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Bororm
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Everything posted by Bororm
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Give the shotgun a try again, they don't work properly but they're borderline overpowered right now. They're effectively shooting a very strong slug.
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A tanker helmet saved me from a longhorn shot to the head. It knocked me out but I survived. Was surprised.
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I'm not much of a fan of any of the current guns. The double barrel and magnum are probably the only ones I actually like. I do like to snipe too though, so I'll use the mosin but I'm not particularly attracted to it, it's just the only real option. I'm looking forward to more variety.
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Because I killed him and he had an infinite ammo m4. Which I promptly hid his body on.
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No, it's a bug that the devs have acknowledged but can't figure out either so far.
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Dayz Standalone is lacking a huge core piece in my eyes.
Bororm replied to Zanders's topic in General Discussion
I completely agree. I want something I can do to further my group's goals when they aren't necessarily around, also something we can all do together when they are. Hopefully some cool base building stuff will get added, but it's taking a while. -
It has nothing to do with how often you press it. I thought that was true too at first, and initially seemed to notice a difference between clicking lmb and just holding it. But now I routinely get this bug even when only pressing and holding it, rather than clicking. It's a pain in the ass, especially when you get in a fight and need to shoot only to find you can't.
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Here's a fully kitted m4 duper nerd who came out of the atc wall I killed in 1 shot to the chest, so it's highly likely it is 1 shot kills to the chest, considering this guy had about as much gear on as possible. He was the second one I lured out and killed today. If you're going to be an asshole and sit in the walls, I recommend you stay in there when I'm around with my shotgun =P
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You're more likely to find any of the other rifles than a shotgun for sure, it's pretty annoying. Shotgun shells are some times a pain to find too, and I have the most luck finding them in "military" spawns more so than residential. I'm including police stations/cars in that category, which is where I find them the most. Well it definitely takes more than a single shot to the legs. It's quite possibly a single shot to the chest though, as I have 1 shot a lot of kitted dudes, I'm just hesitant to say for certain because I think I've had to hit guys twice before. The m107 used to kill in 1 shot any where.It is pretty OP right now though in a sense. I think they just really fucked up on it right now.
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There are no godmode hacks in this game, luckily. For the most part cheaters aren't any harder to kill, they're just more annoying to deal with.
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Its 1 shot to the head for players. I've killed a good amount of people with 1 shot to the chest as well, but I also swear that initially the shotgun actually was spreading at the start of this patch and most of those kills were during that time. I don't think it has taken more than 2 shots to the chest to kill some one though, in my experience thus far any ways. It's multiple shots if you hit them in the leg for sure, but one shot to the leg should break their legs. So the damage is definitely more than it was when it really was a single pellet. The impact it leaves is also significantly larger than it was at that time.
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He deserved to get shot wearing that clown mask. He also said nothing really to establish any sort of friendliness before handing over his gun. At least chat with the guy first and develop even the minimal amount of a relationship. If a stranger in a clown mask with no pants gives me a gun in DayZ and then says some stupid shit, I would probably shoot him too. What I'm sick of in terms of DayZ is people expecting other people to be friendly without putting any actual effort into it. If you want friendly encounters it takes more work than trusting people off the bat. You need to develop that trust first.
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It has more stuff really. There's a ton more enterable buildings and especially objects. Character models, skeletons and animations are all more complex. The only thing it has less of is zombies, but the zombies it does have are also more detailed.
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Are you talking about lag or performance because those are different things. The SA suffers more from lag/desync and connection sort of issues as nearly everything is done through the server, which means you'll see guys sliding around and performing weird animations and get less responsiveness in your actions many times. The mod performs many tasks clientside so you experience less of that. Performance wise I feel like the mod is less graphically intense, but neither game runs as well as you'd expect it to. Generally I think you get better frames/performance on the mod.
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I did some quick tests and can confirm the shotgun is not shooting a spread, regardless of distance, so it is not just a very tight cone. It is doing full damage seemingly, but it is acting more like a slug than pellets. Here is the original feedback tracker for that bug where it has been acknowledged already: http://feedback.dayzgame.com/view.php?id=12219 As I mentioned earlier there is also a bug where you can't eject shells, here's that tracker again: http://feedback.dayzgame.com/view.php?id=14812 If people could vote on both of these or add their comments to them hopefully we can get it fixed sooner rather than later. I'd like to point out though that the shotgun currently is still a very potent weapon and worth using, it's just not functioning properly at all.
