ... or as you said a military roadblock on the edge of the map (but not within the boarders of a town as seen here). Maybe few tents, sandbags, barbed wire all around, one outlook tower and lots of busses, trucks and some cars, mostly destroyed. Thats definteley a cool idea. But I think it's important to not exaggerate when adding these hints. A whole town with survivors being overrun is maybe a bit too much. but add some signs of fortifications to a lonely farm or cabin in the woods. Some blood at the walls, teared town barbed wire. Why not, that'd be cool! Or add some tents, a bench, a fireplace and barbed wire to the surroundings of one of the smaller radio towers. Come on Dean&Team, read this and think about ways to integrate it! p.s. any way to scale pictures? -
Yeah sounds interesting & cool. But lets not do it!
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I'd love to see the DayZ animation used by FrankieonPCin1080p when launching DayZ! (I don't know how it is correctly called when you get a quick and often animated video of the publisher or developers' brand logos and there's one for BohemiaInteractive too when launching DayZ via Steam). In case you don't know what I'm talking about: www.youtube.com/watch?v=6btkk4k82Fg&hd=1 or highlighted with an atmospheric soundtrack at the beginning of most of Frankie's Lets Plays: http://www.youtube.com/watch?v=uIYmjwpvRNc&hd=1 Well, maybe kind of another suggestion, as it won't concern game's mechanics or design but still an enrichment for the marketing! :)
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DayZ intro logo animation
jonathan.rupp92@gmx.de replied to jonathan.rupp92@gmx.de's topic in Suggestions
Because I love to force little whiny boys to do things they don't want!^^ C'mon, all games have it, most let you skip it. So fine for both sides. -
DayZ intro logo animation
jonathan.rupp92@gmx.de replied to jonathan.rupp92@gmx.de's topic in Suggestions
So, how's that coming? He mostly plays fair and helps out other players and I like his accent. (I read about people assuming he'd be hacking... so is that the reason?) (But let's point out that the animations he uses is afaik not his own work.) I really really like how it tells the story of DayZ within just a few moments: surviving, teaming up, dying! That's life, that's DayZ! Frankies intros are always fine and the music hightlights the logo very well. ;) -
Remeber the launch trailer? [http://www.youtube.com/watch?v=aWg1CCN-IC4&hd=1] 00:10 min -> interesting animation for walking while having a rifle inhand. Could be a handy way to solve your problem.
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Stopping an animation should have been integrated right from the first built. Simulator? Yes! -> but what world are you simulating where you prefer getting shot instead of just stopping to eat your catfood? On the other hand: I never had a problem with the aiming down feature. Just stop running into CQB situation without an aimed weapon or at least a weapon in your hand!
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Radio transmissions | Add depth trough background story hints...
jonathan.rupp92@gmx.de replied to jonathan.rupp92@gmx.de's topic in Suggestions
And how could I forget about screaming seagulls! Ever seen a coastline without these ''little pirates of the airs''? -
Hotfix changelog: Stable Branch: 0.35.115188
jonathan.rupp92@gmx.de replied to mattlightfoot's topic in News & Announcements
Untill you like it: I want dis! (really, we got athletic glasses, aviator glasses, why not these, also offering significant face protection!) -
Nudity and Defecting and pissing. [Poll questions] DEAN AWNSERS MY QUESTION
jonathan.rupp92@gmx.de replied to theswedishcathead's topic in Suggestions
Seen a bit to much Bear Grylls haven't you? -
Nudity and Defecting and pissing. [Poll questions] DEAN AWNSERS MY QUESTION
jonathan.rupp92@gmx.de replied to theswedishcathead's topic in Suggestions
I don't barely get why Dean's team want to add pooing and peeing, I'm fine with vomitting as status effect but theres no reason for the other two, except of realism but hey: there's also no sleeping no cleaning yourself for more personal hygiene? Maybe a dev got caught in his psychosexual development, buzzword would be anal stage^^ I really can't see an advantage for the game but can easily imagine more pleasant ways to interact with your digital environment than pooping? Correct me if I am wrong. -
Radio transmissions | Add depth trough background story hints...
jonathan.rupp92@gmx.de replied to jonathan.rupp92@gmx.de's topic in Suggestions
Hopefully the next more comprehensive update which should introduce animals and a functioning cooking crafting system will also introduce better sound effects for them. Currently I do miss an atmospheric scenic sound when wandering trough the fields and woods of Chernarus. As mentioned above: Environmental sounds such as roaring thunder in the distance, the groaning and rattling of trees in the wind and animal noises such as the howling of a pack of wolves in the distance when night falls or crickets on the fields, a screaming eagle, the roaring of red deers and the trempling of a hoard of boars. Summarized: realistic animal noises and sounds when they're introduced to the SA alpha. -
Let's talk about heavy weapons
jonathan.rupp92@gmx.de replied to gibonez's topic in General Discussion
perfect for an ambush. First take some training shots at a road, adjust range and wait. -
36.115442 - What what what...can we expect?
