danredda
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Everything posted by danredda
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Simple inventory management suggestion.
danredda replied to theyellowdart's topic in DayZ Mod Suggestions
It does do this. Just reload first (drops currently loaded mag last). At least in my experiences it's done this... -
There is customisation. In the arma 2 profile page (options) you can costomise skin, hair, voice etc. and in DayZ you can change skin (ghillies etc.). I fail to see how you could add more in a shooter-style game.
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A Final Solution to the Bandit Problem
danredda replied to EggMcSexy's topic in DayZ Mod Suggestions
I don't know what bandit "problem" you're talking about? If you play smart and use terrain well, then you don't get shot. Quit trying to make us look like the bad guys if you run straight through an open field in broad daylight heading towards cherno etc. with your gear on. -
Legit. They are timed AP grenades that only spawn in UAZs From wiki (http://www.dayzwiki.com/wiki/Grenade)
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I thought it would be rather cool if to add a more cooperative mode/idea in that you can repair the substations etc. with engine parts and the like - and requires constant refueling to work (like 1 jerry per 24hrs).
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Will I be able to run?! Please help!
danredda replied to Red_ (DayZ)'s topic in DayZ Mod Troubleshooting
http://www.systemrequirementslab.com/cyri/intro.aspx Try this. If it works for ArmaII, you should be fine. If you wanna try it first, download the operation arrowhead demo off steam frst before you buy that way you can be almost sure of it working or not. -
Proposal of a password protected gaming environment
danredda replied to EvilZ (DayZ)'s topic in DayZ Mod Suggestions
This is probably one of the more thought-out and developed suggestions I've seen. And I also like this, as having high-end gear myself, getting nuked, teleported and killed by hacked weapons (MK17 TWS SD for example) is annoying and doesn't give me the same satisfaction as getting killed by a player and trying to hunt them down. -
We crashed our helicopter and it set the world on fire? (video inside)
danredda replied to infinitegrim's topic in DayZ Mod General Discussion
Looks cool There ya go. Click special BB code (top left, 3rd button), select media, and paste URL in bottom text box -
right click flashlight in gear menu, remove from toolbelt, exit gear, left/right click until flashlight drawn, press L to turn on.
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Only things I feel should require battery replacement. By making these battery operated, the strategic use of NVs would be necessary (can't have them on all the time). GPS should not require batteries as there is no way to turn the GPS off in it's current state. If this feature was added, then fine make GPS need batteries (periodic use with map/compass primary form of navigation).
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To the hackers on US128
danredda replied to mullinsjesse@ymail.com's topic in DayZ Mod General Discussion
Only one chopper per server (From the horse's mouth - Ander) http://dayzmod.com/f...960#entry487522 -
My biggest killing streak so far. (Still not dead)
danredda replied to xWildChild's topic in DayZ Mod General Discussion
Nice. I got to 70 and 6 bandits before i got lazy and ignored my golden rule (always move after firing). Needless to say i got owned, but for some reason all they took was my matches :huh: . Up to 4 now, but i think i've got past the killing for fun aspect, and now it's become a "gather as many vehicles" game -
M4 CCO SD. Although I love my AS50 for murders, the SD allows me to actually survive (get gear etc.) and also when i sneak up on some (bad) snipers, it is always fun to pop them without them having a clue where shots are coming from (if they don't ALT+F4 first :()
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Should I use M107 mag or AS50 NATO mag for my AS50?
danredda replied to Lazee's topic in DayZ Mod General Discussion
AS50 mag is quieter too. It's damage is extremely cool, however, if you don't have enough mags, use M107 for PVP (still 1-hit kill and easier to find) and AS for vehicles. Honestly though, 30 AS50 rounds (6 mags) is heaps, as usually you won't get that many kills before you disconnect. -
Poll re Telepathic/Psychic exploit. Please read the example before answering question!
danredda replied to JerFeelgood's topic in DayZ Mod General Discussion
No, no, and no. What are they gonna say? "I'm dead"?? There is no killcam in this mod. for all they know, the dead player could have been killed from 1000m away by an AS50 sniper. TS etc. is only a form of metagaming that allows for tactical communication and cooperation. DayZ is already too much Shoot on sight, and removing these programs would just make it worse (for those that i kill anyways :P) -
Tents are buggy. They respawn on restarts, no rolling back is necessary (1.7.2.4 will fix this though) EDIT: AFAIK, as everything is saved on HIVE, rolling back cannot be done. Correct me if i'm wrong, but i think this is a case of just buggy tents.
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Here is your answer.
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No they do not. Ghillies only help with not being detected (as easily) by players. Hope this helps.
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http://www.systemrequirementslab.com/cyri/intro.aspx Try here. I use this for nearly all games (but currently my rig is good enough to run everything - except crysis lol.
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Try to load hacked gun into stock backpack, gun vanishes! (does this for any item if there is not enough slots in backpack - primary requires 10 slots, which the patrol does not have)
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Hackers toying with us?
danredda replied to pixelbl4ster@yahoo.ca's topic in DayZ Mod General Discussion
DON'T!!!! The wiki calls it the camo SD, but in the gear menu it says CCO SD (It's the same gun - still has camo) I love bear traps though. Still haven't found one, but the removal bug was funny when my buddies kept breaking their legs