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Everything posted by paxtonmega
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[Newbie-Guides] - Start easier, improve yourself!
paxtonmega replied to paxtonmega's topic in New Player Discussion
Resurrected! :D Check out these two new vids people, giving you some more tips: [TUTORIAL] Loot Cycling [TUTORIAL] FINDING vehicles and CAMPS Leave a like peeps, it helps a lot! Maybe even subscribe? :) If you want to stalk me, do so here: Good ol' Youtube: http://youtube.com/PaxtonMega Friggin Facebook: http://facebook.com/PaxtonMega Twizzling Twitter: http://twitter.com/Shibuhya Also, check out my thread about a fanmade MAP I am going to build in the next couple of weeks. Follow me on twitter to get more detailed notes on that asap! :) Click dat link: http://dayzmod.com/forum/index.php?/topic/102299-outer-heaven-currently-working-on-a-new-dayz-map/ -
[Outer Heaven] Currently working on a new DayZ map
paxtonmega posted a topic in DayZ Mod Suggestions
Hey there DayZ Players and welcome to my own personal "Under Construction/Development" thread all about a new map I am currently crafting for the community. Here I will wait for your suggestions, answer your questions and post news about the upcoming map. I will announce everything new with a new post and edit some side notes into this start-post here. No need worrying peeps, whether this thread is in the right forum or not. My oppinion is that it belongs here because it is a suggestion for the mod to make it more cunning as it already is. Please, don't argue about that but argue about my ideas. News coming up guys, right now, right here. For quicker updates please follow me on Twitter: http://twitter.com/Shibuhya I will also publish first hand material on my Youtube Channel in the future: http://youtube.com/PaxtonMega [LATEST] My Idea for something really amizingly crazy Still no actual data, still coding the grand structure because that is actually harder then it initially seemed, but I a doing pretty well on that one so far and soon I will be able to release first screens of the general outlet of the map itself. For now some more impressions on what I want to implement. You may have played some Namalsk lately. That Map is beast because of it's cold feature and the cunning ambience sounds. I want to implement something similar to that in my own map outer heaven. I want an Area that is, in fact, nothing other than anything else but I want this Area to make you sick on purpose. This area will contain the military grade weapons you want to find, will consist of old ruins, dark forests and a group of monoliths for the lore. On top of that the ambience sound shall make your bones rattle and give you chills. In this area you either need to stop and rest a t fires or kick out heatpacks. Hence the connection to either Namalsk or the game "Cryostasis", this area will give you a lot of threads: Cold, Zed's, other players and thanks to some ambience sound I allready gathered some nice chills while you expect attacks at all time ;) I am currently connecting the parts of my islands to one Island and hope I will be able to code both roads and terrain rather quickly because I have the needed values allready from where I took the parts for my map, I will just need to adjust that to my own Ground-Zero of the map so they are in place where they belong. Wish me luck and soon I'll be able to show you some actual screens of outer heaven :) Alternatively I will hand out some concept arts I worked out if the screens happen to delay! Info: The textures and sounds will be similar to THQ's S.T.A.L.K.E.R. : Shadow of Chernobyl Tell me what you think of this idea so far and maybe even make suggestions for sounds and textures. [GENErAL INFORMATION] A new theme for the map - releasing after standalone? Well, here it is the next wall of text about mind on the map before I will release first technical data about it. In the last post i told you guys I will have a minor change of plans for outer heaven! The update is simple. I initially wanted Outer Heaven to be a PvP map but PvP is natural and does not need another Utes-like map. Instead of this I will give Outer Heaven a stronger atmosphere and a darker theme. Alongside castle-like buildings and a mansion complex I will implement a theme of survival for this map, and this is going to be what this theme contains: A dark, cloudfull sky that is allways dark by changing the skybox if possible, darker colours for all textures, giving it an european game look by removing colors and darkening the scene. I will make those buildings that spawn food and supplies rarer and those who spawn bigger guns even rarer than that. Outer Heaven will become a map for survival fans. It will give DayZ a "hard but fair" touch and it won't be as easy to survive on outer heaven since you will need to go some longer ways to get food. Other than that hunting will be way more important and you need to keep an eye out for animals and gut them as a big source of food income. There will only be one lake where you an refill your water bottle meaning this lake will be a hotspot for PvP and survivalists. Why will I release even after standalone if neccessary? Just cause... thats why. I think the Mod-Community won't die so soon and I want to contribute