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Your DayZ Team

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  1. in 1.7.2.3 I can confirm that there are L85A2 AWS'
  2. Incorrect. Search any video on the matter. If you are in the grass from your perspective, you will be sunken into the grass from any distance. Not entirely. BI implemented that a couple years ago because the prone players at distance were SO visible. Players do "sink" down into the ground some, but they are stilll very visible to anyone who knows what they are looking for. You can still see head and shoulders and any movement makes the whole body visible for a short time. There is no grass at distance, only up close in perspective. I think most who play Dayz just don't know this, if they havne't been familiar with Arma2 before. Obviously if you move you can be seen. But it is a fact that if you look down (and only use free-look to look around), given enough grass cover, you can be completely concealed.
  3. Incorrect. Search any video on the matter. If you are in the grass from your perspective, you will be sunken into the grass from any distance.
  4. Sorry' date=' but there is no reason for these types of weapons to be in this game. I have not logged in yet, but I know when I do, my L85 will be gone. Oh well. If NVG's would ever be removed, think how interesting the dynamics would be if we ALL had to rely on a light source to get around. That would be amazing IMHO. [/quote'] It will be gone. But the L85 has not been removed from the game.
  5. http://dayzmod.com/forum/showthread.php?tid=32371&pid=285485#pid285485 "ALL the weapons out of the game are glitches because I cut too deep with the classname removals. This will be fixed for future hotfix in the week." --Rocket
  6. I think we need to be rational. I do agree that after the previous patch, more zombies were needed, but I think with the current behaviour, speed, respawn rate and amount of loot available, something needs to eventually be tweaked. Having to make one shot because a zombie respawned to quickly or spawned infront of you as you spawned, should not mean insta-death because you just alerted 50+ zombies. My friend was talking about it and said he wouldn't mind like randomly occurring 'blood moon' events where for a period there were a large amount of zombies, or alternatively, random surges in particular areas or towns (I know this might be unrealistic or difficult with scripting, im just throwing stuff out there)
  7. Just feedback, so don't jump on me. But the zombie number is a little too high. Though I think it should still be more than it was, I'm not sure about the current amount. Either that or they need to be more docile etc Still having fun though :)
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