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Everything posted by Blackadder (DayZ)
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HARDCORE | FINALdayZ | Epoch Survival | The TOUGHEST Server in DayZ
Blackadder (DayZ) replied to Cartoonrboy's topic in Mod Servers & Private Hives
Delighted to hear your plans for FinalDayZ Chernarus, fits in with my desired play style. I used to play original DayZ Namalsk more than vanilla until the BS were added. Also loved DayZ 2017 as it had a true post-apocolyptic feel to it. Don't know if you've seen this film, but it is what I think of alot, The Road (2009) with Viggo Mortensen... http://www.imdb.com/title/tt0898367/?ref_=nv_sr_1 Regards... PS: kudos for the Blackadder reference. -
HARDCORE | FINALdayZ | Epoch Survival | The TOUGHEST Server in DayZ
Blackadder (DayZ) replied to Cartoonrboy's topic in Mod Servers & Private Hives
Can the Chernarus version NOT have Bloodsuckers? They are the only thing wrong with this mod. -
Another Quick Update 5 December 2013
Blackadder (DayZ) replied to rocket's topic in Mod Announcements & Info
"Zombie pathing, collision, and tracking is "on par" with the mod for now" to be fixed "...after the release of the alpha." That is not good news. -
Another recap of all the new Standalone info that came out this past week
Blackadder (DayZ) replied to quizzicalpixel's topic in DayZ Mod Gallery
"...we're aiming for authenticity" No stamina system to be implemented. :facepalm: -
Will DayZ be overshadowed by next-gen consoles at E3?
Blackadder (DayZ) replied to Stoddy15's topic in DayZ Mod General Discussion
No, DayZ will be overshadowed by State of Decay. -
DayZ Standalone Helmet Idea
Blackadder (DayZ) replied to fede042@gmail.com's topic in DayZ Mod Suggestions
Helmets should be removed from Standalone as they look retarded. -
Devblog update: Where is the Standalone?
Blackadder (DayZ) replied to rocket's topic in Mod Announcements & Info
What you are forgetting is the Mod was broken and full of bugs, so nowhere near a "proper game" and for that reason it was free and I would not have paid any money for it. Also, to play the mod wasn't free either, you either had already purchased Arma 2 or had to buy it, which will have cost money, so a lot of people have already invested cash in Bohemia/Rocket's direction. What I think people are a little hot under the collar about is the higher than expected initial cost of the first release, especially considering it will not be complete and many important issues have not been address yet, I wouldn't have expected a "free" game, but I just think the price initial price point is a tad too high, whould be £7/€8/$11 max. -
...actually, quite the opposite. I play for the long term: a lone wolf out for survival, avoiding contact with players at all costs. DayZ for me has always been about my ability to survive in a post-apocalyse land for as long as possible and not killing players for the sake of it, which I have never done. I understand DayZ Namalsk is an alternative vision of DayZ, but I feel it may go too far and become a different game that just has elements of DayZ as a side note.
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Devblog update: Where is the Standalone?
Blackadder (DayZ) replied to rocket's topic in Mod Announcements & Info
It will take more than new textures to make this great game, it's what's underneath the eye candy that's important, and I am sure the devs have that sorted, it's just not as nice to look at! PS: Calm down now fanboys. -
Devblog update: Where is the Standalone?
Blackadder (DayZ) replied to rocket's topic in Mod Announcements & Info
Is that female character the player's choice character? If, so, why are the clothes lighter than the male character's clothes? In the interest of fairness and equality, sureley the clothes should be of the same type, becase those female clothes are way too light and will be easy to spot in the dark surroundings of Chernarus. Something for you to consider before release I think. -
Standard DayZ Namalsk is great, it's the Bloodsucker I loathe, they are stupid, childish, dumb, patheric creations that have no place in DayZ, they totally ruin the game. They need to be removed.
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This... Fix the goddam issues that have plagued DayZ since Day1, stop adding more useless crap until you sort out the bugs. Jeez, it's like Rocket never left...
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Sumrak, please remove Bloodsuckers in the next update as they have totally ruined what was once the best DayZ experience. They are totally out of character and it feels like I'm playing a 1990's console shooter. I love your map & mod and DayZ Namalsk was what normal DayZ should have been long, long ago. However the recent addition of Bloodsuckers and that flashing event that knocks you unconsious has stepped over a line from awesome PvP/PvE challenge to a daft, fantasy/horror/weird bag of nonsense and has totally put me off playing. I hope you will reconsider these add-ons. Thanks.
