Forums Announcement
Read-Only Mode for Announcements & Changelogs
Dear Survivors, we'd like to inform you that this forum will transition to read-only mode. From now on, it will serve exclusively as a platform for official announcements and changelogs.
For all community discussions, debates, and engagement, we encourage you to join us on our social media platforms: Discord, Twitter/X, Facebook.
Thank you for being a valued part of our community. We look forward to connecting with you on our other channels!
Stay safe out there,
Your DayZ Team
[email protected]
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Everything posted by [email protected]
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DayZ Hitmen For Hire!
[email protected] replied to [email protected]'s topic in New Player Discussion
Can you also drink, eat, walk to NWA, grab a gun, shoot some Z, die, respawn, drink, eat and logout for me too? -
Welcome :) You'll find that some private servers have a frustrating tendency to roll-back their server regularly. This means you could logon one day, accumulate much, and logoff in a forest, logon the next day and appear where you started from. Not all private servers are like this, most are well managed, and sometimes servers do this due to hackers, so it isn't always incompetence. I'd suggest you browse through the server section on the forums to find a private hive that is better managed, gl & hf.
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Fraps giving you grief?
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Who Else Thinks 1.7.5.1 Pushes Annoyance and Survival Too Far?
[email protected] replied to Diz (DayZ)'s topic in DayZ Mod General Discussion
@OP DayZ has always given that 'authentic' experience, the changes that make it harder are, if you look closely at them actually making the game more 'authentic'. Eating beans WOULD leave an empty can, duh. Stopping a car in the middle of a Z infested town IS stupid, duh. Sticking to the forest would probably increase your survival odds. And infections would be rife. And I get the feeling that with the SA and it's subsequent updates, things will become more like this. -
Base Building. Barracading windows/doors
[email protected] replied to obi_james_kinobi's topic in DayZ Mod General Discussion
It certainly will be nice to have a few different loot storage options. Tent's offer about as much camouflage as Jimmy Saville in a bush, and vehicles likewise, that coupled with their desirability and tendency to blow skyward. A little hole for my pack, a hole which only a dog could sniff out sounds great. Incase anyone is interested, at the time Rocket suggested using underground construction the reasoning he used was that if players could build structures above ground, servers would eventually get cluttered by all the shacks. Which is a very good point, although surely at some point there would be so many tunnels around the place that Chernarus could go the way of Jacinto... -
Waiting on OP to deliver specs...
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And amidst all the confusion... something was amiss...
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Agreed, an area of the map that perhaps offers a quicker, or more rewarding route, but through an old war-time minefield, awesome. Z's could follow in and set off a few, they could respawn on server restart, sounds intriguing...
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It's intriguing and it's definitely not been suggested before, but is it really suitable? post apocalyptic, war ridden country, or 007? I'm not sure it would fit in as cool as it sounds.
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No Pepsi, Coca-Cola or Heinz in standalone
[email protected] replied to SmashT's topic in DayZ Mod General Discussion
Neither would be enough, facebook isn't a resource, it;s an asset, so posting loads on there wont blink any eyelids. However e-mailing their customer relations or equivalent in bulk MAY be more noticeable to them. Depending on how many people tried etc.. Got to think, is it really so bad to have a 'cola' can instead? we will all know it's the same thing, it'll just not have the exact branding. -
@ OP Sound's like someone has been watching Revolution? :D
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This is a very old idea. Would be nice, but where would the power come from? Recommend you use the search function before posting suggestions, some people get tetchy about this :D
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DayZ does not require more computer power than ArmAIIfree because many processes are handled server side. the difference is slight, however.
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Question: Do they appear as an item (like binocular's) or in that small satchel (like makarov mags)?
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Making a Team for Dayz :) NEED PEOPLE! HURRY
[email protected] replied to markey14's topic in Clan / Group Recruitment
Sure, I don't have skype so give me the server/co-ords and i'll come find you and help you. -
Set variable value restriction #101
[email protected] replied to UnloadedTrigger's topic in DayZ Mod Troubleshooting
Well no matter how coincidental and intriguing I find the similarities in your names, I can't begin to help without details... Alright Dave? -
Question about the standalone.