to this community because I will stay on the mod for sure, even while playing standalone. Sadly rocket might never read this thread because I want to try and give DayZ what it missed a long time now: Survival. Zombies will become mean monsters once again because supplies are rare and you will not be able to eat your way up to 12k again so easy unless you go hunting much. This map will be meant to be for the more hardcore gamers amongst you. If I get this map on servers I will reduce spawns of supplies and increase zombie spawns, make them attack harder and give them their danger back! As allways, this is just telling you my mind, stay tuned for first details on terrain and size of the actual map, and how I think I will build it faster than normal. Allways remember: This is going to be one of the maps that are not ported from ArmA developers or former community geniuses before you guys even thought of DayZ. This will be a DayZ themed map that is specifically made for the mod as it is. If you want to know more about me and my way, follow me on Twitter: http://twitter.com/Shibuhya where I will post some facts about my work on the map before I will summarise it here for you guys. See this thread as my dev-journal, twitter will be random shenannigans about the map! Tell me what you think about the new theme! Greetings, Pax [OUTDATED] For the start I will tell you my general Idea for the map and want your oppinion on it so I see in which way that Idea could be improved. The idea itself was born when I first played Lingor because I was sick and tired of Chernarus after a lot of playtime. l actually saw everything ingame, had my standard run-in's with Bandits, some good fights and raids but somehow DayZ grew a bit tiresome for me, not because of the mod itself but of places to see. The newest maps are some nice opportunities to see some new stuff and I enjoyed every single one of them, but soon after that again everything was seen and got a bit boring. What I wanted was some endgame content, something to strife on after you reached nearly anything ingame, saw all places and still wanted to roam the land for a purpose. That was the time I started thinking about a way to give DayZ a thing that would work like a system that gives you the chane for better loot by fighting for it. There were some ideas about arena fights but planning them would have taken too much time to be funny in the end. Another thing are griefers and hackers that make looting even harder. But what if there was something that did not spawn the big boy guns on helo's but in one place where people actually could fight against each other to take the price? That's when I realized that I should consider making a map that gives DayZ veterans an opportunity to have some gunslinging for a purpose again. I came up with the idea of a map that would be structured in two ways, one to get your standard gear and survive against the apocalypse and the other would make things hard for players. I have the idea to build one area on the map that is ideal for pvp, where people could go that actually want to fight and would rather die in an all-out-assault than while grabbing a can of beans. This area would house the more valuable spawns all in one, that could be contested and held by clan-server owners and people would be able to try and sneak into this area to grab stuff or bring friends and fight the clan or group that currently occupies it. Besides that there will be standard DayZ elements like bigger and smaller towns, farms inland and a standard airfield for the more PvE-ish players. As for the PvP area: There will be ways to defend it and there will be ways to infiltrate it, both on easy and hard ways, whether you like most. This are will be all about fighting and tactical gameplay, the reward will be vehicles (I will make sure that they won't be hideable elswhere, that makes sure vehicles finally become something you need to protect and retrieve back if stolen.) and better weaponry than you can find inland (See it as PvP gear). Yet again this designated area might reduce campers since they get their spot and you know that you need to tuck your head in in this area to avoid camper fire (here I will also implement element's that prevent campers from killing everybody by simply adding obstacles that need skill to kill a cover-seeking attacker from the camping-spots). Campers are not something to change, on this map as I imagine it I WANT CAMPERS to hunt people through their scopes and therefore this map is for those who understand how to play DayZ in the "correct way" Rocket once described as "Play as if there is a crosshair on your head at all times". With this map I want to bring DayZ back to the days where skill weighted more than an as50. This contested map was born in my mind under the name of OUTER HEAVEN since it is housed on an island and the Metal Gear Fans amongst you will know which kind of PvP area I thought of. With this information at hand, because I don't want to give away the surprise just yet, I leave you with the thoughts and hope you will pot your very own oppinion on what you read. This is the first post I made about this map and I am eager to see what you guys and girls think about it, in the meantime I will work a bit harder on the map. Greetings, Paxton -
