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Bororm

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Everything posted by Bororm

  1. Bororm

    in defence of FOV slider

    The less exploits the better, DayZ already suffers from too much meta gaming.
  2. The survivor games happened the other day, something I know a lot of the devs were interested in and watched. I can't say I watched the entire thing, but I watched for a few early fights and then caught the ending bit. These are some of the "top" competitors in DayZ, and they are all considered quite skilled and are big personalities etc. The point being, this event is essentially the pinnacle of DayZ SA pvp in terms of wide spread viewing. I think it was honestly a bit laughable in a way. I play the game to pvp, and when you're actually playing it's intense but it honestly looked awful. Fights were largely close range with commentators calling 30m shots "amazing." The ending battles that I witnessed devolved into the typical running circles and shooting that has become the state of SA pvp. It's in large part due to the run speed. You are much better off zig zagging and sprinting constantly than standing still the majority of the time. Desync factors in hugely on top of the crazy speeds and the result is what we saw in the games, a ridiculous mess. I've only ever watched one other Survivor Games, it was fairly early on in the mod. The difference couldn't have been greater, the ending fights were all teams holed up in positions waiting for some one to slip up. It might have been a bit extreme in the opposite end of the spectrum, but I'll take that slow, methodical, even some times boring, gameplay over the sprint fest the SA currently is. I still have fun with the game. But the community largely understands the sprint speed is absurd. Couldn't we get some dev perspective on this at some point? The question has been posed in the developer discussions and never addressed. Maybe in light of the nearly comical encounters in this event that they all saw could spark some reflection. (Another general pvp issue is items soaking damage. We saw the contestants constantly throwing on new gear to soak that damage. It's a bit ridiculous how even jackets and especially vests pretty much act as straight up armor, allowing you to soak some extra shots.)
  3. Bororm

    Barret 50. cal?

    I think it's a mistake if they don't add some very rare high end weapons like that. It is something to constantly be on the look out for, and gives you reason to continue to search even after you're kitted out. If a .50 cal was as rare as the aug or sword is currently, even that would be good enough. I've seen like less than 5 augs and maybe one sword since they've been implemented and pretty actively search for them/encounter a ton of players. Even the svd would be fine at current aug levels, which is why waiting for the loot economy for it sorta sucks. In regards to server hopping, just play a private shard. Problem solved. There's no reason not to include these types of weapons as long as they are limited. Besides, with the current ridiculous damage soak you'd probably be able to tank 3 shots as long as you were wearing your t shirt and holster any ways =P
  4. It's not really as simple as "don't sprint" from a gameplay perspective, because it just feels like shit. If you've got an option to run faster for a period of time, you're going to want to do it. You can blame people for being impatient, but it's better to design a mechanic that "feels" good instead of punishing people for not fighting their instinct. If I'm given an option to run for 30 seconds at twice my normal speed, and nothing is going on, I'm inevitably going to do that. The problem with the system in KOTH for instance is that the sprint speed isn't a higher speed than the standard we're all used to, it is that speed. And when you're not sprinting you're doing the equivalent of a walk. Maybe if it was a sprint that took you a speed higher than normal run speed it would work, but as it is it just sucks. Another issue is that the only way to recover is to go prone and do absolutely nothing. You don't regain your bar for walking or jogging. These systems are good for games where you are confined to a small map, and work alright in close battles, but for the amount of running we do in DayZ it's a bad idea. Gradual increases/decreases or standard speeds are a much better solution than stamina bars. Stamina bars are extremely arcadey besides.
  5. They need to be careful with any sort of stamina system. The game requires a ton of long distance running, and getting winded all the time and having to move at a crawl feels bad. Some of the arma 3 mods/scenarios like KOTH are examples of how this can suck. It feels like shit to have to drop to the floor every 30 seconds when you end up far out of the AO. I can't imagine running across chernaruss with some of those systems. I think it's better to just do a standard run/sprint speed that's determined by weight rather than a stamina bar. The mod mostly felt fine imo, but a weight system wouldn't be bad for some balance issues. This should be a priority regardless of anything imo.
  6. Another thing is that the sprint speed with a gun in hands (lowered) is the same or only very marginally slower than unarmed. Why that change was made is beyond me, as initially it was slower to run with guns in hand. In fact, running with a pistol or even melee I believe, is slower than a rifle. All this does is just reinforce running and gunning.
  7. I think the idea is that you don't hide your base any more, but instead there will be ways to secure it. How they'll work that out will be interesting to see, it's an extremely difficult thing to balance but I feel that's the road they're headed down. So you won't be trying to hide a tent, you'll be building walls/fences and making a fort/base. With booby traps and locks and what not. That's the impression I get from the devs talking about it and the items/mechanics we're seeing implemented. I also think that when it comes to "hiding" stashes it's going to be more barricading some off room in some off building in the middle of these towns no one cares about. People already bypass all the apartments for the most part, imagine if you could lock one of the rooms and lock your crap inside a cabinet or whatever. It might not be the most secure thing ever, but it's gonna at least give people reason to start checking those and give them a purpose. We saw in the mod that no matter where you hid your tent (glitches aside) it was never safe any ways. So it makes sense that the focus isn't on hiding your stash, but securing it.
  8. Bororm

    Any plans for 3PP immersion?

