marcw1771ams@live.co.uk
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Everything posted by marcw1771ams@live.co.uk
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Just saw Rocket again.
marcw1771ams@live.co.uk replied to sausagekingofchicago's topic in DayZ Mod Gallery
I'm sure someone else has spotted this one,That haircut!- 1890 replies
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Hey guys working on creating a new private hive server and would love a few people to login and stress test it for me. Server currently limited to 20 players but will rise during stress testing. UK 317 - PRIVATE HIVE DAYZ (1.7.4.4/100296) [3DP:ON/CH:ON/WP:ON] Hosted By -[XV]- and MarcW1771ams Address: 77.99.27.160:2302
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Stress Test Invite
marcw1771ams@live.co.uk replied to marcw1771ams@live.co.uk's topic in Mod Servers & Private Hives
Chernarus, currently. -
Satchel Charges on Brensk Bridge, can someone tell me is this just a buggy hill, or some kind of shockwave from the explosion?
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Namalsk Brensk Bridge
marcw1771ams@live.co.uk replied to marcw1771ams@live.co.uk's topic in DayZ Mod Gallery
Cheers mate its a pleasant moment when you get to pause and appreciate the scenery... then blow it up! -
Namalsk Brensk Bridge
marcw1771ams@live.co.uk replied to marcw1771ams@live.co.uk's topic in DayZ Mod Gallery
Pardon what? -
Day Z Urban Legends
marcw1771ams@live.co.uk replied to DemonGroover's topic in DayZ Mod General Discussion
The children do sound happy and not in any danger to warrant saving them, however they do somehow scare the crap out of me everytime! -
DayZ Standalone Confirmed
marcw1771ams@live.co.uk replied to griffinz's topic in Mod Announcements & Info
I dont see what the big deal is, its not like we dont have anything to play while we wait. -
Firstly another little Lol clip, anyone else noticed the Crabwalk yet? And My first little Playthrough of 1.7.3 including a Makarov shootout
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Couple Of New Vids
marcw1771ams@live.co.uk replied to marcw1771ams@live.co.uk's topic in DayZ Mod Gallery
Arghh, how can I separate the lines? -
Been playing DayZ for a fair while now and finally last night got my very first Roadkill, so needless to say i had to crop it up and upload the footage to the good old you tube,
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My First Roadkill
marcw1771ams@live.co.uk replied to marcw1771ams@live.co.uk's topic in DayZ Mod Gallery
Lol, I did die not to long after. I didnt pick up the mountain dew. But aparently volting a specific wall results in "insta-death" -
A little lol reel, check out my chicken kill!
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Me and the squad playing a little bit of Lingor Island.
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Just a little clip of me and my brother playing. I'm testing my capture and encode settings can you guys take a look and let me know what you think the quality is like?
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Yeah I think the text is a little unavoidable really without sacrificing file sizes. Captured File is around the 3.9GB mark encoded it comes out to about 310MB. Doesn't show it well on the video the guy was on the top roof of the school fired at me, then jumped down on top of my brother. 2 vs 1 was a little lopsided but he started it!
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Rightio, what do you mean by coarse?
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Part 2
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Hi Delta, Igot shite loads of footage from that little session its likely to be 4 parts by the time I finish parts 3 and 4 being the most active. Part 2 should be up tonight but for now here's a messed up Lingor Island glitch
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Part 1 of a little playthrough clip, met some genuine friendlies which is unusual enough for DayZ. I didn't write down their names but I believe it was DeltaSmoke1 and CrazyDog, thanks to them for restoring my faith in strangers. This is my first recorded playthrough and I am still playing with settings but please enjoy and comment ect.
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First of what will be many uploads to come a little clip from me and my brother, he avenged my death and got his first hatchet kill. Enjoy and keep an eye out for more uploads. . . .
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Should we remove barbed wire in the next update
marcw1771ams@live.co.uk replied to mattlightfoot's topic in Mod Announcements & Info
If the artifacting is fixed keep it in, if not take it out and bring it back when it is fixed. -
Pending Update: Build 1.7.2.4
marcw1771ams@live.co.uk replied to rocket's topic in Mod Announcements & Info
Wasnt aware of the Paramount trademark, but that is kind of funny, from what i could make out of the WarZ website its barely even at the "concept level" stage yet, there is a distinct lack of details in reference to any kind of gameplay. Although the mention of quests put me off instantly. Your mod is so incredibly addictive simply because there is no objectives there are no quests, you have taken the "Grind" out of gaming, and should be hailed as some kind of hero for it. :) -
Pending Update: Build 1.7.2.4
marcw1771ams@live.co.uk replied to rocket's topic in Mod Announcements & Info
A reaction to WarZ perhaps?