jonathan.rupp92@gmx.de replied to Super_Duty's topic in General Discussion
I want dis! Really, we got athletic glasses, aviator glasses, why not these, also offering significant face protection! -
Radio transmissions | Add depth trough background story hints...
jonathan.rupp92@gmx.de replied to jonathan.rupp92@gmx.de's topic in Suggestions
I think would get along fine without NPCs. Better finde some few days old corpses around an abandoned vehicle. Maybe a radio around, few ammo crates or supplies of which you cant take some. As i said before, let your imagination do the job: who where they, what did they do... and so on. -
Let's talk about heavy weapons
jonathan.rupp92@gmx.de replied to gibonez's topic in General Discussion
yeah like that. Unlike the Bioshocks Weapon improvements or Dead islands crazy stuff but also kind of experimental. Maybe modify your baseball bat with nails or babed wire etc. -
Let's talk about heavy weapons
jonathan.rupp92@gmx.de replied to gibonez's topic in General Discussion
Please don't add them^^ I don't like the idea of western style military weapons or expensive western hunting rifles... why would they be in Chernarus? So also no high tech launchers, sniper rifles and so on. We could talk about some worn old RPGs, maybe heavily used AK47 in the barracks... and maybe very rare mortars. But due to being inaccurate, hard and complex to use, they won't be overpowered. I really do not even like the idea of western handguns... or the M4A1. Don't need it. Use some old WWII and I rifles, some east euopean and Warshaw Pact manufactured weapons and improvised weapons. Also hope the devs will introduce more improvised attachments, maybe fixed with tape, completly done yourself. More recipes such as the sawn off shotgun. -
Let's talk about heavy weapons
jonathan.rupp92@gmx.de replied to gibonez's topic in General Discussion
Definteley inaccurate and old soviet style mortars. Remember Far Cry 2? Loved the indirect fire possibilities and the two possible ammunitions: smoke rounds to aim and HE ones to attack enemies directly. I like the idea of shooting from 200 m distance towards a town with a smoke grenade and seeing all zeds around running to the smoke grenade without any clue where it came from. Mortars could also be mounted onto vehicles as it is done in asymmetric warfare. Maybe on pick ups. -
Radio transmissions | Add depth trough background story hints...
jonathan.rupp92@gmx.de replied to jonathan.rupp92@gmx.de's topic in Suggestions
My idea. Different frequencies = different ranges. Reciving a transmission could only be possible when close to a radio tower or the walkie talkie of another player. Imagine you would recive a transmission (with background noise and interferences) and at first couldn't say whether its a player generated one or made by the devs for atmosphere. I should also mention the Walking Dead while talking about walkie talkies. Remember Rick trying to contact his saviors from the first episodes later in the series? Wouldn't it be cool to try to contact a friendly guy you met out in Chernarus but lost later? Did you really got what I wrote? As Duckie kindly said: I explicitly stated my ideas could be inspirations for later introduced endgame content. Furthermore i wasn't talking about missions at all! Improving the overall athmosphere doesn't make an SP RPG out of an MMORPG. And the suggestions forum has nothing to do with the alpha state of the game? You're right, let them fix all the bugs and problems first, but that won't rule out inspirations and ideas for how to develop further content. And yes two or three ''missions'' are completly fine and also probably the maximum of what is possible. But I would prefer the above mentioned ''events'' instead of missions, they would randomly take place and only players with radio and there friends would know about them. Hearing a recorded emergency transmission could just add the feeling of an interactive and changing Chernarus or could lead directly to a crashsite, an abandoned vehicle, etc. You're going to find out when searching the coordinates or the position mentioned in the transmission. Thx :) I'm not sure whether i do like that or not. It's like the grafiti option. Too much possibilities to fully destroy the game (design aspects, atmosphere or stupid things I probably do not need to mention here, do I?^^ Buzzword: Cocks) :) another idea: Additional atmospheric sound They already hired an audio artist, so hopefully they'll integrate tons of new environmental sounds: Roaring thunder in the distance, the howling of a pack of wolves close or also in the distance when night falls, crickets on the fields and in the grass, the groaning and rattling of trees in the wind. etc. etc. etc. Hopefully Deans team thinks about the 2.1 or 5.1 capabilities. Remeber BF 4, bugged and unbalanced but great soundeffects.