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I do agree a bit of something is lost from playing the alpha and keeping up to date on changes though. When I started the mod it was the first time in a long time that I played a game where I actually had to figure things out, rather than the game shoving it all down my throat with tutorials and guides. I avoided looking at an external map until I had at least found one first in game. That feeling may have partially come back if we'd waited till full release to play, with all the new content to explore. Getting it bit by bit though gives us time to become accustomed to each new thing as it comes, so the sense of discovery is kinda gone.
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Still just blasting m4 losers and hiding their bodies, you know, that old thing =P
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That's great that you prefer that way, but other people prefer other ways and there's nothing wrong/right about either. They got both options so everyone should be happy. There's a long history of people rping in games that aren't set in first person only. Ultima Online had tons of RP and I felt much more immersed in that game at times than I have in some other games. I played SWG in third person as well, and had fun RPing a weird ass alien. For me, roleplaying is about projecting yourself into a character, so perspective hardly matters.
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Here's what the impacts look like right now. Still haven't tested it properly, but it does seem to either be the tightest spread ever or a single pellet again. I was firing from the doors of the ATC to that point, which is roughly 20m according to the map. Dmg does seem fine, they just don't seem to spread. BTW this is 3 separate shots, each hole is one shot. For reference here is a proper spread from back before shotguns got messed up to begin with, from 15-20m Which I always felt was just slightly too large at that range any ways.
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Just hid the body of another one of these guys tonight. Infinite ammo mag m4. Hive wipe pls.
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Shotguns are very good now, however there is a bug where you can't unload any shells that are already loaded. Please vote on the tracker here: http://feedback.dayzgame.com/view.php?id=14812 It does seem that either they are firing a single pellet or the cone of fire is so tight that the shots don't disperse for quite some distance. I haven't fully tested it yet, but I was leaving single giant impacts on walls when shooting at people today. Shooting zombies also left a single blood impact. However, just the other day I shot a full spread, so I'm really quite confused as to which it is or what affects it.
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No, turning your trees/grass down does have an effect. Try turning trees to all vs turning it to none, or whatever the lowest setting is. The foliage is noticeably less dense by a great degree. Setting your grass on also increases the grass you see. Turning off shadows obviously makes anyone in shadows easier to see. There's multiple settings you can turn down to get an advantage. I personally don't, but many of these settings function the same as they did in the mod. Object detail is pretty much one of the only ones you'd want to keep on high, which is what I implied in this part of my original post:
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Supported Shooting - How Should It Be Done?
Bororm replied to Katana67's topic in General Discussion
Good point, I see them being useful for that now, shooting from more concealed positions inside buildings or getting that particular angle outdoors, rather than being restricted to whatever tree just happens to be best to prone under =P I suppose shooting sticks could be pretty cool and open up a whole slew of new sniper positions. Still don't think the game needs a gun resting mechanics in the other sense though. -
Supported Shooting - How Should It Be Done?
Bororm replied to Katana67's topic in General Discussion
I don't find the map to be designed with resting guns in mind. There's very few windows/walls etc that are the right height for it, or even have proper ledges that you'd be able to put your gun on in a way that makes sense. Any system that tried to do this within the current game would just end up being even more clunky and funky imo so I could do without it. I don't want magic "sticking" guns becoming suddenly perfectly stable, just because you hit a button near a ledge or whatever. Games like Red Orchestra are designed with these mechanics from the ground up. I'd like to see bipods stay as is, only functional when prone, maybe with some added dexterity penalty or something for being extended when standing. I'd like to see them simply reduce sway to a significant degree when prone, but not be completely rock steady. Shooting sticks I don't really care about, they seem largely impractical. Any situation where you'd be using those in the game you may as well be prone. That's not to say I'm opposed to them, I just don't think they're really a worthwhile addition. Again, the map just isn't really designed with this sort of thing in mind. (this is all under the assumption that current sway mechanics aren't complete) -
Will there be cars helis and plains like origins?
Bororm replied to 521999's topic in General Discussion
I'm only a fan of armored vehicles if they can be disabled (shoot/otherwise destroy tires) and have slots/windows in which you are capable of shooting the people inside, with good aim/positioning. Otherwise you end up with invincible folk who can just drive around with impunity which is no fun for anyone else. Even if anti tank weaponry like RPGs or something were added, I still think you should be capable within reason of stopping any vehicle/driver with regular guns.