I’ve been putting together some thoughts about the game lately, and some things I would like to see or at least try, since this is still an experiment and I think I should share them. I love the game but it has some serious short comings and most of the positives I feel come more from the open nature of the game, qualities that you would find in any open game, rather than specific qualities that make dayz stand on its own. You see this when you read all the stories and experiences people post around, all the role play, fun with friends, unexpected situations… It’s fantastic this is what I love about the game Let me start with the premise of the game, a ruthless, kind of realistic zombie survival game, where you spawn with nothing, knowing nothing about the world, and you can lose everything in a matter of seconds, on a single mistake. Great, but the truth is, that past the first few deaths this isn’t true anymore; it is a game, with simple mechanics. You learn where to loot, what to do, food, and water aren’t a problem, zombies are irrelevant, since they never get you if you run and you can lose the agro really easily once you understand how. So what are we left with? Pvp And to be more specific the main goal in pvp is to get a sniper rifle and kill people for fun. I know, some will come and say this isn’t true, thank god some people play differently, but for a lot of people this is a fact. The sniper rifle is, considering the nature of the game, just the most powerful and useful weapon you can have. While I like realistic games, I care more about realism or should I say immersion of the overall experience rather than in all the small details, and honestly in real life, the primary objective in a similar situation wouldn’t be to get a sniper rifle, go to hill near a town where unarmed people go to get their first gear and kill them for sport. And this is another issue, gear spawns, maps are everywhere (online), check them once and you know how to raid elektro in 5 minutes and then have 0 problems on the survivability side… excluding pvp. To make things worse you add in server hopping, not only during fire fights, but also to loot and hoard gear, check all the low populated servers and get everything you want with 0 efforts, then there guys are bored and start killing unarmed people on sight because they have nothing else to do, and they might come here complaining about the endgame content… I’m for randomization of loot to some extent make people actually search, scavenge I’m for extremely restrictive limits on disconnects/fast reconnections to servers And I don’t think this is a detail you should leave for later, I feel it fundamentally change the way a lot of people play and it should be implemented as soon as possible, not just to make people happy, but to have a more solid base on which to go on with experiments… I’m in favor of experimenting the game without sniper rifles, it’s boring, go on a hill, nearly invisible, safe, no zombies spawning around you, but they do spawn on who you are aiming at, in the cities, it’s like a flare giving away you position to all. Without them kills on a long range would still be possible, but kills would be more risky, more tactical more about city layout knowledge, game mechanics experience, careful play, more risk for the rewards. I know a lot will disagree, I’m not sure it would be a perfect or better thing in the long term, but personally I would like to try it at least. Another thing I’d like, to expand a bit on the open world without changing fundamentally the game would be to use the bulletin boards I’ve seen around in some villages. Letting people write messages, temporary messages, say 2 weeks tops, and let it fade out after the first week, missing words, sentences… I’m sure interesting things would pop up, traps, lore, treasure hunts, threats, frustrations… give possibilities to players and amazing things will come out. There is another point I’d like to see the game follow and expand on, is the bounty hunts threads you see in this forum and some other places. it’s really interesting. But lets say I’m watching a supermarket in the game, from a distance, to see if it’s is safe to go, general movements around. Say I see a cold blooded bandit killing unarmed players. In real life I would be able to recognize him if I saw him again a few days later, in the game? Act now or forget. I’d like to be able to tag people, put a "note" on them, if I see a friendly I’d like to tag him as such, a bandit the same, I’d like to be able to share the tags, like you would describe someone, you know: be careful of that guy with a scar on the face and a necklace of human bones. I’d like to have those tags popup once that guy is in a visible distance, while still having no info about people you never seen, or cared to remember. I know it isn’t realistic per se, but there are game limitations, everyone is the same in game, everyone is unique outside, it’s a way to get around to this short coming and add personality to the guys you meet. It gives another reason for friendly people to meet and share details, and hunt bandits actively. Then if you die you forget them, you start another life, as another survivor, it is another reason to stay alive, and forces you to really start over. I say this because another issue is with death, not only you can loot what you need really fast, and even exploit the looting process, but a lot of people and groups just hoard an incredible amount of stuff, for a lot of people dying means only that they can look at the direction of their camp from the shore, put a weight on the forward key, and run 15mins while watching tv through perfectly safe forests… This will only get worse I guess with all the underground base/cities possibilities that are planned, be less and less in a survivors game, lost stuff? Who cares, lets go to the bunker my clan built. It makes sense, it is interesting to be able to say, start a camp, grow, try to go back to civilization and build stuff in real life, in the game, well, it really has to be balanced well, or it would really change the premise of the game, making the risk and reward, and death aspects totally irrelevant, so you need additional incentives to stay alive. Some other quickies and obvious ones, that might not be feasible in the short run and on the arma2 engine, but while I’m at it why not: -seasons would be cool -better zombies, animations and more letal, i mean, now it is just to easy to ignore them and make them lose you. -please have servers with higher view distance -more places to loot/ larger map -more random events, helicopters are a nice addition, the game needs more -a revised inventory -smoother movements, I’m looking at broken legs while prone, getting stuck if not perfectly straight while going through doors -personally, though I think Rocket is immovable on his choice, I’d like sorter days, not short, but say 20, 18 hours days, why? A lot of people play always at the same hour every day, after work, and on the same servers if they have camps or whatever, so they always see the game in the same state, probably day time, since no one wants to play only during night time, with a slightly shorter day cycle you’d have the whole panorama offered by dayz, without sudden changes Sorry about the wall of text :)