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Everything posted by belgarionnl
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indeed!
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What you must know before purchasing a server WITH ANY HOST.
belgarionnl replied to Lee-Vilayer's topic in Mod Servers & Private Hives
with 35 it was running fine! I hope 40 won't give us problems... -
this is funny as hell! since I change my name all the time :D not that I am particularly evil but still! this is a complete and utter waist of your time!
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the surviving troop - recruiting
belgarionnl replied to lewisuk's topic in DayZ Mod General Discussion
let death be a master to you! until you figure out that you live much longer if you shoot first and ask... as the saying goes. we do have a group and we don't search for people but if we encounter them we do shoot warning shots and after that kill shots! -
Banned from DE1, unknown reason.
belgarionnl replied to Feathers's topic in Mod Servers & Private Hives
hello admin here from DE1! let me see what is going on! -
Are Low MAXIMUM Population Servers Cheating?
belgarionnl replied to Kophka's topic in Mod Servers & Private Hives
well we have been running it at 35 players and we almost never have yellow/red chains! plus the server does not lag out on us! so many 50 slot servers are compleet rubbish! when the code is optimized we will probably increase it but for now its runs very smooth on 35! plus I will never play on a 50 slot so you can't even call it farming! ( I know it refers to the 10-20 slot servers more but still..) -
IMPORTANT: Tents will be wiped in update 1.7.1.5
belgarionnl replied to rocket's topic in Mod Announcements & Info
put your stuff into a vehicle! THE END -
Hotfix Build 1.7.1.4 Rolling Update (was 1.7.1.3)
belgarionnl replied to rocket's topic in Mod Announcements & Info
Sorry if you see that as elitism and i dont want that thread to be a flame-duel. But we just played 4 hours straight running from Balota Airfield to Green Mountain' date=' to the north-western airfield, to stary sobora and we were doing fine. Prone did work for us and so did shift-crouchwalking. The people complaining must do something terribly wrong or we were playing a different game. [/quote'] Or, maybe you just lucked out and the Zombie AI didn't bug out on you? Because from both newbies to veterans, everyone has been complaining about how the Zeds have super vision AND super hearing in the most recent hotfix, when it was perfectly fine in the "no food/water" hotfix. Maybe you're just some pro ass elitist player that is just way too fucking good at this game and make the rest of us look at scrubs. Or maybe, just maybe, everyone ranging from newbs to veterans who are all pointing out that there maybe something wrong with the Zombie visual/audio detection actually might be right. Or, maybe everyone that is complaining are all fucking retards that don't even know what shift and prone do. Who knows. its FINE as it is! its an alpha and for now LIVE WITH IT! rocket is always tweaking and testing out new things! We have been playing with 4 guys for 3 hours going THROUGH TOWNS! and it was easy enough! no one died or lost more then a 1000 blood! so to the winy little Biatches join up in parties and its easy -
ETA on the hotfix? unplayable now
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are helicopter back in the game?
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makarov SD would be fun! but just a bit more different zones that spawn more russian or us weapons etc! that would be cool
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this would be awesome! to have a bit more variety! plus you can be shot with a sniper! awesome
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you either hacked or looted hacked gear! Hilarious! because I have no problem with my gear!
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This... Really. partly I have to agree! however if you are sure that that stuff is already fixed and you only want to add some eye candy to this update then go right ahead XD It would be better to keep the general understanding of hotfixes: wiki: A hotfix is a change made to the game deemed critical enough that it cannot be held off until a regular content patch. and then add your melee in a normal patch! and just add the melee to a normal patch!
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@Bdthemag, exactly! why not just assign a key to it if its a usable melee weapon
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guys how are going to kill zombies/people by pressing G and then right clicking on the hatched ICON? its just a woodcutting animation! it is only logical
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CAN PEOPLE PLEASE READ: * [NEW] Melee Weapon introduced: Hatchet (can only drop through right click in gear menu), (can only drop through right click in gear menu), (can only drop through right click in gear menu), (can only drop through right click in gear menu), (can only drop through right click in gear menu), (can only drop through right click in gear menu) (can only drop through right click in gear menu) (can only drop through right click in gear menu) (can only drop through right click in gear menu)! so its just an woodcutting animation! still nice update!
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EU Servers - Wirefencing trap
belgarionnl replied to blagblare's topic in Mod Servers & Private Hives
well at some point shit should disappear! including the tents! right now I see so many tents that are just empty! if they are empty for longer then 24 hours delete! -
Stop updating servers until 1.7.1 is fixed
belgarionnl replied to Shea's topic in DayZ Mod General Discussion
1.7.1.2 should be coming out tonight! but for me its already 22.14... we are all waiting because we are running out of food... -
I want an answer no one seems to help anymore
belgarionnl replied to thegiver's topic in DayZ Mod Troubleshooting
you simply don't have the latest betapatch running! or the server you are on is not running the latest beta patch -
I've been trying for hours now and a couple of restarts later still no nametags... FriendlyTags and enemytags are 1 getting tired of people disconnecting when I try to kill them! so if I can see their name I can kick/ban them.
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Traps to be added in a later patch - thoughts?
belgarionnl replied to S1ippery Jim's topic in DayZ Mod General Discussion
why not contruct/repair claymores! that would be awesome! and having traps around your vehicles/tents are useless if they don't kill! do you think you will persuade me from steeling your car because I cower from a broken limbe! morphine and I got your car! -
paying already 25 euro's a month for a server!, WHAT else do you want from me :P hehe but keep it as part of arma2/III otherwise the sales will suck/not as good
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It is not necessary illegal as you put it! but it is a common courtesy to respect the mod makers wishes! I have no doubt this will become part of arma 2 and arma 3 because its $$$$$ money maker! once its part of arma 2&3 you can once again mod it to your liking right? like everyone did with base arma 2/3! but only when its part of arma2/3, meaning its out of alpha/beta
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+ a new gaming rig!