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Don't take this the wrong way, but the best way to "find the best loot" is to play the game. Travel, search, investigate, learn. Take time to enjoy being in DayZ, don't rush for the top gear in the first few days. You'll appreciate good loot more when you find it by your own means. Good luck....
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FR8 - ArmA Portugal [PT] 2012-11-13, 18:20PM (GMt+0) Approx I was attacked by player "FlacoN." but I managed to retaliate and killed them. Whilst I was checking the body, FlacoN. returned to the same location and started attacking me again. I got lucky again and killed them a second time and the body had the same gear as before. They had G17, NVGs, Rangefinders, AS50, Coyote etc. Obviously they should have re-spawned at the coast with starting gear. Also saw in pack they had satchel charges which are not genuine game items. "FlacoN." is a hacker/cheater. I have no pictures or video, but the server logs should show the activity and maybe the kit?
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Dayz standalone alpha price
Blackadder (DayZ) replied to waffen-79's topic in DayZ Mod General Discussion
Rocket has stated in numerous interviews the standalone will be using a custom Arma 2 engine, effectivley Arma 2.5, so it could be good or bad depending on what he fixes/adds. Price wise, I will be happy to pay £8/€10/$15 for the Alpha IF Rocket does actually use the minecraft model and give Alpha buyers free updates for life. -
Hotfix Build 1.7.2.5 Rolling Update
Blackadder (DayZ) replied to rocket's topic in Mod Announcements & Info
You're whole argument fails right there. -
(Rocket) Why are we logging in on the coast
Blackadder (DayZ) replied to Siggy (DayZ)'s topic in DayZ Mod General Discussion
If this is a punishment for Server Hopping, then a clearly defined explanation of "Server Hopping" should have been / be communicated, stating exactly what constitutes a meta-game crime and the ensuing punishment. If it is for continually joining/leaving the same 2 servers, then that's understandable. But, if it punishes players for problems beyond their control (game crash, server crash, chronic fps drop, kicked by admin abuse, ping issue, BE screwing up, etc, etc), then that's totally unacceptable. If this is one of Rocket's "undocumented changes also for the lulz", then I hope he realizes that this kind of unprofessional action will not win him any beans and may harm his credibilty regarding the future standalone game. -
Admin Maurice kicks anybody trying to join server, keeping sever for himself and few friends (Altairsim & run2go). See this for proof: http://arma2.swec.se/game/data/5795389
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DE 1079 Admin Kicks Joining Players
Blackadder (DayZ) replied to Blackadder (DayZ)'s topic in Mod Servers & Private Hives
All other players don't get to stay very long do they? The only players on the server for any length of time is the three I mentioned: Altairsim; Maurice and run2go. I tried to join one day and got kicked 3 times, so gave up. Sadly I did not record/SS so cannot get better proof. I will try joining again and record next time. Happening right now: http://arma2.swec.se/game/data/5831911 -
[DayZMod] The Dayz Statistics thread!
Blackadder (DayZ) replied to Ander (DayZ)'s topic in Mod Announcements & Info
Only 800,000 actual players, so 20% less, which is quite a lot. The big sign on the home page is misleading, should not be "players" but actually "registered accounts", usual marketing BS. Would it be possible to find the number of registered users that have been active in the game in the last 30 days? -
dayzmod.com - Aug 2012 - Q&A with Rocket
Blackadder (DayZ) replied to Max Planck's topic in Mod Announcements & Info
Q. Rocket, we all know you are very busy, but will you answer just a few of the questions so we feel they are worth asking? Thanks. -
[DayZMod] The Dayz Statistics thread!
Blackadder (DayZ) replied to Ander (DayZ)'s topic in Mod Announcements & Info
Minus the perma-banned, duplicate accounts of same person, people no longer playing, etc, etc. 1 Million number is irrelevant in real terms, but good for marketing (as if you need it). -
The ping auto kicks
Blackadder (DayZ) replied to coolboynaked's topic in Mod Servers & Private Hives
Happened to me this morning, but was suprised at the Ping value of 78 as reason for kick, must have been set at 75 I guess. It was a DE server but sadly I cannot remember which one. I'm in UK, so ping is usually not a problem on European servers. -
Server Admins - Please Put Correct Time In Server Title
Blackadder (DayZ) posted a topic in Mod Servers & Private Hives
Too many servers have a totally incorrect time setting in their titles, please put the ACTUAL time the server is running at in the title. Thank you.