[Outer Heaven] Currently working on a new DayZ map
paxtonmega replied to paxtonmega's topic in DayZ Mod Suggestions
No need worrying peeps, whether this thread is in the right forum or not. My oppinion is that it belongs here because it is a suggestion for the mod to make it more cunning as it already is. Please, don't argue about that but argue about my ideas. News coming up guys, right now, right here. [LATEST] My Idea for something really amizingly crazy Still no actual data, still coding the grand structure because that is actually harder then it initially seemed, but I a doing pretty well on that one so far and soon I will be able to release first screens of the general outlet of the map itself. For now some more impressions on what I want to implement. You may have played some Namalsk lately. That Map is beast because of it's cold feature and the cunning ambience sounds. I want to implement something similar to that in my own map outer heaven. I want an Area that is, in fact, nothing other than anything else but I want this Area to make you sick on purpose. This area will contain the military grade weapons you want to find, will consist of old ruins, dark forests and a group of monoliths for the lore. On top of that the ambience sound shall make your bones rattle and give you chills. In this area you either need to stop and rest a t fires or kick out heatpacks. Hence the connection to either Namalsk or the game "Cryostasis", this area will give you a lot of threads: Cold, Zed's, other players and thanks to some ambience sound I allready gathered some nice chills while you expect attacks at all time ;) I am currently connecting the parts of my islands to one Island and hope I will be able to code both roads and terrain rather quickly because I have the needed values allready from where I took the parts for my map, I will just need to adjust that to my own Ground-Zero of the map so they are in place where they belong. Wish me luck and soon I'll be able to show you some actual screens of outer heaven :) Alternatively I will hand out some concept arts I worked out if the screens happen to delay! Info: The textures and sounds will be similar to THQ's S.T.A.L.K.E.R. : Shadow of Chernobyl Tell me what you think of this idea so far and maybe even make suggestions for sounds and textures. -
DayZ Zarghabad Series - From Hackers to killers till death
paxtonmega posted a topic in DayZ Mod Gallery
Hello my fellow survivors :) This thread will be about 4 videos I shot while playing Zarghabad. Because I did not enjoy Zarghabad that much I recorded this full run even if there where hackers from second one onwards but I think I captured some funny moments. Also, video 3 houses a good long-range fight with Assault Rifles. If you would be so kind to let me know what you think I would be happy :) Follow me on Youtube: http://youtube.com/PaxtonMega Stalk me on Facebook: http://facebook.com/PaxtonMega Shenannigans on twitter: http://twitter.com/Shibuhya Video #1 - Introducing Zarghabad Consider subscribing for more epic DayZ footage (Namalsk and Fallujah coming up next!) ! -
DayZ Zarghabad Series - From Hackers to killers till death
paxtonmega replied to paxtonmega's topic in DayZ Mod Gallery
People, I want your oppinion, watch dem videos and tell me how I can improve! Pretty Please? *Beans* Unless you tell me my videos stay the same, something you really didn't like about them or the other way around? -
DayZ Zarghabad Series - From Hackers to killers till death
paxtonmega replied to paxtonmega's topic in DayZ Mod Gallery
Video #4 - The Last of us Just a short video, having a nice flight with dem hackers and dying by their hand. Finally I can leave Zarghabad, it's not that cool to play here :) Enjoy! http://youtu.be/ItbDNfg5uwk -
DayZ Zarghabad Series - From Hackers to killers till death
paxtonmega replied to paxtonmega's topic in DayZ Mod Gallery
Video #3 - Fighting the unknown In this episode I loot the Zarghabad airfield and find myself some stuff to exchange the hacker stuff. At any rate I get shot at and first I am totally disoriented, not knowing where the hell the bullets come from but in the end... well... see for yourself mate :) Enjoy! -
DayZ Zarghabad Series - From Hackers to killers till death
paxtonmega replied to paxtonmega's topic in DayZ Mod Gallery
Video #2 - Haxxorz Featuring in this video we meet a mostly friendly hacker, he was crazy but somehow he was funny, you see... he was so numb he didn't even know weapons attract zombies o.O Enjoy! -
[Outer Heaven] Currently working on a new DayZ map
paxtonmega replied to paxtonmega's topic in DayZ Mod Suggestions
Thanks man :) Exactly my thoughts :) -
[Outer Heaven] Currently working on a new DayZ map
paxtonmega replied to paxtonmega's topic in DayZ Mod Suggestions
ha, unfortunately both have their own missions so their sons can train their bodies on their grounds in zanzibar land ;) Since it will be a DayZ related map I think it belongs in the DayZ forums and it is in fact a suggestion. Unfortunately I don't have any existing evidence of my modding since I never thought about releasing when I was playing around with the island maps and Chernarus. Also, the development of the map so far is not telling any better if I would post screens since it is flat land with just a layer of textures, first images will roll in when I start to emerge the terrain. For now my word has to weigh more than pics, I know "pics or it didnt happen" but unfortunately, as i said, I never actually screencaped my previous unworthy works :/ -