    Love that this thread nicely demonstrates how 3pp is vastly more popular yet the people who don't like it want it changed... Sorry your servers are empty, don't try to change mine though. Advocate for a third option if you want, the more options the better.
  9. Bororm

    Question about draw distance

    The performance issue isn't about rendering, it's that your client is receiving information about every other player in your bubble regardless of if you see them or not. It's about lag. It's why there were big issues with people nesting items in containers in containers early on causing a lot of lag for anyone who entered their bubble. Or why before they took out the little connection chains you could tell when some one was entering your bubble if you got one or not. I don't think the technology is sophisticated enough to restrict your interactions to only those players you have line of sight on/those who have it on you, so I don't think there's a middle ground there. I think they didn't really make the decision based on what I bolded there, but I think it is a small part of the problem. I don't want to rag on them too much, but we've seen the sorta terminology they use when talking about snipers (1337 snipex0rs etc) and the fact that sniper rifles are the only weapons they are regulating currently (waiting for the loot economy, not necessarily a bad decision but nothing else is being treated like that). I think they have this strange fear that the game will devolve into people in the hills taking out fresh spawns, which happens but there's so many counter points to that argument that it's a bit absurd. Any ways, bottom line is that while they might not actually hate snipers, I don't think they have enough love for them to increase the bubble just for that. Not yet any ways.
  10. Bororm

    My first experience in 4 months

    Nope ya thought wrong. And it's actually still quicker even when you have to wait than periods in the mod where it took like 30+ minutes to load in hahaha
  11. Bororm

    Question about draw distance

    The distance between the western edge of cherno and the eastern edge of elektro is roughly 5km. There's basically no circumstance in the game where you're going to need to see that far. 1km is absolutely fine for "scouting ahead." It would be nice if it were up to like 1500 for sniping, but honestly for the vast majority of gameplay purposes there's no reason to go beyond that. There's hardly any locations where you can even see that far without your view being obstructed. Hell the map itself is 15km at its widest point, and 13km vertical (continent). You're telling me being able to see roughly a third of the map is an "absolute" must? It would also make your performance tank even harder. The network bubble is there for a reason.
  12. Bororm

    My first experience in 4 months

    If you actually wait, you will get in. It's not infinite, and the message is quite polite =P
  13. Bororm

    Accidental item duplication

    Regardless, people are going to figure it out so reporting it is better than not even if it didn't have the option.
  14. So I've made this suggestion before, but it never seems to gain any traction and doesn't get noticed by the devs unfortunately. Written notes should display a different texture, or graphic altogether, to differentiate themselves and be easily identifiable. Some basic, nondescript scribbles so at a glance you can tell a piece of paper is written on, or a graphic change of it becoming a folded piece of paper or something. Now that persistence is in, leaving notes is something actually worthwhile and fun and this change would really help imo. I encourage people to leave notes regardless in the mean time! It's fun!
  15. Don't think it was nerfed, was always really slow up hill. Gain momentum before going up. It's too slow uphill though for sure, but there wasn't a nerf...
  16. It's one of the few types of buildings people consistently do it in. When the neaf had 2 it was a mess all the time. I think it's taken a bit of a back seat as the one's still scattered around the map aren't as popular as the neaf used to be, and I'd imagine by their nature the people willing to do this stuff aren't all that patient.
  17. If we're thinking of the same building, there's one on the island as well. The green two story structures, with the jail cell on the bottom.
  18. Bororm

    Question about draw distance

    There's a lot of scenarios where you'd be able to see a ghillie, especially just a guy standing up. It sounds like a bug to me. There's been other items of clothing/objects that don't render properly at a distance so it's probably just related to that.
  19. BTW also watch out when going up the tower, you can die from the usual staircase bugs. Though really that applies to any stairs any where.
  20. Bororm

    Which loot tables to believe?

    I think there's small tweaks each patch so the information is probably off/behind. I kinda like that though, it leaves reason to discover things on your own and be surprised.
  21. Bororm

    Question about draw distance

    I kinda doubt it. Besides long range sniping there's not a lot of reason to extend it past 1km. And we've seen how much they like sniping in the SA (not much love there). For performance issues etc they probably settled on that range for a reason. I mean, who knows, but I really wouldn't expect it to change.
  22. Bororm

    Question about draw distance

    Player draw distance is the distance of the network bubble, so 1km. At 1500m you were too far away. It's unfortunate because it would be fun to snipe past 1km like in the mod/arma, but oh well!
  23. Watch out for people on the main roof of the prison. I'm not really sure how you get up there, but it seems a popular spot already. Also, people glitching in the old style jail still. Ran into 2 guys glitching the walls. Can't believe that still hasn't been fixed.
  24. Bororm

    Differences between walls?

    Why in the world was my post deleted?
  25. I dunno, the bit I underlined seemed like he initially says it's client side then immediately says it's not due to the map/buildings though. Unless he's being super nitpicky about furniture/stuff in buildings rather than buildings themselves. But I'd say that's still incorrect as rendering anything has an impact on the client and rendering a bunch of buildings is more resource intensive than not.
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