viperthejedi
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On the Coast
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UnOfficial I Love 1.7.1 Patch Thread!
viperthejedi replied to WilkyWilks's topic in DayZ Mod General Discussion
It would be great if I could get in. Downloaded the patch but received bad patch error messages when trying to jump on a server. -
The One, The Only: I HATE TEMP THREAD
viperthejedi replied to rocket's topic in DayZ Mod General Discussion
I love the new temp stuff. Last night a friend and I had to camp out next to a fire to warm up while the rain poured down around it. It was a nice little touch to an already amazing game. Keep it up Rocket and Co. -
Your Definition of Self Defence?
viperthejedi replied to Latros's topic in DayZ Mod General Discussion
MURDERER!! -
Do you remember your first murder or murderer?
viperthejedi replied to tyler_1111@hotmail.com's topic in DayZ Mod General Discussion
I took a screen grab of mine. I felt really dirty afterwards because I shot him in the back but it was worth it for the painkillers to stop my shakes. Nothing personal dude. -
Arma2's big rise to the top.
viperthejedi replied to Nijihakai's topic in DayZ Mod General Discussion
I bought this game just for DayZ. I probably won't ever play the normal game but I will easily get my $30 worth from playing DayZ. It won't go on sale on Steam until it drops down the list of top sellers. Why put it on sale if everyone is buying it at full price? -
Food and water being used offline
viperthejedi replied to Jeff (DayZ)'s topic in DayZ Mod General Discussion
There shouldn't be any food or water consumed offline imo. This is just silly. Your character shouldn't require food or water offline either. -
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A question about infected speeds
viperthejedi replied to rocket's topic in DayZ Mod General Discussion
I don't have an issue with the speed of the zombies. They are still humans and should be able to run as fast as a human. They don't have the problems that humans have of pain and therefore can run through the pain when a normal human would be tired, pulled a muscle etc. The only tweeks I would do with the zombies is how quickly and easily the zombies "activate". I think they should have a line of sight so that if one zombie sees you and "activates" and it then alerts other zombies in the area, instead of those other zombies knowing where you are and gunning for you straight away, they should start heading towards your general direction but not "activate" and sprint after you until they can see you in their line of sight. Same with alerting them with gun shots etc. They shouldn't know exactly where you are straight away but instead they should wander towards the sound until they can see you. That gives you the chance to hide in a building or in some bushes and wait them out. Only when they can see you they should sprint after you imo. -
I'm all for a compressed day/night cycle. As others have stated, I too can only play at night and wouldn't mind seeing some daytime in game. Even if it's 48 hours in game for every 24 hour real time.