[Outer Heaven] Currently working on a new DayZ map
paxtonmega replied to paxtonmega's topic in DayZ Mod Suggestions
Thanks mate :) Yes, I have some experience with visitor3 and bulldozer but never built a full map with it just yet, that will be my first "complee2 map. Earlier I closed some gaps on Islands like Lingor, played around with textures and started coding my map a while back without knowing a few tricks I just learned a few weeks back, and excercise them with some buddies who are building a larger map at the moment that is in early testing phase! If you want to know where my knowledge comes from, alongside the technical data I will post some links to tutorials if anyone wants to join the party and work with me! :) -
[Outer Heaven] Currently working on a new DayZ map
paxtonmega replied to paxtonmega's topic in DayZ Mod Suggestions
Well, here it is the next wall of text about mind on the map before I will release first technical data about it. In the last post i told you guys I will have a minor change of plans for outer heaven! The update is simple. I initially wanted Outer Heaven to be a PvP map but PvP is natural and does not need another Utes-like map. Instead of this I will give Outer Heaven a stronger atmosphere and a darker theme. Alongside castle-like buildings and a mansion complex I will implement a theme of survival for this map, and this is going to be what this theme contains: A dark, cloudfull sky that is allways dark by changing the skybox if possible, darker colours for all textures, giving it an european game look by removing colors and darkening the scene. I will make those buildings that spawn food and supplies rarer and those who spawn bigger guns even rarer than that. Outer Heaven will become a map for survival fans. It will give DayZ a "hard but fair" touch and it won't be as easy to survive on outer heaven since you will need to go some longer ways to get food. Other than that hunting will be way more important and you need to keep an eye out for animals and gut them as a big source of food income. There will only be one lake where you an refill your water bottle meaning this lake will be a hotspot for PvP and survivalists. Why will I release even after standalone if neccessary? Just cause... thats why. I think the Mod-Community won't die so soon and I want to contribute to this community because I will stay on the mod for sure, even while playing standalone. Sadly rocket might never read this thread because I want to try and give DayZ what it missed a long time now: Survival. Zombies will become mean monsters once again because supplies are rare and you will not be able to eat your way up to 12k again so easy unless you go hunting much. This map will be meant to be for the more hardcore gamers amongst you. If I get this map on servers I will reduce spawns of supplies and increase zombie spawns, make them attack harder and give them their danger back! As allways, this is just telling you my mind, stay tuned for first details on terrain and size of the actual map, and how I think I will build it faster than normal. Allways remember: This is going to be one of the maps that are not ported from ArmA developers or former community geniuses before you guys even thought of DayZ. This will be a DayZ themed map that is specifically made for the mod as it is. If you want to know more about me and my way, follow me on Twitter: http://twitter.com/Shibuhya where I will post some facts about my work on the map before I will summarise it here for you guys. See this thread as my dev-journal, twitter will be random shenannigans about the map! Tell me what you think about the new theme! Greetings, Pax -
[Outer Heaven] Currently working on a new DayZ map
paxtonmega replied to paxtonmega's topic in DayZ Mod Suggestions
What? Want another "make the zombies run straight" or "OMG!!!111 mek ze as50z lezz prowerfuuuull" threads? Also, too lazy to read much? Anyways, about to release another wall of text to keep you guys updated on a minor change of plans, changing the topic of outer heaven from PvP to a stronger survival themed map. Stay tuned for info, I am about to go crazy on certain plans for this map. And on top of that I'll explain why I will release it even after standalone if neccesary! For further updates follow me on twitter if you are interested in my mind while living and coding: http://twitter.com/Shibuhya -
[Outer Heaven] Currently working on a new DayZ map
paxtonmega replied to paxtonmega's topic in DayZ Mod Suggestions
Thats exactly why I will try hard on finishing the map till the end of next month, off course no half-done thing that sucks, I actually learned some shortcuts in map-creation lately and got a lot of spare time :) Nice to see you like the idea, I hope you will like the product in the end also. Tomorrow I will post first information on how the map will specifically look! -
[Outer Heaven] Currently working on a new DayZ map
paxtonmega replied to paxtonmega's topic in DayZ Mod Suggestions
[Placeholder if first post gains too much weight] -
DayZ Quickscoping w/ KAR-98 Rifle!