[email protected] replied to bumgada's topic in DayZ Mod General Discussion
I think it's safe to say that it will be more refined than the TOH engine, simply because there is a lot of trim which can be cut out and, also, most of the leg work will be server side. I am curious what settings you squeeze out of DayZ with that setup? Gotta be blocky play right? -
Something I see never done that is common sense
[email protected] replied to krihelion's topic in DayZ Mod General Discussion
Ok, your squad is getting owned, you use your last breath to hide their loot then die yourself, leaving only your body for the bad guys to plunder... OR you could assume that they will take some of your stuff, become better equipped, and drop even more amazing loot when you take your revenge... -
So i decided to take the plunge
[email protected] replied to Paleocon's topic in DayZ Mod General Discussion
There be wild tales in that graveyard... -
Set variable value restriction #101
[email protected] replied to UnloadedTrigger's topic in DayZ Mod Troubleshooting
I have no idea... Details would help, are you up-to-date with DayZ patches/OA Beta patches? How do you connect to servers? Do you use public or private hive? We're you breast feeding a mongoose in conjunction with said error? -
If not already, then in the next patch the L85 thermal will be replaced with a different scope (ACOG?) so either that or it's a private hive.
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Very confused about logging out
[email protected] replied to LetsGoHome's topic in New Player Discussion
This can also happen if you join servers that use a different OA beta patch than the one you have installed, I would recommend using "DayZCommander" to search and join your server's. You can filter out servers that aren't compatible, keep up-to-date with beta patch releases and more. It's generally considered to be a better alternative and will probably sort out your problems ;-) -
I don't understand what the point of having a wedding in DayZ could be if not for it to end in chunks...
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Helicopter crash sites now marked on map?
[email protected] replied to son54's topic in DayZ Mod General Discussion
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Just watched the gamebreaker interview, love the idea of opening up more constructive potential for players and thought of a few things that could work quite well in relation to structures, and a couple of randoms. So firstly, i'd suggest storage chests (which has probably already been suggested) but with the added mechanic of locks, and lock picking (which could be learnt? Or based upon humanity? Or just damn difficult to master? :P), perhaps with locks in mind, hatches for entrance ways to tunnels/bases. I'm thinking that with things like this, players may well think that what they've built is there's alone and "safe", would also make them more pissed when someone actually manages to get in and grab their gear. Bed's/blankets/sleeping bags etc. Perhaps something that could be implemented to compliment tunnels and bases, sleeping in order to heal a little blood perhaps, increase body temperature, maybe increase stamina (running speed?) alertness(not being so panicked around zombies). Easily reachable servers. I'm assuming with my limited knowledge that if building structures were implemented, it would be server specific, so you build something on a server and it stays only on that server, makes sense to me anyways. Now I don't know if there is an easier way to do this that i'm unaware of but I would suggest that picking up the same server each time is perhaps difficult? So i'd suggest some kind of way client side that enables players to save favorite servers in order to more easily access the servers they play most. So Rocket mentioned possibilities like machinery and electronics, so perhaps there could be more advanced traps to go along with bases. Perhaps more intricate electronic motion sensors with alarm could be found rarely in military areas, i'm thinking they could be used to set up perimeter systems for a base or perhaps just out and about? And then on the low tech side trip wires using string or something, which could GIVE A USE FOR EMPTY CANS as a warning system. Campers I'm sure would love it. With the addition of the hatchet and wood chopping, perhaps the use of branches for camouflage would be a good partner to this? I dunno, drag branches behind you making a lot of noise or "store it" (which doesn't seem all that realistic really) and then place them wherever you want them to hide hatches or you yourself (snipers). Only problem i've just thought of is that there isn't much in the way of shrubbery in game, so it would look pretty damn obvious if a lump of tree was sticking out the side of a hill. Shrubbery, a little more variation and coverage would certainly make for easier sneaking and has the added benefit of making my tree dragging idea make more sense... I reckon i'll stop there, see if anyone has anything to say about these ideas, if they're not all bad, I have plenty more to contribute.