paxtonmega replied to An_Atomic_Penguin's topic in DayZ Mod Gallery
It comes with custom loot tables Bozo :) I enjoyed the video, nice work man! Hilarious :D -
[Video] DayZ Top 5 fails, DayZ review and hopes for standalone
paxtonmega posted a topic in DayZ Mod Gallery
Hello Ladies and Gentlemen! I have just started my "Top 5" DayZ series, this time we look at my top 5 of fails in updates of all time. Please, let me know what you think about this kind of video! When DayZ came out everybody knew that it was alpha-state and so we, the community, were set to test the game, report bugs and give our feedback on updates, fixes and new features. This is my top-5 of fails over the time from 1.7 till 1.7.2.6, it was not easy to pick them all as they are and there are many more out there and I want your very own top fails in either the comments on youtube or on this forum thread :) I would like to know if you'd agree with me or some fails are bigger than mine and tell me, leave your feedback and also suggestions for the next episode! This is my first top-5 video, I hope you enjoy this episode and are eager to discuss this top 5 with your own ideas :) Feel free to add your suggestions and ideas in the comments or here :) Feel free to subscribe if you like to :) -
Hello ladies and gentlemen! want to take a look at Zarghabad with me? There will be talking, fun and a lot of hacker framing in this videos. Follow me around the desert and see the first crazy-friendly hacker i've encountered in like two month! :) Episode #1 of ZARGHABAD LIFE Episode #2 of ZARGHABAD LIFE Stay tuned for more videos of this series, because it is pre-recorded :) If you would leave your subscription that would be nice, it would make me smile and it doesn't cost you a dime mate ;)
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Hey there folks, your ears for a moment please! IVAN and MARTIN are two of the bohemia developers working on ArmA 3, they got arested. In the video below you will find information on how to sign an online petition to make a difference and eventually free them from their charges! http://youtu.be/Lcdr74ANr_Q Please help freeing them!
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[SERIES] From nothing to everything, the chernarian dream...
paxtonmega posted a topic in DayZ Mod Gallery
Ladies and gentlemen, zombie killers, heroes and bandits. I thought, after numerous tutorials it is time to record some actual ME playing the game itself with everything in and no greater cuts, just giving away some information about myself. I hope you enjoy this episode and off course later episodes. Without further adue, just jump in and watch it right here. http://youtu.be/oHOPxDXYnGI A like and a sub would be greatly apreciated, if you liked this video be sure: there is way more to come! :) -
[SERIES] From nothing to everything, the chernarian dream...
paxtonmega replied to paxtonmega's topic in DayZ Mod Gallery
Hello out there! You may or may not have allready tuned into my series, here you get another chance to do so! Third Episode is now live and able to be watched by you guys and girls! :) Hope I can bring a smile to your faces and a bit of warmth to your hearts, enjoy watching, as usual! http://youtu.be/ZI_DwSCt7cc If you want to leave a sub I won't bite you ;) -
[SERIES] From nothing to everything, the chernarian dream...
paxtonmega replied to paxtonmega's topic in DayZ Mod Gallery
The new episode is now here. As usual, enjoy your stay and if you liked it, please leave a rating or even your sub if you enjoyed it! Have fun watching the video right here or come visit me on my channel for more awesome Stuff like Tutorials :) -
[VIDEO] Still trouble with sniping? A complete guide is now here...
paxtonmega posted a topic in DayZ Mod Gallery
This is a COMPLETE guide about sniper rifles in DayZ. First you will learn how to use mildot-system and how to CALCULATE THE RANGE without a rangefinder and Nametags with the mildot-system. Then we will go over hitting a moving target after estimating it's range. Finally we will take a look at weapon stats, damage, range and clip size. This tutorial was made on the map "the shooting range" that was used by many out there too, so why watch it here? Because it covers every single sniping aspect and besides that, I am one of you guys! ALL-IN-ONE SNIPER TUTORIAL is now live on youtube. Watch, rate, comment or even subscribe if you DONT WANT TO MISS SIDE ARM, SHOTGUN and ASSAULT-RIFLE stats and tutorials. Watch the video right here or on my very own youtube channel Don't forget to leave a rating, if you love me, you can favor this video as well aaaaaand even sub to my channel for more awesome DayZ moments! -
[VIDEO] Still trouble with sniping? A complete guide is now here...
paxtonmega replied to paxtonmega's topic in DayZ Mod Gallery
Shameless self bump, want your oppinion mates! -
[VIDEO] Still trouble with sniping? A complete guide is now here...
paxtonmega replied to paxtonmega's topic in DayZ Mod Gallery
After some time you do these calcs like counting bullets :) I found it hard at the beginning too but soon after you allready divide the standard by the mildots :) 1800 / 4 , it becomes daily ;)